Database Systems: A Practical Approach to Design, Implementation and Management


Thomas M. Connolly - 1995
    Meant for students and professionals, it includes explanations using case studies. The design methodology is divided into conceptual, logical, and physical.

Pro Drupal Development


John K. VanDyk - 2007
    With it, one can create a variety of community-driven sites, including blogs, forums, wiki-style sites, and much more. Assuming that users already possess the knowledge to install and bring a standard installation online, the authors delve into Drupal internals, showing how to truly take advantage of its powerful architecture.

Electronics Fundamentals: Circuits, Devices and Applications (Floyd Electronics Fundamentals Series)


Thomas L. Floyd - 1983
    Written in a clear and accessible narrative, the 7th Edition focuses on fundamental principles and their applications to solving real circuit analysis problems, and devotes six chapters to examining electronic devices. With an eye-catching visual program and practical exercises, this book provides readers with the problem-solving experience they need in a style that makes complex material thoroughly understandable. For professionals with a career in electronics, engineering, technical sales, field service, industrial manufacturing, service shop repair, and/or technical writing.

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World


Steven L. Kent - 2001
    The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Elementary Differential Equations


Earl D. Rainville - 1962
    Each chapter includes many illustrative examples to assist the reader. The book emphasizes methods for finding solutions to differential equations. It provides many abundant exercises, applications, and solved examples with careful attention given to readability. Elementary Differential Equations includes a thorough treatment of power series techniques. In addition, the book presents a classical treatment of several physical problems to show how Fourier series become involved in the solution of those problems. The eighth edition of Elementary Differential Equations has been revised to include a new supplement in many chapters that provides suggestions and exercises for using a computer to assist in the understanding of the material in the chapter. It also now provides an introduction to the phase plane and to different types of phase portraits. A valuable reference book for readers interested in exploring the technological and other applications of differential equations.

Check Your English Vocabulary for IELTS


Rawdon Wyatt - 2001
    Fully updated for this third edition, the book provides exercises to help teach and build vocabulary related to the IELTS test and also covers grammar, use of English, comprehension and spelling. Suitable for both self-study and the classroom, it includes a range of activities to help students build and improve their English vocabulary and language skills.

Algorithm Design


Jon Kleinberg - 2005
    The book teaches a range of design and analysis techniques for problems that arise in computing applications. The text encourages an understanding of the algorithm design process and an appreciation of the role of algorithms in the broader field of computer science.

John Thompson's Easiest Piano Course - Part 1 - Book Only


John Thompson - 1982
    This comprehensive boxed set assembles Books 1-4 of this classic method. The books feature colorful, amusing characters and illustrations, and the four accompanying CDs contain backing tracks to make learning and practicing even more fun. This unique package features a built-in storage carton!

John Shaw's Closeups in Nature


John Shaw - 1987
    One of the country's foremost nature photographers offers closeup techniques and covers exposure, equipment and composition along with special equipments and lenses.

C: How to Program


Harvey Deitel - 1992
    Highly practical in approach, this text introduces fundamental notions of structured programming and software engineering - and progresses quickly to more intermediate material. It covers the full C language, key library functions, object-oriented programming in C++ and Java, and event-driven GUI programming in Java. - NEW - 300 page introduction to C++, brings students up-to-date with material from the recently revised C++ How to Program, 4/E - assuming only the C material as a prerequisite. - Updated introduction to Java 2 and programming GUIs, familiarizes students with content from the recently revised Java[trademark] How to Program, 5/Eassuming only the C material as a prerequisite. - A standalone appendix on the latest C standard - C99 - Contains several Live-Code[trademark] examples demonstrating the powerful new capabilities of C99, motivates the rational for C99 and highlights key differences between C99 and the version of standard C presented in Chapters 2-14. - Use of a pseudocode approach to structured program developmen

Digital Photography For Dummies


Julie Adair King - 1998
    With your digital camera, you canSee immediately whether you got the shot you wanted Take dozens of photos to be sure you get what you want, and just delete the ones you don't like Edit and enhance your pictures on your computer E-mail images to friends, post them on the Web, make prints, or create photo gifts The more you know about your digital camera and about digital photography, the more you'll enjoy taking pictures and the better your pictures will be. Of course, the best way to see examples of good photographic techniques is in full color, and Digital Photography For Dummies, 5th Edition gives you exactly that -- plenty of beautiful, colorful photos that show you what you can accomplish and start the ideas popping.With a digital camera, a computer, and some photo-editing software, you can explore unlimited creative opportunities. You don't have to be a computer whiz or a professional photographer, either. Digital Photography For Dummies, 5th Edition helps you get the hang ofChoosing the right camera, software, and accessories for what you want to do Editing your images with Adobe Photoshop Elements 3.0 Using your camera's settings, composing great pictures, managing exposure and lighting, and working with automatic modes Getting your images out of the camera and onto your computer, organizing them, and sharing them online or in print Doing cool things with your pictures, like sharpening focus, covering flaws, adding people from other photos, and jazzing up your images with special effects Written by Julie Adair King, a photographer who has penned several other books on the subject, colorful Digital Photography For Dummies, 5th Edition can help you take better digital photos, do more with them, and have a lot more fun with your camera. You'll get the picture!

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

An Introduction to APIs


Brian Cooksey - 2016
    We start off easy, defining some of the tech lingo you may have heard before, but didn’t fully understand. From there, each lesson introduces something new, slowly building up to the point where you are confident about what an API is and, for the brave, could actually take a stab at using one.

Grammar of the Shot


Roy Thompson - 1998
    It is aimed at the novice, concentrating purely on the principles of shooting - still the best way to tell a visual story.Written in simple, easy-to-follow language and illustrated with clear uncomplicated line drawings, the book sets down the fundamental knowledge needed to achieve acceptable results.The book: - is a sister volume to Grammar of the Edit- has been extensively tested in Europe, Asia and Africa- lists, examines and explains the conventions and working practices of taking pictures.

How to Read Literature


Terry Eagleton - 2013
    How to Read Literature is the book of choice for students new to the study of literature and for all other readers interested in deepening their understanding and enriching their reading experience. In a series of brilliant analyses, Eagleton shows how to read with due attention to tone, rhythm, texture, syntax, allusion, ambiguity, and other formal aspects of literary works. He also examines broader questions of character, plot, narrative, the creative imagination, the meaning of fictionality, and the tension between what works of literature say and what they show. Unfailingly authoritative and cheerfully opinionated, the author provides useful commentaries on classicism, Romanticism, modernism and postmodernism along with spellbinding insights into a huge range of authors, from Shakespeare and Jane Austen to Samuel Beckett and J. K. Rowling.