Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

Writing Children's Books for Dummies


Lisa Rojany Buccieri - 2005
    And many dream about writing one. But is it actually possible for an unpublished writer--armed with a good story idea and a love of kids--to write, sell, publish, and promote a book? Yes, it is! Veteran children's book publishing executive and author Lisa Rojany Buccieri and author Peter Economy show you how, in their incredibly useful 2005 first edition of Writing Children's Books For Dummies(R) . Buccieri and Economy begin by explaining the basics of the children's book business, from the nuts and bolts of the various formats and genres--with helpful illustrations to aid you--to the intricacies of the book publishing market, a list of recent award-winning books, and a first peek into the particular mind set that writing children's books requires. (Hint: Throw out the adult rules, and think like a kid!)Then the authors dive into the actual writing process itself, with tips on setting up a workspace, brainstorming great book ideas, researching the subject you decide on, even speaking with the sorts of kids you hope will eventually read the book. They show you how to create compelling characters and develop them in the manuscript; how to outline and write a plot "arc" of conflict, change, and resolution; how to master the difficult art of writing dialogue; and how to use active (rather than passive) language to keep your story moving along and interesting to young minds.Or, if you're planning to write a creative nonfiction children's book--on a topic such as science, nature, or a historical figure, for example--the authors include a chapter on this, too. Ready, set, go... it's time to sit down and write!Once you've finished your book, however, the process has only begun. Now you will refine, submit, and hopefully sell your manuscript. Here again, the authors of Writing Children's Books For Dummies come through for you. They deliver solid advice on hiring an illustrator--or not; participating in workshops and conferences to learn the business and hone a story; finding an agent; and, finally, submitting the manuscript to publishers and--if you are successful--signing a contract.Along the way, the authors also include tips on handling rejection; a quick primer on the various editors in publishing houses (and how they work to make your book its best); and making a plan to publicize the book, including hiring a publicist if necessary.Like all For Dummies(R) books, Writing Children's Books For Dummies highlights "The Part of Tens," which includes the Ten Best Ways to Promote Your Story and More Than Ten Great Sources for Storylines. And the ever-helpful Cheat Sheet includes Tips for Editing your Children's Book Manuscript, Children's Book No-No's, Twelve Commandments for Writing Younger Children's Books, and Tips on Promotion.From setting down that first word on paper to doing a successful publicity tour, Writing Children's Books For Dummies gives you the confidence and the insiders' know-how to write and sell the story you've always wanted to write.

Get Even: The Complete Book of Dirty Tricks


George Hayduke - 1980
    These dirty tricks range from the simple to the elaborate, including more sophisticated schemes devised by CIA and Mafia members and political dirty tricksters. For entertainment purposes only.

The Art of True Healing: The Unlimited Power of Prayer and Visualization


Israel Regardie - 1964
    Originally published in 1932, predating by more than a half century the current interest in the mind’s power to heal, this concise work guides readers through what Israel Regardie calls the Middle Pillar meditation — a technique that combines the mystical concepts of yoga’s chakras and the Kabbalah’s Tree of Life to create a simple and effective healing tool.In this edition, editor Marc Allen brings Regardie’s work into the twenty-first century — showing us how to unleash energy to heal our bodies and, ultimately, every part of our lives. Like few books before or since, The Art of True Healing provides both the theory and practices necessary for attaining well-being and fulfillment.

Dog Training 101: Step-by-Step Instructions for raising a happy well-behaved dog


Kyra Sundance - 2017
     Using a visually driven, playful presentation, Dog Training 101 offers step-by-step instructions to train your pup to be a happy, attentive, and well-mannered canine. You will use positive training methods—including humane counterconditioning and positive redirection—to build a joyful relationship with your dog, who will become a willing partner in the process.   Teach your dog basic commands, such as:SitDownStayComeDrop itLeave itLearn real-world tactics for managing common household problems, such as:Leash pullingJumping on visitorsBegging at the tableGetting into the trash canGrowlingPeeing (submissive, excited, and marking)Kyra will also help you teach your pup to overcome common fears, among them:Loud soundsBeing left aloneCertain peopleVacuum cleanerThe bathtubThis comprehensive guide also includes step-by-step advice for bringing a new dog into your household: preparing for a new dog’s arrival, tips for a smooth transition into the household, introducing him or her to your family, and acclimating your dog to his or her new world.Fun games you can play with your dog offer both opportunities for bonding and a chance to practice rules and boundaries within a defined structure. A “Good to Know” chapter offers an array of useful information, including the Heimlich maneuver for dogs, a list of weird things dogs do that are perfectly normal, and a list of common poisons. Bond with your dog as you strive toward common goals with Dog Training 101.

Legend of the Five Rings RPG


John Wick - 1997
    The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.

The Elephants' Guide to Hide-And-Seek


Kjersten Hayes - 2020
    This handy guide offers sympathy, support, and superior hiding solutions to elephants who long to overcome their size disadvantage when playing hide-and-seek.A hilarious tongue-in-cheek book perfect for elephants and their best human pals. Readers of Have You Seen Elephant? will love this silly elephant game of hide and seek, and all its handy tips and tricks for hiding!

Furry Logic


Jane Seabrook - 2004
    Exquisitely detailed watercolor paintings depicting animals caught up in the joy and drudgery of life are paired with old adages given a new spin for our times. Tender thoughts such as “Smile first thing in the morning—get it over with,” “If you don't agree with me—it means you haven't been listening,” and “You'll always be my best friend—you know too much” go a long way toward banishing the blahs and shaking off the blues. Designer and illustrator Jane Seabrook's 40 universally appealing paintings of birds, bears, penguins, chipmunks, frogs, baboons, and more are rendered in delicate and biologically accurate detail using a tiny sable brush with a single hair at its tip. In the spirit of international best-seller The Blue Day Book, FURRY LOGIC speaks to the human condition in a way we can all relate to and feel good about.A humorous collection of quotes and drawings that turns life's little challenges into opportunities for laughter.An ideal gift for Mother's or Father's Day, birthdays, graduations, anniversaries, or for no reason at all.

A Beginner's Guide to American Mah Jongg: How to Play the Game & Win


Elaine Sandberg - 2007
    Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles.This Mahjong guide includes:Step-by-step instructions for gameplay.Hands-on "Do It" exercisesTips and quizzes for natural learningMahjong background and historyAn explanation of tile symbolismGlossary of Mahjong termsA Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong—from Mahjong beginners to pros.

The Fantod Pack


Edward Gorey - 1969
    Each of the 20 cards forecasts a list of outcomes for the user ranging from the merely unpleasant (loss of hair, breakage, thwarted ambitions) to the downright horrible (catarrh, spasms, shriveling). The 32-page booklet provides interpretation of the cards courtesy of one Madame Groeda Weyrd, who Gorey tells us “is of mixed Finnish and Egyptian extraction, has devoted her life to divination, and is the author of, among a shelf of other works, Floating Tambourines, a collection of esoteric verse, and The Future Speaks Through Entrails.” Who but Gorey to make mirth from a kaleidoscope of catastrophe?

Match Wits With Mensa: The Complete Quiz Book


Marvin Grosswirth - 1999
    Here, in a giant omnibus edition, are four best-selling titles: The Mensa Genius Quiz Books 1 & 2, The Mensa Genius Quiz-A-Day Book, and The Mensa Genius ABC Book. Here are more than 800 fun mindbenders to exercise every part of your brain—word games, trivia, logic riddles, number challenges, visual puzzles—plus tips on how to improve your thinking skills. All the puzzles have been tested by members of American Mensa, Ltd., and include the percentage of Mensa testers who could solve each one, so that you can score yourself against some of the nation’s fittest mental athletes.

Rumo & His Miraculous Adventures, Part 2: A Novel in Two Books


Walter Moers - 2003
    Rumo is a little Wolperting--a domesticated creature somewhere between a deer and a dog--who will one day become the greatest hero in the history of Zamonia. Armed with Dandelion, his talking sword, he fights his way through the Overworld and the Netherworld. He meets Rala, a beautiful Wolperting female; Urs of the Snows, who thinks more of cooking than of fighting; Gornab the Ninety-Ninth, the demented king of Netherworld; Professor Ostafan Kolibri, who goes in search of the Non-Existent Teenies; Professor Abdullah Nightingale, inventor of the chest-of-drawers oracle; and, worst luck, the deadly Metal Maiden. Astonishingly inventive, amusing, and engrossing, Rumo is a captivating story from the unique imagination of Walter Moers. Filled with humor, this novel puts a new spin on the usual epic fantasy. The comparisons are many--Douglas Adams, Lewis Carroll, J. K. Rowling, Dr. Seuss, and R. Crumb--but Moers is clearly an original. Long live Zamonia!

Mean Ol' Mr. Gravity


Mark Rippetoe - 2009
    Gravity is a compilation of Q&A posts from Mark Rippetoe s StrengthMill forum. Edited for brevity, efficiency, clarity, accuracy, and taste (in a loose sense, sorry), Mean Ol' Mr. Gravity adds to the information available in Starting Strength: Basic Barbell Training and Practical Programming for Strength Training by tailoring it to the individual through his responses to questions posed by actual humans regarding their own training. It preserves the coarseness, humor, and candor that have become Rip s trademark style. A Question. Goombahboy: Hey Rip, why would you make a book out of a bunch of posts that are already available on the web? What could you possibly have been thinking? Mark Rippetoe: An excellent question. I have no idea, other than the fact that a book like this makes an excellent bathroom companion. The reading-kind of companion. Information and humor in small, easily managed chunks. Conveniently digestible pieces, as it were. Well, you know what I mean. Bozo1988: Yeah, what were you thinking? I mean, I know there s a lot of information here, I know that all of the really stupid stuff that would waste my time while reading it online has been removed, and that the videos posted on the board don t load very fast in a book format anyway, but why a book? Mark Rippetoe: Look, just read the damn thing, okay? You ll be fine.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Socks Appeal: 16 Fun & Funky Friends Sewn from Socks


Brenna Maloney - 2010
    Several projects are easy enough for children to make for their own toybox, but you'll want a bunch of these irresistible cuties for yourself, too! Socks Appeal is a finalist in the 2010 Foreword Book of the Year Awards.