The Horus Heresy Vol. III: Visions of Treachery


Alan Merrett - 2005
    It is told for the first time in this series of amazing artbooks, in explosive text and swathes of incredible art.

World of Darkness: Armory


Chuck Wendig - 2006
     Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." —Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.

Clanbook: Assamite Revised


Clayton Oliver - 2000
    Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.The High Price of UndeathAs part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Clanbook: Toreador Revised


Heather Grove - 2000
    More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?The Undead Find Their MuseAs part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Green Arrow: Year One #1


Andy Diggle
    But when he’s double-crossed and marooned on a desert island, he quickly learns he needs to care about one thing: survival! The origin tale of the Emerald Archer begins here!

Clanbook: Toreador


Steven C. Brown - 1995
    For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. Clanbook: Toreador includes:* the history of the clan and the roles it has played in both human and vampiric culture;* ten sample characters suitable for players and Storytellers;* the secrets of how the Toreador use their arts to destroy their enemies.

Clanbook: Tremere


Keith Herber - 1995
    they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.

Creative Haven Entangled Coloring Book


Angela Porter - 2015
    The sweeping, free-form line designs incorporate flowers, stars, and geometric shapes. Pages are perforated and printed on one side only for easy removal and display. Specially designed for experienced colorists, Entangled and other Creative Haven® coloring books offer an escape to a world of inspiration and artistic fulfillment.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

The EC Archives: Tales from the Crypt Volume 4


Al Feldstein - 2013
    Reprints issues #19-24 (24 stories) of the classic horror comic book series Tales From the Crypt, originally published in 1953 and 1954, and the inspiration for the hit movie and HBO series.

Clanbook: Malkavian


Daniel Greenberg - 1995
    No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.

Heart of the Conqueror


Aaron Dembski-Bowden - 2014
    She saw the War Hounds reunited with their progenitor, Lord Angron. She witnessed the rebirth of the Legion as the World Eaters. She looked on in confusion and horror as the primarch joined Horus’s rebellion, and now she has seen him betrayed by Lorgar Aurelian, becoming the maddened monster he was always destined to be. Now, as the character of the XIIth changes along with their father, what course of action yet remains to this loyal daughter of Terra?In the core of a traitor ship, a heart still beats for the Emperor. In this story, we get a rare Navigator’s perspective of the corruption of the Horus Heresy, and how far one pilot will go to stay loyal.Narrated by Penelope RawlinsRunning time 12 minutesProduced by Black LibraryHeart of the Conquerer is also available as an eBook and as part of the Legacies of Betrayal Anthology.

Berserker


William Meikle - 2010
    What awaits them are beasts - huge, hairy and fanged, the Alma, who will not suffer intruders in their domain. When the Vikings slaughter a female Alma they soon find themselves in the middle of a battle with vicious creatures bent on bloody revenge. Now they must stand and be counted, for destiny awaits in the mountains, where the hairy ones dance.Praise for BerserkerI highly recommend Berserker to anyone looking for a fast, fun and exciting horror story that is as well-written as it is original. - SCOTT WHITMOREThe narrative crashes over you like a tidal wave, punches you like a mailed fist, and carries you along with joyful, gory abandon. This book is meant to be consumed with gusto.-INNSMOUTH FREE PRESS...maintains a delicate balance between character development, plot and brutal action. BERSERKER is an intelligent, fast-paced pulp fantasy novel! William Meikle writes to turns conventions on their heads. - PAGE HORRIFICOnce again Willie Meikle has crafted a first class adventure story, the narrative rushes along like a Viking longboat caught in a strong tailwind. That's not to say that Willie skimps on characterisation and plot. The story is peppered throughout with Viking mythology which adds to the reading enjoyment. Not that there was any doubt that this was going to be a great read, I mean Vikings verses Yeti, you know that's going to be a killer book. - GINGER NUTS OF HORROR