Public Enemies: America's Greatest Crime Wave and the Birth of the FBI, 1933-34


Bryan Burrough - 2004
    Edgar Hoover’s FBI to tell the full story—for the first time—of the most spectacular crime wave in American history, the two-year battle between the young Hoover and the assortment of criminals who became national icons: John Dillinger, Machine Gun Kelly, Bonnie and Clyde, Baby Face Nelson, Pretty Boy Floyd, and the Barkers. In an epic feat of storytelling and drawing on a remarkable amount of newly available material on all the major figures involved, Burrough reveals a web of interconnections within the vast American underworld and demonstrates how Hoover’s G-men overcame their early fumbles to secure the FBI’s rise to power.

A Short Course in Photography: An Introduction to Photographic Technique


Barbara London - 1979
    Oriented toward traditional black and white photography, the book also explores digital techniques and web photography resources, equipment, the exposure and development of film, and the making and finishing of prints.

The Go Programming Language


Alan A.A. Donovan - 2015
    It has been winning converts from dynamic language enthusiasts as well as users of traditional compiled languages. The former appreciate the robustness and efficiency that Go's lightweight type system brings to their code; the latter find Go's simplicity and fast tools a refreshing change. Thanks to its well-designed standard libraries and its excellent support for concurrent programming, Go is fast becoming the language of choice for distributed systems. The Go Programming Language is the definitive book on Go for the working programmer. It assumes no prior knowledge of Go, nor any other specific programming language, so you'll find it an accessible guide whether you come from JavaScript, Ruby, Python, Java, or C++. The book will quickly get you started using Go effectively from the beginning, and by the end, you will know how to use it well to write clear, idiomatic and efficient programs to solve real-world problems. You'll understand not just how to use its standard libraries, but how they work, and how to apply the same design techniques to your own projects. The earlier chapters will introduce you to the basic concepts of Go programming---numbers, strings, functions---while at the same time presenting important computer science concepts like recursion, and useful examples of graphics, UTF-8, and error handling. The chapters on methods and interfaces will show you a new way to think about object-oriented programming; the chapter on concurrency explains why concurrency is so important in modern programming, and how Go helps you handle it well. You'll also learn about Go's pragmatic but effective approach to testing; how to build, test, and manage projects using the go tool, and the art of metaprogramming using reflection. The book contains hundreds of interesting and practical examples that cover the whole language and a wide range of applications. The code samples from the book are available for download from gopl.io.

The Joy of Signing: The Illustrated Guide for Mastering Sign Language and the Manual Alphabet


Lottie L. Riekehof - 1978
    Includes graphic drawings, index, and additional learning tools.

Smart Women Finish Rich: 9 Steps to Achieving Financial Security and Funding Your Dreams


David Bach - 1998
    Whether you’re working with a few dollars a week or a significant inheritance, Bach’s nine-step program gives you tools for spending wisely, establishing security, and aligning money with your values. Plus, in this completely revised and updated edition, David Bach includes critical new long-term investment advice, information on teaching your kids about money, Internet resources, and new ways to attract greater wealth–personal and financial–into your life.

Homo Ludens: A Study of the Play Element in Culture


Johan Huizinga - 1938
    Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga

Think: A Compelling Introduction to Philosophy


Simon Blackburn - 1999
    Written expressly for "anyone who believes there are big questions out there, but does not know how to approach them," Think provides a sound framework for exploring the most basic themes of philosophy, and for understanding how major philosophers have tackled the questions that have pressed themselves most forcefully on human consciousness.

Backgammon For Winners


Bill Robertie - 1993
    Ten fast-reading chapters show the basics of setting up a board, how to move, the opening strategies and replies, middle and end game tactics, basic probabilities, plus back game and doubling strategy. The world's best backgammon player shows beginning players how to play and win at this popular game.

The ARRL Ham Radio License Manual


American Radio Relay League - 1988
    The Amateur Radio Service offers a unique mix of public service, technology and experimenting with electronics all with an emphasis on fun. Some hams use their skills to provide communications during emergencies and disasters when all else fails. Others enjoy talking to people across the country and around the globe, participating in local contests and building experiments. The ARRL Ham Radio License Manual will guide you as you get started in the hobby as you select your equipment, set-up your first station and make your first contact.Easy-to-understand bite-sized sections. Use this book, and pass the 35-question Technician Class license test.Includes the latest question pool with answer key, for use through June 30, 2018.NEW! Use with ARRL s online Exam Review for Ham Radio.Designed for self-study and for classroom use. Intended for all newcomers, instructors and schoolteachers.Use this book to study for your license exam. Every page presents information you will need to pass the exam and become an effective operator. You'll cover small sections at a time:Welcome to Amateur RadioRadio and Signals FundamentalsElectricity, Components, and CircuitsPropagation, Antennas, and Feed LinesAmateur Radio EquipmentCommunicating With Other HamsLicensing RegulationsOperating RegulationsSafetyAt the end of the book, you'll find the entire Technician Question Pool.NEW FEATURE: Online Review and Practice Exams. As you complete each chapter of this book, use ARRL's online Exam Review for Ham Radio to help prepare you for exam day. This web-based service uses the question pool to construct chapter-by-chapter reviews. Once you've finished this book, use the online service to take practice exams with the same number and variety of questions that you'll encounter on exam day. You won't have any surprises on exam day!

A Treasury of Irish Fairy and Folk Tales


Various - 2016
    Its pages are animated with colorful tales of the fairy folk in all their many guises: the changeling, the banshee, the headless dullahan, the leprechaun, the merrow, and the ever-mischievous pooka. In addition, this volume includes tales of ghosts, witches and fairy doctors, priests and saints, encounters with the devil, titans of Ireland's historical past, as well as popular treasure legends.Contents: The trooping fairies. The cave fairies --Popular notions considering the Sidhe race --Changelings --The solitary fairies. The lepracaun, the cluricaun, and the Far Darrig --The pooka --The banshee and the dullahan --Ghosts --Witches and fairy doctors --T'yeer-na-n-oge --Priests and saints --The devil --Giants --Rocks and stones --Treasure legends --Legends of the western islands --Kings, queens, princesses, earls, and robbers

Your Best Year Ever: A 5-Step Plan for Achieving Your Most Important Goals


Michael Hyatt - 2018
    We all want to reach our full potential. But too often we find ourselves overwhelmed by the day-to-day. Our big goals get pushed to the back burner--and then, more often than not, they get forgotten. New York Times bestselling author Michael Hyatt wants readers to know that it doesn't have to be this way. In fact, he thinks that this is the year readers can finally close the gap between reality and their dreams.In Your Best Year Ever, Hyatt shares a powerful, proven, research-driven system for setting and achieving goals. Readers learn how to design their best year ever in just five hours- three simple ways to triple the likelihood of achieving their goals- how to quit-proof their goals- what to do when they feel stuck- and much moreAnyone who is tired of not seeing progress in their personal, intellectual, business, relationship, or financial goals will treasure the field-tested wisdom found in these pages.

Programming Collective Intelligence: Building Smart Web 2.0 Applications


Toby Segaran - 2002
    With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you've found it.Programming Collective Intelligence takes you into the world of machine learning and statistics, and explains how to draw conclusions about user experience, marketing, personal tastes, and human behavior in general -- all from information that you and others collect every day. Each algorithm is described clearly and concisely with code that can immediately be used on your web site, blog, Wiki, or specialized application. This book explains:Collaborative filtering techniques that enable online retailers to recommend products or media Methods of clustering to detect groups of similar items in a large dataset Search engine features -- crawlers, indexers, query engines, and the PageRank algorithm Optimization algorithms that search millions of possible solutions to a problem and choose the best one Bayesian filtering, used in spam filters for classifying documents based on word types and other features Using decision trees not only to make predictions, but to model the way decisions are made Predicting numerical values rather than classifications to build price models Support vector machines to match people in online dating sites Non-negative matrix factorization to find the independent features in a dataset Evolving intelligence for problem solving -- how a computer develops its skill by improving its own code the more it plays a game Each chapter includes exercises for extending the algorithms to make them more powerful. Go beyond simple database-backed applications and put the wealth of Internet data to work for you. "Bravo! I cannot think of a better way for a developer to first learn these algorithms and methods, nor can I think of a better way for me (an old AI dog) to reinvigorate my knowledge of the details."-- Dan Russell, Google "Toby's book does a great job of breaking down the complex subject matter of machine-learning algorithms into practical, easy-to-understand examples that can be directly applied to analysis of social interaction across the Web today. If I had this book two years ago, it would have saved precious time going down some fruitless paths."-- Tim Wolters, CTO, Collective Intellect

Periodic Tales: The Curious Lives of the Elements


Hugh Aldersey-Williams - 2011
    Like you, the elements have lives: personalities and attitudes, talents and shortcomings, stories rich with meaning. You may think of them as the inscrutable letters of the periodic table but you know them much better than you realise. Welcome to a dazzling tour through history and literature, science and art. Here you'll meet iron that rains from the heavens and noble gases that light the way to vice. You'll learn how lead can tell your future while zinc may one day line your coffin. You'll discover what connects the bones in your body with the Whitehouse in Washington, the glow of a streetlamp with the salt on your dinner table. From ancient civilisations to contemporary culture, from the oxygen of publicity to the phosphorus in your pee, the elements are near and far and all around us. Unlocking their astonishing secrets and colourful pasts, Periodic Tales will take you on a voyage of wonder and discovery, excitement and novelty, beauty and truth. Along the way, you'll find that their stories are our stories, and their lives are inextricable from our own.

Ben Hogan's Five Lessons: The Modern Fundamentals of Golf


Ben Hogan - 1957
    With the techniques revealed in this classic book, you can learn how to make your game work from tee to green, step-by-step and stroke by stroke. In each chapter, a different experience-tested fundamental is explained and demonstrated with clear illustrations—as though Hogan were giving you a personal lesson with the same skill and precision that made him a legend. Whether you’re a novice player or an experienced pro, Ben Hogan’s Five Lessons is a must-have reference for anyone who knows that fundamentals are where champions begin.

Feynman Lectures On Computation


Richard P. Feynman - 1996
    Feynman gave his famous course on computation at the California Institute of Technology, he asked Tony Hey to adapt his lecture notes into a book. Although led by Feynman, the course also featured, as occasional guest speakers, some of the most brilliant men in science at that time, including Marvin Minsky, Charles Bennett, and John Hopfield. Although the lectures are now thirteen years old, most of the material is timeless and presents a “Feynmanesque” overview of many standard and some not-so-standard topics in computer science such as reversible logic gates and quantum computers.