Complete Kobold Guide to Game Design


Wolfgang Baur - 2012
    The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series—now with all-new material by Wolfgang Baur, Mike Stackpole, and others! From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere"! Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight! Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory

Boardgames That Tell Stories


Ignacy Trzewiczek - 2014
    Book that tell an extraordinary story about game design. Learn about terryfying presentation of International Gamers Nominee Pret-a-Porter. Learn how much time was needed to design Golden Geek Best Card Game nominee 51st State. Learn how kids helped designind Dice Tower nominee Robinson Crusoe...Read stories behind scenes. Learn about designing one of the most popular boardgames. You find them all in this one book.

Hobby Games: The 100 Best


James Lowder - 2007
    Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.

Hardcore Gaming 101 Presents: Castlevania (Color Edition)


Kurt Kalata - 2014
    Welcome to the hell house! Hardcore Gaming 101 Presents: Castlevania includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!

Things We Think About Games


Will Hindmarch - 2008
    It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." --Robin D. Laws, creator of HeroQuest and Feng Shui Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers. Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book. Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games--board, card, roleplaying and more--and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.

Rushed


Brian Harmon - 2013
    With no idea how to cure himself of this odd new compulsion, he decides to let it take its course and go for a drive, hoping that once he proves to himself that there is nowhere to go, he can return to his normal life. Instead, he finds himself hurled headlong into a nightmare adventure across a fractured Wisconsin as the dream reveals itself one heart-pounding detail at a time. <br><br>Horror, science fiction, dark fantasy. From the author of The Temple of the Blind. 84,000 words.

Touch


Claire North - 2015
    But when reaching out to the murderer for salvation in those last dying moments, a sudden switch takes place.Now Kepler is looking out through the eyes of the killer himself, staring down at a broken and ruined body lying in the dirt of the alley.Instead of dying, Kepler has gained the ability to roam from one body to another, to jump into another person’s skin and see through their eyes, live their life — be it for a few minutes, a few months or a lifetime.Kepler means these host bodies no harm — and even comes to cherish them intimately like lovers. But when one host, Josephine Cebula, is brutally assassinated, Kepler embarks on a mission to seek the truth — and avenge Josephine’s death.

Welcome to Night Vale


Joseph Fink - 2015
    It is here that the lives of two women, with two mysteries, will converge.Nineteen-year-old Night Vale pawn shop owner Jackie Fierro is given a paper marked "King City" by a mysterious man in a tan jacket holding a deer skin suitcase. Everything about him and his paper unsettles her, especially the fact that she can't seem to get the paper to leave her hand, and that no one who meets this man can remember anything about him. Jackie is determined to uncover the mystery of King City and the man in the tan jacket before she herself unravels.Night Vale PTA treasurer Diane Crayton's son, Josh, is moody and also a shape shifter. And lately Diane's started to see her son's father everywhere she goes, looking the same as the day he left years earlier, when they were both teenagers. Josh, looking different every time Diane sees him, shows a stronger and stronger interest in his estranged father, leading to a disaster Diane can see coming, even as she is helpless to prevent it.Diane's search to reconnect with her son and Jackie's search for her former routine life collide as they find themselves coming back to two words: "King City". It is King City that holds the key to both of their mysteries, and their futures...if they can ever find it.

The Book of Blood and Shadow


Robin Wasserman - 2012
    And Max, Nora's sweet, smart, soft-spoken Prince Charming, was gone. He was also—according to the police, according to her parents, according to everyone—a murderer.Desperate to prove his innocence, Nora follows the trail of blood, no matter where it leads. It ultimately brings her to the ancient streets of Prague, where she is drawn into a dark web of secret societies and shadowy conspirators, all driven by a mad desire to possess something that might not even exist. For buried in a centuries-old manuscript is the secret to ultimate knowledge and communion with the divine; it is said that he who controls the Lumen Dei controls the world. Unbeknownst to her, Nora now holds the crucial key to unlocking its secrets. Her night of blood is just one piece in a puzzle that spans continents and centuries. Solving it may be the only way she can save her own life.

The Walkthrough: Insider Tales from a Life in Strategy Guides


Doug Walsh - 2019
    For eighteen years, Doug Walsh was one of the most prolific authors of officially licensed video game strategy guides. And now he's ready to talk. One part memoir and one part industry tell-all, The Walkthrough takes players on an entertaining march through gaming’s recent history, from the dawn of the PlayStation to the Xbox 360 and Nintendo Switch. Follow along as Walsh retraces his career and reveals how the books were made, what it was like writing guides to some of the industry’s most celebrated — and derided — titles, and why the biggest publishers of guidebooks are no longer around. Walsh devotes entire chapters to many of gaming’s most popular franchises, including Tony Hawk’s Pro Skater, Gears of War, and Diablo, among others. From inauspicious beginnings with Daikatana to authoring the books for the entire Bioshock trilogy, with plenty of highs, lows, and Warp Pipes along the way, Walsh delivers a rare treat to twenty-first century gamers. The Walkthrough is sure to satisfy the curiosity of anyone who grew up with the works of BradyGames and Prima Games sprawled across their laps. With over one hundred books to his credit, and countless weeks spent at many of the most famous studios in North America, he is uniquely qualified to give an insider’s perspective of a little-known niche within the multi-billion-dollar industry.

The Supernatural Enhancements


Edgar Cantero - 2014
    himself. After all, he never even knew he had a "second cousin, twice removed" in America, much less that the eccentric gentleman had recently committed suicide by jumping out of the third floor bedroom window—at the same age and in the same way as his father had before him . . .Together, A. and Niamh quickly come to feel as if they have inherited much more than just a rambling home and a cushy lifestyle. Axton House is haunted, they know it, but that's just the tip of the iceberg when it comes to the secrets they slowly but surely uncover. Why all the suicides? What became of the Axton House butler who fled shortly after his master died? What lurks in the garden maze and what does the basement vault keep? And what of the rumors in town about a mysterious gathering at Axton House on the night of the winter solstice?Told vividly through a series of journal entries, scrawled notes, recovered security footage, letters to Aunt Liza, audio recordings, complicated ciphers, and even advertisements, Edgar Cantero has written a dazzling and original supernatural adventure featuring classic horror elements with a Neil Gaiman-ish twist.

The Twin's Daughter


Lauren Baratz-Logsted - 2010
    It turns out the two women are identical twins, separated at birth, and raised in dramatically different circumstances. Lucy's mother quickly resolves to give her less fortunate sister the kind of life she has never known. And the transformation in Aunt Helen is indeed remarkable. But when Helen begins to imitate her sister in every way, even Lucy isn't sure at times which twin is which. Can Helen really be trusted, or does her sweet face mask a chilling agenda?Filled with shocking twists and turns, THE TWIN'S DAUGHTER is an engrossing gothic novel of betrayal, jealousy, and treacherous secrets that will keep you guessing to the very end.

Monster Manual


Mike Mearls - 2014
    This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.

Broetry Poetry for Dudes


Brian McGackin - 2011
    Who can speak for Everyman? Who will articulate his love for Xbox 360, for Mama Celeste's frozen pizza, for the cinematic oeuvre of Bruce Willis? Enter Broetry--a stunning debut from a dazzling new literary voice. "Broet Laureate" Brian McGackin goes where no poet has gone before--to Star Wars conventions, to frat parties, to video game tournaments, and beyond. With poems like "Ode to That Girl I Dated for, Like, a Month Sophomore Year" and "My Friends Who Don't Have Student Loans," we follow the Bro from his high school graduation and college experience through a "quarter-life crisis" and beyond.

Imperfect Girl, Vol. 1


NisiOisiN - 2016
    An author is someone who creates tales, but an aspiring author is someone who lies, and nothing more. This incident happened ten years ago, when I was in college, and merely an aspiring author. If those events never took place I wouldn’t have become much of anything at all, which is why I think I need to thank her, thank that girl …"