Against Everything: Essays


Mark Greif - 2016
    In a series of coruscating set pieces, Greif asks why we put ourselves through the pains of exercise, what shopping in organic supermarkets does for our sense of self-worth, what the political identity of the hipster might be, and what happens to us when we listen to too much Radiohead. From such counter-intuitive observations, Greif exposes the fundamental contradictions between our actions, desires and the excuses that we make to ourselves in hope of consolation. With the wit and seriousness of David Foster Wallace, Against Everything is the most thought-provoking study and essential guide to everyday life under 21st-century capitalism.

Frank: The True Story that Inspired the Movie


Jon Ronson - 2014
    Frank wore a big fake head. Nobody outside his inner circle knew his true identity. This became the subject of feverish speculation during his zenith years. Together, they rode relatively high. Then it all went wrong.Twenty-five years later and Jon has co-written a movie, Frank, inspired by his time in this great and bizarre band. Frank is set for release in 2014, starring Michael Fassbender, Maggie Gyllenhaal, and Domhnall Gleeson and directed by Lenny Abrahamson.Frank: The True Story that Inspired the Movie is a memoir of funny, sad times and a tribute to outsider artists too wonderfully strange to ever make it in the mainstream. It tells the true story behind the fictionalized movie.

For the Win


Kevin Werbach - 2012
    The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche.In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world’s first course on gamification at the Wharton School. In their book, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business.For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin!

Halo: The Fall of Reach


Eric S. Nylund - 2001
    the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo...

Tokyo Junkie: 60 Years of Bright Lights and Back Alleys . . . and Baseball


Robert Whiting - 2021
    Tokyo Junkie is a memoir that plays out over the dramatic 60-year growth of the megacity Tokyo, once a dark, fetid backwater and now the most populous, sophisticated, and safe urban capital in the world.Follow author Robert Whiting (The Chrysanthemum and the Bat, You Gotta Have Wa, Tokyo Underworld) as he watches Tokyo transform during the 1964 Olympics, rubs shoulders with the Yakuza and comes face to face with the city’s dark underbelly, interviews Japan’s baseball elite after publishing his first best-selling book on the subject, and learns how politics and sports collide to produce a cultural landscape unlike any other, even as a new Olympics is postponed and the COVID virus ravages the nation.A colorful social history of what Anthony Bourdain dubbed, “the greatest city in the world,” Tokyo Junkie is a revealing account by an accomplished journalist who witnessed it all firsthand and, in the process, had his own dramatic personal transformation.

Nobodies: Modern American Slave Labor and the Dark Side of the New Global Economy


John Bowe - 2007
    Yet most of us buy goods made by people who aren’t paid for their labor–people who are trapped financially, and often physically. In Nobodies, award-winning journalist John Bowe exposes the outsourcing, corporate chicanery, immigration fraud, and sleights of hand that allow forced labor to continue in the United States while the rest of us notice nothing but the everyday low price at the checkout counter. Based on thorough and often dangerous research, exclusive interviews, and eyewitness accounts, Nobodies/i> takes you inside three illegal workplaces where employees are virtually or literally enslaved. In the fields of Immokalee, Florida, underpaid (and often unpaid) illegal immigrants pick the produce all of us consume, connected by a chain of subcontractors and divisions to such companies as PepsiCo and Tropicana. At the top of the chain are stockholders and politicians; at the bottom is a father of six, one of whose children suffers from leukemia, who entered America only to become the unpaid employee of a labor contractor nicknamed “El Diablo” for his cruelty. In Tulsa, Oklahoma, the John Pickle Company reaped profits for years making pressure tanks used by oil refineries and power plants. Feeling squeezed by foreign competition and government regulations, JPC partnered with an Indian and Kuwaiti firm to import workers from India. Under the guise of a “training program,” fifty-three workers, including college-educated Uday Ludbe, came to the United States, only to have their documents confiscated and to find themselves confined to a factory building. Pickle laid off Americans and paid the Indians three dollars an hour. Saipan, a U.S. commonwealth in the Western Pacific where the author lived for three years, has long been exempted from American immigration controls, tariffs, and federal income tax–a status quo assiduously protected by lobbyist Jack Abramoff and Congressman Tom DeLay. There, garment magnates–selling to clothing giants like the Gap and Target–live in luxury while thousands of foreign factory workers, 90 percent of them female, work sixty-hour weeks for $3.05 an hour and spend weekends trying to trade sex for green cards. The garments they make are allowed to be labeled MADE IN AMERICA.Nobodies is a vivid and powerful work of investigative reporting, but it is also a lively examination of the eternal struggle for power between free people and unfree people. Against the American landscape of shopping mall, outlet stores, and Happy Meals, Bowe reveals how humankind’s darker urges remain alive and well, lingering in the background of every transaction and how understanding them may lead to overcoming them.

The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game


Mary Pilon - 2015
    That story, however, is not exactly true. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. Her game--underpinned by morals that were the exact opposite of what Monopoly represents today--was embraced by a constellation of left-wingers from the Progressive Era through the Great Depression, including members of Franklin Roosevelt's famed Brain Trust.A fascinating social history of corporate greed that illuminates the cutthroat nature of American business over the last century, The Monopolists reads like the best detective fiction, told through Monopoly's real-life winners and losers.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.

Monrovia Mon Amour: Travels in Liberia


Theodore Dalrymple - 2012
    In the film, Johnson – now a Liberian senator – calmly sips a Budweiser as the naked Doe’s ears are hacked off. Unsurprisingly, Dalrymple forms the professional opinion that Johnson is a psychopath.Monrovia was once a peaceful and reasonably ordered city; now, it has been almost completely sacked. Burnt-out cars are everywhere; doors have been chopped up for firewood; rubble lines the streets, with the vandalism forming a systematic attempt to destroy every vestige of the old regime (and, the author speculates, of civilisation itself). The destruction of the university and library, for instance, seems to be little more that the revenge of the ignorant upon the educated. In a local hospital (once the pride of West Africa, now long ruined and abandoned), the professor of surgery’s office has been ransacked, and medical books and papers have been ripped up; in another, infant welfare records have been smeared with faeces. In the wrecked Centennial Hall, the body of a beautiful Steinway grand piano lies on the floor, its legs senselessly sawn off. In a Lutheran church, Dalrymple finds the floor covered in the blood silhouettes of 600 Liberians massacred by Doe’s soldiers.Dalrymple – who achieves the near-impossible by making a book about such barbarism at times amusing – lays much of the blame for what happened at the feet of Western intellectuals and their African counterparts.Monrovia Mon Amour is a profoundly moving and interesting book about a country which is little-understood and less visited.

The Art of the Uncharted Trilogy


Naughty Dog - 2015
    Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

The Anime Encyclopedia: A Guide to Japanese Animation Since 1917


Jonathan Clements - 2001
    Included are over 2,000 Japanese animation films-from today's "PokA(c)mon," "Tenchi Muyo, "and "Sailor Moon" to the classic "Tetsuwan Atomu" ("Astro Boy") and little-known artistic gems like the anime life of Mozart-with key personnel, running time, studio, alternative titles, cross references, critical comment, and sex/violence warnings. Illustrated and fully indexed.Jonathan Clements has translated over 70 anime and manga and was editor of "Manga Max" from 1998-2000. Helen McCarthy is former editor of "Anime UK" and "Manga Mania" and author of "The Anime Movie Guide," "Hayao Miyazaki: Master of Japanese Animation," and, with Jonathan Clements, "The Erotic Anime Movie Guide."

The Pirate's Dilemma: How Youth Culture Is Reinventing Capitalism


Matt Mason - 2007
    Hip-hop, rave, graffiti, and gaming took it to another level, and now modern technology has made the ideas and innovations of youth culture increasingly intimate and increasingly global at the same time.In "The Pirate's Dilemma," "VICE" magazine's Matt Mason -- poised to become the Malcolm Gladwell of the iPod Generation -- brings the exuberance of a passionate music fan and the technological savvy of an IT wizard to the task of sorting through the changes brought about by the interface of pop culture and innovation. He charts the rise of various youth movements -- from pirate radio to remix culture -- and tracks their ripple effect throughout larger society. Mason brings a passion and a breadth of intelligence to questions such as the following: How did a male model who messed with disco records in the 1970s influence the way Boeing designs airplanes? Who was the nun who invented dance music, and how is her influence undermining capitalism as we know it? Did three high school kids who remixed Nazis into Smurfs in the 1980s change the future of the video game industry? Can hip-hop really bring about world peace? Each chapter crystallizes the idea behind one of these fringe movements and shows how it combined with technology to subvert old hierarchies and empower the individual.With great wit and insight -- and a cast of characters that includes such icons as the Ramones, Andy Warhol, Madonna, Russell Simmons, and 50 Cent -- Mason uncovers the trends that have transformed countercultural scenes into burgeoning global industries and movements, ultimately changing our way of life.

The Japanese Have a Word for It


Boyé Lafayette de Mente - 1997
    The co mpanion will interest tourists, students and business travel lers to Japan. '

Making Games with Python & Pygame


Al Sweigart - 2012
    Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com/pygame This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.

Pokémon Diamond & Pearl - The Official Pokémon Scenario Guide


Lawrence Neves - 2007
    Welcome to the Sinnoh region — full of new Pokémon and more awesome adventures!Detailed walkthrough of the Sinnoh region! Who you should meet! Who can help you out!Special Sinnoh-only Pokédex! Check out the newest Pokémon!Detailed charts, maps, and information — including all items, berries, and moves!