Book picks similar to
Mastering the Endgame. Vol. II by Mikhail Shereshevsky
chess
chess-endings
classical-chess
games
Chess Bitch: Women in the Ultimate Intellectual Sport
Jennifer Shahade - 2005
Chess Bitch, written by the 2004 U.S. Woman's Chess Champion, is an eye-opening account of how today's young female chess players are successfully knocking down the doors to this traditionally male game, infiltrating the male-owned sporting subculture of international chess, and giving the phrase "play like a girl" a whole new meaning. Through interviews with and observation of the young globetrotting women chess players who challenge male domination, Chess Bitch shines a harsh light on the game's gender bias. For those who think of chess as two people sitting quietly across a table, Shahade paints a colorful world that most chess fans never knew existed.
Chess Mysteries of Sherlock Holmes: Fifty Tantalizing Problems of Chess Detection
Raymond M. Smullyan - 1994
The progressively more difficult puzzles include a double murder.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Match Wits With Mensa: The Complete Quiz Book
Marvin Grosswirth - 1999
Here, in a giant omnibus edition, are four best-selling titles: The Mensa Genius Quiz Books 1 & 2, The Mensa Genius Quiz-A-Day Book, and The Mensa Genius ABC Book. Here are more than 800 fun mindbenders to exercise every part of your brain—word games, trivia, logic riddles, number challenges, visual puzzles—plus tips on how to improve your thinking skills. All the puzzles have been tested by members of American Mensa, Ltd., and include the percentage of Mensa testers who could solve each one, so that you can score yourself against some of the nation’s fittest mental athletes.
Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of
Stuart Ashen - 2017
You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.
The Steel Throne: The Four Winds Saga, Prelude
Edward Bolme - 2002
The danger is not. Once the greatest samurai in all Rokugan, Toturi has managed to hold the Empire together despite warring clans and internal treacheries. But nothing has prepared him for the hordes of vile spirits ravaging his beloved realm. As the Spirit Wars rage, Toturi and his children are the only hope for Rokugan. The prelude to an upcoming Legend of the Five Rings series. This novel introduces new characters and settings based on the events in the" "Legend of the Five Rings": The Spirit Wars" card set. This book also sets up the story for future novels in the upcoming series The Four Winds Saga.
Wind of Honor
Ree Soesbee - 2002
The Steel Throne, seat of imperial power in Rokugan, sits empty. Ambition wars with justice and deception with truth as the emperor's heirs seek to gain the favor of the Clans. The fate of the Empire walks the edge of a blade, and before all is lost, the Lady of hte Sword must step forward to restore honor to a land in need.
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
Byrne's New Standard Book of Pool and Billiards
Robert Byrne - 1978
“The definitive work on pool and billiards” (National Billiard News) by champion player Robert Byrne Now updated throughout and expanded with new material on strategy in eight- and nine-ball, trick shots, and billiard memorabilia, Byrne's New Standard Book of Pool and Billiards is the classic guide to cue games—complete with detailed diagrams and photographs to help improve play at every level.
A Beginner's Guide to American Mah Jongg: How to Play the Game & Win
Elaine Sandberg - 2007
Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles.This Mahjong guide includes:Step-by-step instructions for gameplay.Hands-on "Do It" exercisesTips and quizzes for natural learningMahjong background and historyAn explanation of tile symbolismGlossary of Mahjong termsA Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong—from Mahjong beginners to pros.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Bobby Fischer: Profile of a Prodigy
Frank Brady - 1965
It chronicles Fischer's tumultuous public and private lives, including an analysis of 90 games that trace his rise to supremacy plus a complete history of the1972 Fischer-Spassky match. 26 photographs.
Halo 2: The Official Guide
Microsoft Corporation - 2004
The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike
My Guide to RPG Storytelling
Aron Christensen - 2012
This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.