Book picks similar to
Degenesis Artifacts by Liam Foley
rulebooks
science-fiction
horror
role-playing-games
The Darwin Effect
Mark Lukens - 2016
They are all suffering from short-term memory loss and they can't remember why or how they got on this ship. The onboard computer (MAC) tells them that it was programmed to wake them up early. They believe MAC woke them up by mistake. They can't re-enter suspended animation, there's only enough food for a few months, and they are too far away to return to Earth ... but even if they could return, MAC tells them that the Earth has been destroyed by nuclear war. They realize that they are all going to die on this ship.Cromartie, the unelected leader of their group, tries his best to keep the others calm, but soon they are at each other's throats. After one of them is found murdered, Cromartie and Sanders form an alliance. Cromartie tells Sanders that pieces of his memories are beginning to come back to him in his dreams; he believes he's seeing clues to their survival.But after the next murder, Cromartie and Sanders must work fast to find the mind-blowing key to their survival and figure out which one of them is the killer before it's too late.
Outage Super Boxed Set: Books 1-5 Plus Epilogue
T.W. Piperbrook - 2018
They'll soon wish they had protection. Somewhere outside, something else is lurking. Waiting for the chance to strike... The Super Boxed Set Available for the first time. "Anxiety-inducing" - Amazon Reviewer A post-apocalyptic survival horror series.
The Four Worlds of Bertie Cavendish
R.R. Haywood - 2021
The Undead. A Town Called Discovery and The Worldship Humility.A virtual reality.A fleet of spaceships.A shimmering blue door.A virus unleased upon the planet.Four worlds that do not co-habit the same time and space.But things are never quite as they seem…*This book is intended for existing fans of the series, The Undead, Extracted, A Town Called Discovery and The Worldship Humility, and as such, it may not appeal to new readers who have not read those series.
White Anvil: Sasquatch Onslaught
Matt Betts - 2019
The survivors fight to stay alive and regroup as the terrible storm buries them in snow. Only then do they discover the train also carried another cargo—two cars loaded with biological experiments—genetically-altered sasquatches conditioned to annihilate anything they find. Can the few remaining soldiers team with a pair of sisters and a police constable to fight the relentless beasts, icy temperatures, and escaped prisoners long enough for help to arrive? "... a fresh take on a classic legend, full of suspense and action. This one had me on the edge of my seat and loving the characters." — Michael D. Nadeau, author of The Darkness Returns (A Lythinall novel) Book 1 "Cryptid lovers rejoice, for you have found the author who will lead you to an action-packed adventure that you will ignore family to read." — Jonathan Lazar, Author of Zachariah Lars and the High Elf Mystery “For those of us who grew up on Saturday morning creature features and painstakingly tuned-in to horror hosts using our dented and bent rabbit-ear antennas, Matt Betts delivers all the goods and more. WHITE ANVIL is packed with the excitement and atmosphere, but it also has what so many stories lack: Believable characters behaving rationally as they do their best to survive in the face of unexpected terror. — Dan Stout author of Titanshade “...an action-packed adventure that you don’t want to miss.” — Sara Tantlinger, Bram Stoker Award-winning author of The Devil’s Dreamland
Lake Ness: Extinction Is About To Be Redefined
Cherie Mitchell - 2020
Not quite sure what he's let himself in for, he slowly adjusts to the isolated environment of Lake Ness and the challenges of living with a bunch of often erratic and unpredictable teenagers.However, it's not long before their best-laid plans start to unravel. Some of the kids aren't too good at obeying the rules of the camp, Gerry finds himself dragged back down into memories he's been trying to avoid, and Marnie and Jim have had a falling out. The FBI is also sniffing around and everyone knows that they don't generally like to spend money unless it's money well spent.On top of everything else, there's something large and dangerous living in the lake and as impossible as it sounds, Gerry is starting to think they've discovered some long-extinct aquatic dinosaurs living in this isolated waterway, creatures who are rapidly developing a taste for human flesh. Someone is going to have to step up to be a hero before more lives are lost and it looks like Gerry is that man. Unfortunately, volunteering to be a hero was never one of Gerry's preferred career choices.Lake Ness - extinction is about to be redefined.
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Delta Green: Countdown
John Tynes - 1999
As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
The List
Shannon Walters - 2017
Hope that the people who matter most are still alive. Who made it? Who didn't? Can they be saved? Can they save her? Sara has made a list of her loved ones... what became of them is unknown to her. One by one, she will discover their fates, as she works her way through... THE LIST.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Throwback
Edward J. McFadden III - 2018
The anomaly sails through the solar system and the International Space Station along with three astronauts and one cosmonaut are thrown back to the Cretaceous period where dinosaurs roam Earth hunting prey and great pterosaurs patrol the skies. Supplies on the station run low and desperation takes hold, but morale grows when the crew sees a bright multi-colored light blinking on the surface below. The astronauts decide to evacuate the station in the Soyuz escape capsule and investigate. As the adventurers struggle to survive in the primordial jungle, the party discovers artifacts of an ancient civilization that could help them find the light beacon. If they can stay alive long enough.
Beyond Armageddon III: Parallels
Anthony DeCosmo - 2011
Trevor Stone has survived the invasion of alien armies and creatures, cut off their conduits to Earth, and built a small Empire that has turned the tide of the war, but victory has come at a high personal cost. When Nina Forest disappears, Trevor makes the reckless decision to personally lead a rescue team. What follows is a trip down the proverbial rabbit-hole, one that brings him face to face with the most terrifying monster in a changed world: himself. Parallels is a mature journey to a place where inhibitions are stripped, desires indulged, and where Trevor Stone may be eclipsed by the darkness within.
Zed's World Book Two: Roads Less Traveled
Rich Baker - 2016
In the course of one night, mankind teeters on the brink of extinction. Fighting through gathering hordes of undead, a group of friends brave military checkpoints, armed civilians, and forced allegiances in an attempt to reach loved ones. Thwarted at every turn, they press forward. But taking roads less traveled, could cost them everything.