Book picks similar to
The Strange Bestiary by Bruce R. Cordell
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The Collected Stories of H. P. Lovecraft
H.P. Lovecraft - 2011
P. Lovecraft's stories includes 52 short stories and novellas all in one Kindle book. This edition has a fully linked active Table of Contents, with date written for each story and novella on the title pages. Table of ContentsThe Alchemist (1916)The Beast in the Cave (1918)Beyond the Wall of Sleep (1919)Dagon (1919)Memory (1919)The Picture in the House (1919)The White Ship (1919)The Cats of Ulthar (1920)The Doom That Came to Sarnath (1920)Nyarlathotep (1920)Polaris (1920)The Statement of Randolph Carter (1920)The Street (1920)Ex Oblivione (1921)Facts Concerning the Late Arthur Jermyn and His Family (1921)The Nameless City (1921)The Terrible Old Man (1921)The Tree (1921)Celephais (1922)The Music of Erich Zann (1922)The Tomb (1922)Hypnos (1923)The Lurking Fear (1923)I. The Shadow On The ChimneyII. A Passer In The StormIII. What The Red Glare MeantIV. The Horror In The EyesWhat the Moon Brings (1923)In the Vault (1925)He (Weird Tales, 1926)The Moon-Bog (Weird Tales, 1926)The Colour Out of Space (1927)The Horror at Red Hook (Weird Tales, 1927)Pickman's Model (Weird Tales, 1927)Cool Air (1928)The Call of Cthulhu (Weird Tales, 1928)I. The Horror In ClayII. The Tale of Inspector LegrasseIII. The Madness from the SeaThe Dunwich Horror (Weird Tales 1929)The Silver Key (Weird Tales, 1929)The Strange High House in the Mist (Weird Tales, 1931)The Whisperer in the Darkness (Weird Tales, 1931)The Other Gods (1933)The Dreams in the Witch House (Weird Tales, 1933)From Beyond (1934)The Quest of Iranon (1935)The Haunter of the Dark (Weird Tales, 1936)The Shadow out of Time (Astonishing Stories, 1936)The Shunned House (Weird Tales, 1937)The Thing on the Doorstep (Weird Tales, 1937)Azathoth (1938)The Book (1938)The Descendant (1938)The Evil Clergyman (Weird Tales, 1939)The Case of Charles Dexter Ward (Weird Tales, 1941)I. A Result and a PrologueII. An Antecedent and a HorrorIII. A Search and an EvocationIV. A Mutation and a MadnessV. A Nightmare and a CataclysmThe Shadow over Innsmouth (Weird Tales, 1942)The Dream-Quest of Unknown Kadath (The Arkham Sampler, 1948)
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds
Monster Spotter's Guide to North America
Scott Francis - 2007
North America is home to a wide array of fearsome beasts, including hairy monsters, flying monsters, lake monsters, and other unexplained phenomena. "Monster Spotter's Guide "geographically catalogs more than one hundred legendary monsters reported to inhabit the continent.From the mythical Sasquatch of the Pacific Northwest to the vicious Mexican goatsucker known as El Chupacabra, you'll read about the legends and major sightings of the most widely feared creatures reported to exist–plus a few you might have never heard of.Within these pages you'll find detailed pen-and-ink drawings, helpful quick-reference boxes for immediate identification of key monster traits, a glossary of cryptozoology terms, useful appendices, case studies and more.Let this book be your guide, and explore the legends for yourself. Anyone can be a monster spotter when you start looking, you never know what you might find."
Out of the Pit (Fighting Fantasy)
Marc Gascoigne - 1985
Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts
The Belt: Complete Trilogy
Gerald M. Kilby - 2018
The ship contains an experimental quantum device, lost while en route to a research colony on Europa. On Earth, powerful corporate forces are moving to resume unrestricted, inter-AI communications, their objective being to gain complete dominion over the colonized solar system. But the outer worlds are mobilizing to prevent them from achieving their objective, a fight back which is being led by Solomon, a sentient quantum intelligence (QI), also on Europa. However, once word of the crew’s discovery gets out, they soon realize that ownership of this technology could fundamentally change the balance of power within the solar system, and they now find themselves at the very nexus of a system-wide conflict. Their fight for survival plays out across the solar system, from the mining outposts of the asteroid belt to the moons of Jupiter and Saturn, and from the great Martian city of Jezero to the irradiated wastelands on Earth. This is an epic tale of humanity’s struggle for survival and meaning in a time when artificial intelligence has finally out-paced our own ability to control it. About The Belt: The story is set a century or so into the future where humanity has colonized most of the inner solar system. The asteroid belt (The Belt) is now a hive of mining activity and ships ply the trade routes to Earth and Mars. The technology depicted, for the most part, is what I consider to be technically plausible, although I do stretch it a little with quantum entanglement. That said, you won’t need a calculator or a slide-rule to enjoy the story.
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Star Wars Roleplaying Game Core Rulebook
Bill Slavicsek - 2000
Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
Core Rulebook Gift Set
Wizards of the Coast - 2018
All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Jessica Christ Volume 1: The Early Years
H. Claire Taylor - 2017
Lord help her…
NOTE: This volume contains the first three books of the Jessica Christ series, including ...
Book 1: The BeginningBook 2: And It Was GoodBook 3: It's a Miracle!*Plus* the first chapter of Book 4: Nu Alpha Omega The Beginning Jessica McCloud knows first-hand that it’s tough to fit in when you’re God’s only begotten daughter. While she has the power to smite, and she’s privy to most of the juicy gossip in her West Texas town, nobody is knocking on her door with frankincense and myrrh. The Messiah-in-the-making still has to contend with algebra tests, her first crush, and menstrual cramps with the power to spark lightning storms…As if dealing with her overbearing Father and a scheming preacher wasn’t enough, Jessica must face down the demons that lurk around every corner. No matter what she wants from life, everything seems to lead to a final showdown with the devil. The daughter of God has a choice: face the destiny thrust upon her or find some way to forge her own path…And It Was GoodAs she enters the uncharted territory of high school, Jessica McCloud could use a few more friends who believe in her. Of course, that means something entirely different for the daughter of God. After her two-millennia-dead half-brother visits her in a dream and tells her it’s time for her to stop messing around, Jessica begins the hunt to discover what miracles she can perform. And if one of them happens to win the heart of her long-time crush, Greg, then so be it. But when a reporter with a grudge against God catches wind of her first miracle, Jessica stumbles her way through one scandal after another until she wonders if the world wouldn’t be a much happier place with no miracles at all. It's a Miracle! Miracles happen when you least expect them. And if you’re Jessica McCloud, God’s only begotten daughter, they happen when you least want them. Is an uneventful senior year of high school too much for Jessica to hope for?Yes. Yes it is.Instead of focusing on college applications, Jessica must juggle Jimmy’s newest scheme, Eugene’s latest slander, and a gruesome (unpaid) internship at Midland Memorial Hospital. And just when she’s starting to get the hang of it, a serious PR blunder ignites a firestorm of brand new accusations. It would take nothing short of a miracle for Jessica to come out on top this round, and she isn’t holding her breath…
Clanbook: Gangrel
Brad Freeman - 1995
Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds