Onesie Bunny Girls Amigurumi Crochet Pattern


Sayjai Thawornsupacharoen - 2017
    The dolls are 3.5 inches (9 cm) tall.Materials required:3.00 mm hook;DK, Light Worsted yarn;Polyester fiberfill;Tapestry needle;5 mm black beads for eyes : 2 beads for each doll;Needle and black thread for attaching eyes.

Assassin's Creed: The Complete Visual History


Matthew Miller - 2015
    A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.

Access 2010: The Missing Manual


Matthew MacDonald - 2010
    With this book’s easy step-by-step process, you’ll quickly learn how to build and maintain a complete Access database, using Access 2013’s new, simpler user interface and templates. You also get practices and tips from the pros for good database design—ideal whether you’re using Access for school, business, or at home.The important stuff you need to know:Build a database with ease. Store information to track numbers, products, documents, and more.Customize the interface. Build your own forms to make data entry a snap.Find what you need fast. Search, sort, and summarize huge amounts of information.Put your data to use. Turn raw info into printed reports with attractive formatting.Share your data. Collaborate online with SharePoint and the Access web database.Dive into Access programming. Get tricks and techniques to automate common tasks.Create rich data connections. Build dynamic links with SQL Server, SharePoint, and other systems.

Play Between Worlds: Exploring Online Game Culture


T.L. Taylor - 2006
    L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online--and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.

Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Entertaining Mathematical Puzzles


Martin Gardner - 1986
    Puzzlists need only an elementary knowledge of math and a will to resist looking up the answer before trying to solve a problem.Written in a light and witty style, Entertaining Mathematical Puzzles is a mixture of old and new riddles, grouped into sections that cover a variety of mathematical topics: money, speed, plane and solid geometry, probability, topology, tricky puzzles, and more. The probability section, for example, points out that everything we do, everything that happens around us, obeys the laws of probability; geometry puzzles test our ability to think pictorially and often, in more than one dimension; while topology, among the "youngest and rowdiest branches of modern geometry," offers a glimpse into a strange dimension where properties remain unchanged, no matter how a figure is twisted, stretched, or compressed.Clear and concise comments at the beginning of each section explain the nature and importance of the math needed to solve each puzzle. A carefully explained solution follows each problem. In many cases, all that is needed to solve a puzzle is the ability to think logically and clearly, to be "on the alert for surprising, off-beat angles...that strange hidden factor that everyone else had overlooked."Fully illustrated, this engaging collection will appeal to parents and children, amateur mathematicians, scientists, and students alike, and may, as the author writes, make the reader "want to study the subject in earnest" and explains "some of the inviting paths that wind away from the problems into lusher areas of the mathematical jungle." 65 black-and-white illustrations.

The Book of Nod


Sam Chupp - 1993
    Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.

One Direction: One & Only


Nadia Cohen - 2012
    From X-Factor to wow-factor: adored at home and provoking a Beatlemania-style reaction in the US and Canada the boys have conquered the world! Who would have known that after placing third on the talent show, they would go on to inspire such crazed devotion in millions of adoring fans? With a global breakthrough undeniably helped by social media and phenomenally successful debut single 'What Makes You Beautiful', the five lads fulfil a still-present need for cute, clean cut, wholesome pop music. Awesome pics and inspirational text chart their extraordinary rise to fame. "

Five Nights at Freddy's (The Begining) (Volume 1)


Gavin Azurin - 2015
    

Player's Handbook: Core Rulebook 1


Jonathan Tweet - 2000
    Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc. Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists. Amazon.com ReviewThe Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D.

Garen: First Shield


Anthony Reynolds - 2020
    Demacia is mourning. And in the eyes of Garen Crownguard, it’s his fault.But can he rise to the challenge when Demacia needs him again?While on a peacetime expedition beyond the borders of Demacia, Garen, Quinn, and the Dauntless Vanguard uncover a plot that threatens to destroy long-standing alliances. As the knight-ranger Quinn tries to get word back to Demacia, Garen and his comrades make a desperate last stand. How long can they last, and at what cost?

Margaret Goes Modern


Frances O'Roark Dowell - 2017
     Meet Margaret, whose adventures in a new quilting group help her reconnect with her daughter as they grieve the slow loss of a loved one to Alzheimer’s. Then there’s Liz, a quilter seeking her own tribe in a neighborhood of perfect moms. But maybe she has more in common with her neighbors than she thinks. Sisters Amanda and Lucy, one dreamy, the other practical as the day is long, have financial woes that may force them to sell their beloved home. Can a quilt made with fabric from a mysterious aunt save the day? Lisa is still reckoning with the loss of her best friend. Diving headfirst into a new quilt project, she learns that sometimes a gift can be a first step toward healing. Melissa Bennett is sensible, smart and skeptical of marriage. A husband sounds nice, but with all the books and quilts in her life, where would she put him?

First Person: New Media as Story, Performance, and Game


Noah Wardrip-Fruin - 2004
    Yet it is widely believed that the market for electronic literature--predicted by some to be the future of the written word--languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of Riding the Bullet and The Plant.Isn't it possible, though, that many hugely successful computer games--those that depend on or at least utilize storytelling conventions of narrative, character, and theme--can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like e-books? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between story and game, as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from Cyberdrama to Ludology (the study of games), to The Pixel/The Line to Beyond Chat. The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site (created in conjunction with the online journal Electronic Book Review).

Arms and Equipment Guide


Anne Brown - 1991
    This is the essential volume for the well-equipped Dungeons and Dragons character.