Rage


Matthew Costello - 2011
    Buried deep below the ground in life-sustaining Arks, these chosen few are tasked with one vital mission—to restore civilization to a devastated planet hundreds of years after the impact.When Lieutenant Nick Raine emerges from his Ark, he finds a future indistinguishable from nightmare. Humankind has not been entirely destroyed on the surface world, and a primitive new society has emerged in which life is nasty, brutish, and short. Mutants and bandits prey upon the weak, and a mysterious military group known as the Authority preys upon everyone. Worst of all, a would-be tyrant seeks to impose his will upon the shattered planet. Armed with nothing more than his combat training and survival instincts, Raine must rise to meet the challenges of the wasteland.

A Demon Lord's Virtual [Magic Life]: Tutorial Zone


Nathan Valerio - 2018
    Orphaned at the young age of 10, his life is filled with struggles as a Superhuman, a genetically enhanced human. Living a life of poverty in the 23rd century, he could only barely sustain himself with his genetic differences compared to a normal human and survived by gaining money in virtual reality to pay for his food and survival. Now his final break came with a less then popular game [Magic Life] which features a special auto character creation process. During this process, he ends up with the Race Demon Lord and the class of the same name. Follow him as he plays in the virtual world that changed his life as the Demon Lord Akor as he trains in the tutorial zone facing countless choices in his [Magic Life].

30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Peter Archer - 2004
    100,000 first printing.

Konrad


David S. Garnett - 1990
    In a constant battle for survival, he must seek the answers to his mysterious past in a savage land teeming with the foul servants of the Dark Gods. Book I in the Konrad trilogy sets the scene for an epic story!

The Lord of the Rings: The Fellowship of the Ring: Prima Official Strategy Guide


Mark Cohen - 2002
    . . - Every enemy's weaknesses exposed - Expert hints on close combat, long-range attacks, and magic spells - Where to find health power-ups when you need them the most - In-depth walkthrough featuring maps for every area, for both PS(R) 2 and XboxTM - Secrets to getting what you want from the NPCs - Exclusive interviews with the art director and Tolkien experts - How to use the Ring to reveal secret areas filled with power-ups

Star Wars Roleplaying Game Core Rulebook


Bill Slavicsek - 2000
    Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?

Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets


Steven Barrett
    Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

The 85 ways to tie a tie: the science and aesthetics of tie knots


Thomas Fink - 1999
    Tie Knots unravels the history of ties, the story of the discovery of the new knots and some very elegant mathematics in action. If Einstein had been left alone in Tie Rack for long enough perhaps he would have worked it out : why do people tie their ties in only 4 ways? And how many other possibilities are there? Two Cambridge University physicists, research fellows working from the Cavendish laboratories, have discovered via a recherche branch of mathematics - knot theory - that although only four knots are traditionally used in tying neck ties another 81 exist. This is the story of their discovery, of the history of neck ties and of the equations that express whether a tie is handsome or not. Of the 81 new knots, 6 are practical and elegant. We now have somewhere else to go after the Pratt, the Four-in-Hand, the Full and Half Windsor. Sartorial stylishness is wrapped effortlessly around popular mathematics. A concept developed to describe the movement of gas molecules - the notion of persistent walks around a triangular lattice - also describes the options for tie tying. Pure maths becomes pure fashion in a delightfully designed little package from Fourth Estate.

Hatter's Cove Mysteries Boxed Set (Hatter's Cove Mystery #1-2)(Pink Flamingo Hotel Mystery #1)


Elisabeth Crabtree - 2015
    The first two are from the Hatter’s Cove Gazette Mystery Series and the last one is from the Pink Flamingo Hotel Series. The St. Valentine's Day Cookie Massacre ( A Hatter's Cove Gazette Mystery Novella 1) It’s Valentine’s Day in quiet, cozy Hatter’s Cove, Florida and food columnist, Kat Archer, has been assigned the event of the year, the grand opening of Miss Dolly’s Cookie Jar and Sweets Emporium. What begins as a run of the mill, albeit tasty, assignment turns into something much more dangerous when one of the Cookie Jar’s employees is poisoned. Now Kat is chasing the biggest story of her life, while trying to catch the eye of her handsome editor and avoid becoming the killer’s next victim. A cozy novella: approximately 44,000 words Revenge of the Pieman (A Hatter's Cove Gazette Mystery Novella 2) Who murdered the Pieman? That's what Kat Archer, food columnist for the Hatter's Cove Gazette wants to know when Peter "The Pieman" Massey, a food critic for a competing paper, is found dead in his garage. The police believes the old man committed suicide, Kat believes differently and sets out on a quest to find out who wanted her rival dead. A cozy mystery novella: approximately 36,000 words or 100 pages in length. Death by Pink Flamingo (A Pink Flamingo Hotel Mystery Book 1) Anna Hart, one of the new owners of the Pink Flamingo Hotel, is in trouble. Everyone in Hatter's Cove is talking about her. They're convinced she knocked off her sweet and kindly old uncle for her inheritance and if that weren't bad enough, one person seems determined to make her pay for her supposed crime. Sylvia Sutton, her business partner and the other co-owner of the hotel, will stop at nothing to prove Anna's guilt. Despite Anna's love and affection for her Uncle Max, Sylvia's convinced that Anna is a cold blooded murderer and has made it quite clear to anyone that will listen that she will put Anna behind bars if it's the last thing she does. So, when Anna stumbles upon Sylvia's dead body in the middle of the night and accidentally puts her fingerprints all over the murder weapon, there seems to be only one logical thing to do . . . bury the body and pretend she didn't see anything. At least, that's what her ex-boyfriend thinks. The same ex she's loved since grade school. The same ex who left without saying good bye nine years ago. The same ex who suddenly reappeared that day. And the same ex who seems awfully anxious to get rid of the body.

Woodworking: Woodworking Guide for Beginner's With Step-by-Step Instructions (BONUS - 16,000 Woodworking Plans and Projects): Woodworking (Crafts and Hobbies, ... How to and Home Improvement, Carpentry)


Ted Woodrow - 2015
    I took a 2 week introduction to the fundamentals of fine woodworking at Boston’s North Bennet Street School. From there, I spent 3 years working at woodworking specialty retail stores, went to North Bennet full time for 2 more years, and set up shop as a custom furniture maker, which lasted for just over 7 years. Woodworking, on many levels, is an ongoing process of reduction and refinement: Big trees into big boards, into smaller boards, into smaller pieces. Grinding cutting tools, and then honing, and polishing the edges. Rough shaping, scraping and filing of wood, followed by coarse sanding, and on into finer grits. And, the progression of learning the rough basics, and the ongoing refining what you know, and what you can do. The purpose of this book is to provide a coarse introduction to getting into the hobby. I assume that you’ll seek out other sources of information as the need arises. Woodworking as a craft spans thousands of years, and I couldn’t hope to cover all that ground. Books have been published on the topic for centuries. Taunton Press started printing Fine Wood Working 40 years ago, and many other magazines have since come and gone, or showed up and stayed. And the internet, bless its tainted soul, has been ranting and raving at an exponential rate about just about anything for over 20 years. Information overload is a real risk, especially on the internet, and I can’t stress enough that it’s something to be careful of. But in the end, any real learning that occurs will happen at the bench, as you feel for yourself how your tools are working. You’ll understand more as you see how the project comes together. You’ll get better at visualizing objects, and processes, in three dimensions, as you make the things with your own hands. The printed word can only convey so much, and it doesn’t hold a candle to what your own two hands will tell you. Here Is A Preview Of What You'll Learn... Tools and Getting Set Up Materials Working With Wood Sanding and Finishing Hand Held Power Tools Joinery Design Suggested First Projects BONUS OFFER 16,000 Plans and Projects Much, much more! Take Action and Download Your Copy Today! ACCESS the #1 Woodworking Resource Online With Purchase Archive of 16,000 Woodworking Plans and Projects With Step-by-Step Instructions

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made


Peter Tyson - 2012
    The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction

Diablo III: Morbed


Micky Neilson - 2014
    Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.

Cozy Mystery Six Book Set


K.M. Morgan - 2015
    ****For a limited time only, get this set for just 99 cents! Or, get it Free with the Kindle Unlimited program**** “A page-turning new cozy murder mystery collection with a lovable sleuth and a charming setting that will bring a smile to your face!” "A delightful cozy read with a sweet, cupcake loving sleuth, a quirky cast of characters, and plenty of charm to spare." This collection includes six stand alone cozy murder mysteries featuring a cupcake-loving, feisty, amateur sleuth and her trusty West Highland Terrier Shamus.