Book picks similar to
Wizards & Spells by Jim Zub
fantasy
dungeons-and-dragons
gaming
rpg
Dragonology: The Complete Book of Dragons
Ernest Drake - 2003
Don't let it fall into the wrong hands!Do you believe in dragons? Now, for the first time, the long-lost research of renowned nineteenth century dragonologist Dr. Ernest Drake is presented in all its eccentric glory, happily bridging the gap between dragon legend and fact. The meticulous Dr. Drake assigns Latin names to various dragon species, ruminates on why dragons are able to speak, speculates on how they could fly, and explains the true purpose of their notorious hoarding habits. Here are just a few of DRAGONOLOGY'S fascinating features:-- Novelty item on every spread, including tactile samples of dragon wings, dragon scales, and dragon skin -- Booklet of dragon riddles (indispensable to the burgeoning dragonologist) -- Sealed envelope containing a powerful dragon-calling spell -- Embossed faux leather cover with silver foil, encrusted with three dragon gemsIn his afterword, Dr. Drake reveals that one of the crucial goals of dragonologists is to preserve the magnificent creatures of their study wherever possible - a goal this tongue-in-cheek volume most affectionately achieves. An incomparable gift for secret dragonologists everywhere!
Defenders of the Faith: A Guidebook to Clerics and Paladins
Rich Redman - 2001
It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment. More uses for turning checks, and new magic items and spells designed specially for clerics and paladins. Information about special organizations such as the Laughing Knives and the Stargazers. Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down. Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.
The Dragon's Eye
Dugald A. Steer - 2006
The first in the Dragonology Chronicles
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)
Mike Selinker - 2001
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.
Calling All Witches! The Girls Who Left Their Mark on the Wizarding World (Harry Potter and Fantastic Beasts)
Laurie Calkhoven - 2019
Explore the many ways these women built, enriched, and saved the wizarding world, and get inspired by their stories in this compelling handbook--a must-have for fans!
Ogre Enchanted
Gail Carson Levine - 2018
She’ll turn back only if someone proposes and she accepts!Returning to the land and many of the characters from her beloved Newbery Honor–winning Ella Enchanted, Gail Carson Levine has written a delightful tale about a clever and endearing heroine who is determined to defy expectations.Evie is happiest when she is healing people, diagnosing symptoms, and prescribing medications, with the help of her devoted friend (and test subject) Wormy. So when Wormy unexpectedly proposes to her, she kindly turns him down; she has far too much to do to be marrying anyone. And besides, she simply isn’t in love with him.But a certain meddling fairy named Lucinda has been listening in, and she doesn’t approve of Evie’s rejection. Suddenly, Evie finds herself transformed from a girl into a hideous, hungry ogre. Evie now has only sixty-two days to accept another proposal—or else be stuck as an ogre forever.
Arms and Equipment Guide
Eric Cagle - 2003
The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
The Golden Door
Emily Rodda - 2011
The walled city of Weld is under attack from ferocious flying creatures that raid in the night, bringing death and destruction. The Warden calls for Volunteers to find and destroy the Enemy sending invaders, and the heroes of Weld answer the call one by one, never to return. Rye is officially too young to go, but his brothers are among the lost and he must find them. What terrors await him beyond the Wall?
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Dungeon Master's Guide Rules Supplement: The Castle Guide
Grant Boucher - 1990
Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.
Player's Option: Skills & Powers
Dale Donovan - 1995
Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!
The Lunch Witch
Deb Lucke - 2015
Grunhilda inherits her famous ancestors’ recipes and cauldron, but no one believes in magic anymore. Despite the fact that Grunhilda’s only useful skill is cooking up potfuls of foul brew, she finds a job listing that might suit her: lunch lady. She delights in scaring the kids until she meets a timid little girl named Madison with a big set of glasses who becomes an unlikely friend. Madison needs help at school and at home, but helping people goes against everything Grunhilda believes in as a witch! Will this girl be able to thaw the Lunch Witch's icy heart? Or will Grunhilda turn her back on a kindred spirit?
My Guide to RPG Storytelling
Aron Christensen - 2012
This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.