Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Monstrous Compendium Appendix


Allen Varney - 1994
    Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources.

Warhammer 40,000


Games Workshop - 2017
    No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)

Fiendish Codex I: Hordes of the Abyss


Ed Stark - 2006
    They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

The Ruins of Undermountain (Forgotten Realms)


Ed Greenwood - 1991
    It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places.It's just the setting for long-running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it.The RUINS OF UNDERMOUNTAIN Campaign Set includes:* A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon;* A 32-page adventure book for use exclusively with Undermountain and Waterdeep;* Four full-color maps of the vast and dangerous dungeon;* Eight Monstrous Compendium pages of new monsters; and* Eight durable cards loaded with traps, treasures, and trinkets to fill your dungeons.

Dungeons And Dragons Basic Set [Box Set]


John Eric Holmes - 1974
    Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.

Millennium Falcon


James Luceno - 2008
    For a grieving Han and Leia, the shadow of their son’s tragic downfall still looms large. But Jacen’s own bright and loving daughter, Allana, offers a ray of hope for the future as she thrives in her grandparents’ care. And when the eager, inquisitive girl, in whom the Force grows ever stronger, makes a curious discovery aboard her grandfather’s beloved spacecraft–the much-overhauled but ever-dependable Millennium Falcon–the Solo family finds itself at a new turning point, about to set out on an odyssey into uncertain territory, untold adventure, and unexpected rewards.To Han, who knows every bolt, weld, and sensor of the Falcon as if they were parts of himself, the strange device Allana shows him is utterly alien. But its confounding presence–and Allana’s infectious desire to unravel its mystery–are impossible to dismiss. The only answer lies in backtracking into the past on a fact-finding expedition to retrace the people, places, and events in the checkered history of the vessel that’s done everything from making the Kessel Run “in less than twelve parsecs” to helping topple an evil empire.From the moment the Falcon broke loose from a Corellian assembly line like an untamed creature with a will of its own, it seemed destined to seek out trouble. It wasn’t long before the feisty YT-1300 freighter went from shuttling cargo to smuggling contraband. But it‘s a fateful rendezvous on Coruscant, at the explosive height of the Republic/Separatist uprising, that launches a galaxywide cat-and-mouse game whose newest players are Han, Leia, Allana, and C-3PO. And they’re not alone: Crime lords, galactic pirates, rogue politicians, and fortune hunters alike loom at every turn of the quest–each with his or her own desperate stake in the Millennium Falcon’s most momentous mission. Through the years and across the stars, from the Rim worlds to unknown points beyond, the race will lead them all to a final standoff for a prize some will risk everything to find–and pay any cost to possess.

Delta Green


Dennis Detwiller - 1997
    Do you know who is pulling the strings? Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on. This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever. Inside you will find the secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; Saucerwatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and The Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: new skills, new spells, new weapons, new Mythos tomes, profiles of thirty-six real-world intelligence and law enforcement agencies, with character templates for each.A look at Mi-go biology, philosophy and operations, analysis of the Cthulhu Mythos in the modern day, a factual history of the U.S. intelligence and law-enforcement community, dozens of useful NPCs, campaign construction guidelines, two scenarios, a short campaign and more.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Soldier for the Empire


William C. Dietz - 1997
    But he wouldn't forfeit his father's life, and that's what the Empire has taken. Kyle is willing to do anything to avenge his father's death -- anything from selling classified information to a suicide run. And that's just what the Rebel Alliance has in mind for him. Soldier for the Empire is the first in a series of graphic-story albums featuring characters and situations based on the popular Star Wars: Dark Forces interactive games. Like Dark Horse's first graphic- story album, Aliens: Tribes, this novella-length prose story is accentuated by 25 full-page, painted illustrations.

The Complete Star Wars Encyclopedia


Stephen J. Sansweet - 2008
    In the ten years since the publication of the Star Wars Encyclopedia, a lot has happened in that galaxy far, far away: four new feature films, a host of official original novels, comics, video games, and more. Now, thirty years of information on all things Star Wars–ranging from science and technology to history and geography, culture and biography to ecology and cosmology–has been supplemented with an entire decade’s worth of all-new material. Abundantly illustrated with full-color artwork and photos, and now in a new three-volume edition to accommodate its wealth of detailed entries, the Star Wars Encyclopedia encompasses the full measure of George Lucas’s creation.Here’s just a sampling of what’s inside:• character portraits of both the renowned (Luke Skywalker, Queen Amidala, Darth Vader) and the obscure (Tnun Bdu, Tycho Celchu, Bib Fortuna)• the natives and customs of planets as diverse as Tatooine and Hoth, Dagobah and Kashyyyk• the rituals, secrets, and traditions of Jedi Knights and Sith Lords• a timeline of major events in Star Wars history, from the Clone Wars and the inception of the Empire to the rise and fall of Anakin Skywalker and the invasion of the monstrous Yuuzhan VongScrupulously researched and written by leading authorities Stephen J. Sansweet, Pablo Hidalgo, Bob Vitas, and Daniel Wallace, this landmark work is the must-have centerpiece of every Star Wars library.

Star Wars: The Approaching Storm


Alan Dean Foster - 2002
    . . This book is pure class all the way. . . . The final page is a great climax.”–StarburstThe Republic is decaying, even under the leadership of Supreme Chancellor Palpatine, who was elected to save the galaxy from collapsing under the forces of discontent. On the tiny but strategic planet of Ansion, a powerful faction is on the verge of joining the growing secessionist movement. At the Chancellor’s request, the Jedi Council sends two Jedi Knights, Obi-Wan Kenobi and Luminara Unduli, along with their Padawans Anakin Skywalker and Barriss Offee, to stabilize the planet’s population. To succeed, the Jedi will have to fulfill near-impossible tasks, befriend wary strangers, and influence two great armies, stalked all the while by an enemy sworn to see the negotiations collapse and the mission fail. . . .

Star Wars: Women of the Galaxy


Amy RatcliffeElsa Charretier - 2018
    The amazing lineup of illustrators includes Alice X. Zhang, Amy Beth Christenson, Annie Stoll, Annie Wu, Christina Chung, Cryssy Cheung, Eli Baum, Elsa Charretier, Geneva B., Jen Aberin Johnson, Jen Bartel, Jenny Parks, Karen Hallion, Little Corvus, Sara Alfageeh, Sara Kipin, Sarah Wilkinson, and Viviane Tanner. Check out Jen Bartel’s cover below, featuring a striking image of Rey.