Book picks similar to
Delta Green: Eyes Only Volume Three, Project Rainbow by Dennis Detwiller
manualesderol
science-fiction
cthulhu-mythos
delta-green
Warhammer 40,000 Rogue Trader
Rick Priestley - 1987
Set in the grim future of the 41st millennium humanity hangs on the brink of survival beset on all sides by alien, mutant, and heretic. In this future there is only war.
The Final Encyclopedia, 1 of 2
Gordon R. Dickson - 1986
Dickson's future history of humankind and its ultimate destiny. Now one of its central novels return to print in a two-volume corrected edition.In The Final Encyclopedia the human race is split into three Splinter cultures: the Friendlies, fanatic in their faith; the truth-seeking Exotics; and the warrior Dorsai. But now humanity is threatened by the power-hungry Others, whose triumph would end all human progress.Hal Mayne is an orphan who was raised by three tutors: an Exotic, a Friendly, and a Dorsai. He is the only human capable of uniting humanity against the Others. But only if he is willing to accept his terrifying destiny...as savior of mankind.A towering landmark of future history, The Final Encyclopedia is a novel every SF fan needs to own.
Dirk Gently's Holistic Detective Agency
James Goss - 2016
In Dirk Gently's Holistic Detective Agency, Dirk finds himself on the trail of a gruesome murderer who is somehow involved with the works of Coleridge, quantum physics, and the enigmatic study of the Cambridge Professor of Chronology. Ultimately, the stakes of the case are far greater than a single murder, but go to the fate of life on Earth. Confused? Don't be - everything is connected.
The Engineer
Neal Asher - 1998
A space vessel called Schrodinger's Box discovers the creature, brings it back to life, and analyzes its intellectual and physical capabilities. It's not long before the scientists realize the creature is able to manipulate the make-up of objects, including organic matter, at a molecular level. The eyes of the scientific world are on Schrodinger's Box, but not everyone is pleased with the discovery. A group of terrorists attempts to intercept the ship and destroy it.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Clanbook: Gangrel
Brad Freeman - 1995
Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.
Chameleon's World: Chameleon Assassin Box Set 1: #1-3
B.R. Kingsolver - 2018
Chameleon Assassin Libby is a mutant, one of the top burglars and assassins in the world. For a price, she caters to executives’ secret desires. Eliminate your corporate rival? Deliver a priceless art masterpiece or necklace? Hack into another corporation’s network? Libby’s your girl. Chameleon Uncovered As an assassin and thief, Libby's on a first-name basis with larceny, mayhem, and death, but she's not used to being on the receiving end. Chicago is far darker and more dangerous than her native Toronto. Amidst terrorist bombings, stolen treasure, and murder, a mutant prophet calls for revolution. Away from her family and friends, Libby has nowhere to turn as enemies assault her from all sides. Chameleon's Challenge Libby's chameleon mutation has led to a lucrative career as a thief and assassin. She normally doesn't worry about the comfort of corporate executives, but when she stumbles onto the grisly murder of a rich man's mistress, it gets her attention. The murder leads Libby to believe her best friend's life is in danger, and she vows to protect her.
Gehenna: the Final Night
Ari Marmell - 2004
Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine — and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
All About P'Gell
Will Eisner - 1998
There are 17 classic stories, reprinted in black and white. Contains the complete stories “The Portier Fortune,” “Saree,” “The School For Girls,” “Saree Falls In Love,” “Il Fuce’s Locket,” “Black Gold (The Lands of Ben Adim),” “Competition,” “Money,” “Assignment Paris (The Spanish Jewels),” “Teachers Pet,” “The Seventh Husband,” “A Ticket Home,” “The Loot Of Robinson Crusoe (The Island Of Pearls),” “Staple Springs,” “L’Spirit,” “The Incident of the Sitting Duck,” and “The Capistrano Jewels.”
Halo: The Art of Building Worlds
Martin Robinson - 2011
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Mindjammer
Sarah Newton - 2011
It's a time of turmoil, of clashing cultures, as civilizations shudder and collapse before the might of a benevolent empire ten millennia old.In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy. But what they find is something beyond even their imagining - something which could tear the whole Commonality apart!
The John Matherson Series: (One Second After, One Year After, The Final Day)
William R. Forstchen - 2017
The wise will listen.” —Stephen Coonts From New York Times bestselling author, William R. Forstchen: In the span of a single second, the United States is plunged into darkness as an Electro Magnetic Pulse (EMP) wipes out all electricity. Trains, planes, cars, phones, computers, power plants, electronics and electrical equipment—all comes to a screeching halt. The country is in chaos, and everyone wants to know why. Whatever the cause, looting, food riots, and global insurrection are the order of the day. The New Dark Ages are suddenly upon us in this series exploring the potential aftermath of a very real threat.One Second After — In the novel that was cited on the floor of Congress as a book all Americans should read, professor John Matherson struggles to save his family and his small North Carolina mountain town after America loses a war in one second, a war that will send the country back to the Dark Ages.One Year After — Two years after nuclear weapons were detonated above the United States and brought America to its knees, the survivors of Black Mountain, North Carolina, are beginning to recover technology and supplies they had once taken for granted, like electricity, radio communications, and medications. When a “federal administrator” arrives in a nearby city, they dare to hope that a national government is finally reemerging. But the new regime is beginning to look a lot like tyranny.The Final Day — Since the detonation of nuclear weapons above the United States more than two years ago, the small town of Black Mountain, North Carolina has suffered famine, civil war, and countless deaths. Now, after defeating a new, tyrannical federal government, John Matherson and his community intend to restore their world to what it was before the EMP apocalypse. For the most part, they are succeeding . . . but progress is halted when the national government overturns the Constitution and a terrible truth is revealed: the people in power may have seen the EMP strike coming all along. Other Tor books by William R. ForstchenPillar to the SkyWe Look Like Men of WarAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Runs in the Family
Kevin Ikenberry - 2014
With little hope of leaving the outer rim of the Milky Way, Mairin agrees to participate in a classified experiment offering her genetic perfection and a chance to see the galaxy. Now, armed with her great-grandfather's military knowledge and combat-refined instincts, Mairin is tasked with leading inexperienced troops in a war against a shadowy enemy using hauntingly familiar tactics. But the first rule of the military is "hurry up and wait," and Mairin learns this firsthand. Without transport to the fight, Mairin spends the downtime on a lush paradise world, getting to know her new body, her imprint, and her heart. Mairin meets Tallenaara, a beautiful Styrahi architect whose mission and past will come to challenge them both. Faced with the most difficult choice of her young life, Mairin Shields can only watch as her world spins out of control.