Book picks similar to
Autopia: Cars and Culture by Peter Wollen
criticism
culture
ppl
road-travel
The Apple Revolution: Steve Jobs, the Counterculture and How the Crazy Ones Took over the World
Luke Dormehl - 2012
Meet the Crazy Ones who created Silicon Valley – the hippies who started the Homebrew Computer Club; the young ad executive who first sketched out Apple’s iconic logo; the engineers who met lying down in a cardboard geodesic dome at Stanford University. From Steve Wozniak, who built the first breakthrough Apple computers, to Jony Ive, the young Brit who imagined the iPod - the designers and programmers, the geeks, creatives and dreamers, they are all here.And at the centre of it all, a bearded and barefoot Steve Jobs, whose singular vision would will Apple Inc. into a future that it would come to own …
Thank God for the Atom Bomb & Other Essays
Paul Fussell - 1988
The celebrated author of 'Class' and 'Bad' focuses his lethal wit on habitual euphemizers, professional dissimulators, artistically pretentious third-rate novelists, sexual puritans, and the 'Disneyfiers of life.'
Black Code: Inside the Battle for Cyberspace
Robert J. Deibert - 2013
We depend on it for everything we do. We have reengineered our business, governance, and social relations around a planetary network unlike any before it. But there are dangers looming, and malign forces are threatening to transform this extraordinary domain.In Black Code, Ronald J. Deibert, a leading expert on digital technology, security, and human rights, lifts the lid on cyberspace and shows what’s at stake for Internet users and citizens. As cyberspace develops in unprecedented ways, powerful agents are scrambling for control. Predatory cyber criminal gangs such as Koobface have made social media their stalking ground. The discovery of Stuxnet, a computer worm reportedly developed by Israel and the United States and aimed at Iran’s nuclear facilities, showed that state cyberwar is now a very real possibility. Governments and corporations are in collusion and are setting the rules of the road behind closed doors.This is not the way it was supposed to be. The Internet’s original promise of a global commons of shared knowledge and communications is now under threat. Drawing on the first-hand experiences of one of the most important protagonists in the battle — the Citizen Lab and its global network of frontline researchers, who have spent more than a decade cracking cyber espionage rings and uncovering attacks on citizens and NGOs worldwide — Black Code takes readers on a fascinating journey into the battle for cyberspace. Thought-provoking, compelling, and sometimes frightening, it is a wakeup call to citizens who have come to take the Internet for granted. Cyberspace is ours, it is what we make of it, Deibert argues, and we need to act now before it slips through our grasp.
The Reckless Mind: Intellectuals in Politics
Mark Lilla - 2001
But how can intellectuals, who should be alert to the evils of tyranny, betray the ideals of freedom and independent inquiry? How can they take positions that, implicitly or not, endorse oppression and human suffering on a vast scale?In profiles of Martin Heidegger, Carl Schmitt, Walter Benjamin, Alexandre Kojeve, Michel Foucault, and Jacques Derrida, Mark Lilla demonstrates how these thinkers were so deluded by the ideologies and convulsions of their times that they closed their eyes to authoritarianism, brutality, and state terror. He shows how intellectuals who fail to master their passions can be driven into a political sphere they scarcely understand, with momentous results for our intellectual and political lives.
Why Football Matters: My Education in the Game
Mark Edmundson - 2014
But football celebrates violence. Football is a showcase for athletic beauty and physical excellence. But football damages young bodies and minds, sometimes permanently. Football inspires confidence and direction. But football instills cockiness, a false sense of superiority. The athlete is a noble figure with a proud lineage. The jock is America at its worst.When Mark Edmundson’s son began to play organized football, and proved to be very good at it, Edmundson had to come to terms with just what he thought about the game. Doing so took him back to his own childhood, when as a shy, soft boy growing up in a blue-collar Boston suburb in the sixties, he went out for the high school football team. Why Football Matters is the story of what happened to Edmundson when he tried to make himself into a football player.What does it mean to be a football player? At first Edmundson was hapless on the field. He was an inept player and a bad teammate. But over time, he got over his fears and he got tougher. He learned to be a better player and came to feel a part of the team, during games but also on all sorts of escapades, not all of them savory. By playing football, Edmundson became what he and his father hoped he’d be, a tougher, stronger young man, better prepared for life.But is football-instilled toughness always a good thing? Do the character, courage, and loyalty football instills have a dark side? Football, Edmundson found, can be full of bounties. But it can also lead you into brutality and thoughtlessness. So how do you get what’s best from the game and leave the worst behind?Why Football Matters is moving, funny, vivid, and filled with the authentic anxiety and exhilaration of youth. Edmundson doesn’t regret playing football for a minute, and cherishes the experience. His triumph is to be able to see it in full, as something to celebrate, but also something to handle with care. For anyone who has ever played on a football team, is the parent of a player, or simply is reflective about its outsized influence on America, Why Football Matters is both a mirror and a lamp.
Principles of Electronic Communication Systems
Louis E. Frenzel - 1997
Requiring only basic algebra and trigonometry, the new edition is notable for its readability, learning features and numerous full-color photos and illustrations. A systems approach is used to cover state-of-the-art communications technologies, to best reflect current industry practice. This edition contains greatly expanded and updated material on the Internet, cell phones, and wireless technologies. Practical skills like testing and troubleshooting are integrated throughout. A brand-new Laboratory & Activities Manual provides both hands-on experiments and a variety of other activities, reflecting the variety of skills now needed by technicians. A new Online Learning Center web site is available, with a wealth of learning resources for students. An Instructor Productivity Center CD-ROM features solutions to all problems, PowerPoint lessons, and ExamView test banks for each chapter.
Philosophy in the Flesh: The Embodied Mind and its Challenge to Western Thought
George Lakoff - 1998
In addressing them, philosophers have made certain fundamental assumptions-that we can know our own minds by introspection, that most of our thinking about the world is literal, and that reason is disembodied and universal-that are now called into question by well-established results of cognitive science. It has been shown empirically that: Most thought is unconscious. We have no direct conscious access to the mechanisms of thought and language. Our ideas go by too quickly and at too deep a level for us to observe them in any simple way. Abstract concepts are mostly metaphorical. Much of the subject matter of philosophy, such as the nature of time, morality, causation, the mind, and the self, relies heavily on basic metaphors derived from bodily experience. What is literal in our reasoning about such concepts is minimal and conceptually impoverished. All the richness comes from metaphor. For instance, we have two mutually incompatible metaphors for time, both of which represent it as movement through space: in one it is a flow past us and in the other a spatial dimension we move along. Mind is embodied. Thought requires a body-not in the trivial sense that you need a physical brain to think with, but in the profound sense that the very structure of our thoughts comes from the nature of the body. Nearly all of our unconscious metaphors are based on common bodily experiences. Most of the central themes of the Western philosophical tradition are called into question by these findings. The Cartesian person, with a mind wholly separate from the body, does not exist. The Kantian person, capable of moral action according to the dictates of a universal reason, does not exist. The phenomenological person, capable of knowing his or her mind entirely through introspection alone, does not exist. The utilitarian person, the Chomskian person, the poststructuralist person, the computational person, and the person defined by analytic philosophy all do not exist. Then what does? Lakoff and Johnson show that a philosophy responsible to the science of mind offers radically new and detailed understandings of what a person is. After first describing the philosophical stance that must follow from taking cognitive science seriously, they re-examine the basic concepts of the mind, time, causation, morality, and the self: then they rethink a host of philosophical traditions, from the classical Greeks through Kantian morality through modern analytic philosophy. They reveal the metaphorical structure underlying each mode of thought and show how the metaphysics of each theory flows from its metaphors. Finally, they take on two major issues of twentieth-century philosophy: how we conceive rationality, and how we conceive language.
The Language of New Media
Lev Manovich - 2001
He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database.Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
n+1; What We Should Have Known: Two Discussions
Andrew S. Jacobs - 2007
Literary Criticism. The two discussions in WHAT WE SHOULD HAVE KNOWN took place at the offices of n+1 in the summer of 2007. Eleven n+1 editors and contributors--including Caleb Crain, Meghan Falvey, Mark Greif, and Ilya Bernstein--met to talk frankly about regrets they have (or don't have) about college--what they wish they had read or had not read, listened to or not listened to, thought or not thought, been or not been. The idea for the discussions was prompted by a desire to give college students a directed guide, of some sort, to the world of literature, philosophy, and thought that they might not otherwise receive from the current highly specialized university environment. They were also an attempt to answer the "canon"-based approach to college study in two ways: by identifying canonical books produced by our contemporaries or near-contemporaries--something conservative writers have always refused to do--and, second, by articulating a better reason to read the best books ever written than that they authorize and underwrite a system of brutal economic competition and inequality.
A Child's Garden of Grass: The Official Handbook For Marijuana Users
Jack S. Margolis - 1969
The Orwell Reader: Fiction, Essays, and Reportage
George Orwell - 1956
The selections in this anthology show how Orwell developed as writer and as thinker; inevitably, too, they reflect and illuminate the history of the time of troubles in which he lived and worked. “A magnificent tribute to the probity, consistency and insight of Orwell’s topical writings” (Alfred Kazin). Introduction by Richard H. Rovere.
Quentin Tarantino: Interviews
Gerald Peary - 1998
In many ways, Tarantino is the paradigmatic 1990s success story: from high school dropout, toiling anonymously in a California video store, taking acting lessons, to world acclaim, with Pulp Fiction as the Grand Prix winner at Cannes.With his first film, Reservoir Dogs, the then 29-year-old became an inspiration for filmmakers even younger than himself on how to produce stylish, subterranean cinema. (Not that his extra-violent imitators, labeled "Tarantino school," could match the wit of his scripts, his talent with actors, and the vivacity, energy, and originality of his shooting style.)Tarantino, turning famous, remains the same manic talker who is obsessed with American pop culture and is endlessly enthusiastic about his favorite movies and moviemakers. Informal, gregarious, accessible, he has been a journalist's dream, for his wonderfully expressive, almost stream-of-consciousness chatter.This collection is the first book of Tarantino interviews to be published. The selections are his most uninhibited, far reaching, and revealing. They demonstrate conclusively that the source of his world-renowned pop-culture dialogue is his own brash, vivid, virtuosic conversation."I realized I didn't want to be an actor," he says. "I wanted to be a director. My favorite actors were character actors and I realized they still had to read for parts. I didn't want to be fifty years old and still reading for parts. I wanted some control over my destiny, and it seemed to me that directors did."Gerald Peary is a film critic and columnist for the Boston Phoenix, a professor of journalism and communications at Suffolk University, and a lecturer at Boston University. He is also Acting Curator of the Harvard University Film Archive.
Arcade Mania: The Turbo-Charged World of Japan's Game Centers
Brian Ashcraft - 2008
Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.
Court and Spark
Sean Nelson - 2006
The record was a smash, reaching number two on the charts inMarch of 1974, spawning three hit singles; Help Me, Free Man in Parisand Raised on Robbery and cementing Mitchell's position as a commercialas well as an artistic force. Sean Nelson, a well known musician himself (Harvey Danger, the Long Winters), is particularly well equipped to understand all the elements that went into the making of this classic album, and he does so with clarity and wit.>