Book picks similar to
Dead in the Eye by Jobe Bittman
dnd
dungeon-dragons
dungeons-and-dragons
rpgs
In Search of the Unknown
Mike Carr - 1979
Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.
Cara's Land
Elvi Rhodes - 1991
Beckwith was isolated, sometimes beautiful, sometimes inhospitable, and had been owned by the Hendry family since 1700.When Cara fell in love with Edward Hendry, it was not what her family had intended for her.Edward was fifteen years older than Cara, a pacifist, and a widower with two children, one of whom bitterly resented her new stepmother.But Cara was determined to make the marriage work, in spite of the hard life on the farm, in spite of Edward's reserved personality and the shadow of Nancy, his former wife.Her greatest friend on the farm was Edward's mother.Edith Hendry, a loyal and wise daleswoman, was to see the young bride through many tragedies, many vicissitudes and the years of trying to run the wild sheep farm on her own.And as Cara's life began to change, so Cara changed too, finding a complete and utter happiness where she had never expected to.
The World of Critical Role
Liz Marsham - 2020
These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time.Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from the cast, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
The Grand History of the Realms
Brian R. James - 2007
Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)
L. Richard Baker III - 1995
Illustrations.
Cityscape (Dungeons & Dragons Supplement, v 3.5)
Ari Marmell - 2006
The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
Matthew's Prize
Marcus Palliser - 1999
He dreams of the sea. But his dream of an honest trade is wrecked on the Essex shoals. Swept away to the Spanish Main, Matthew is plunged into a bloody life of pillage and prize money. Struggling to adhere to his own code of honour yet seduced by life at sea, Matthew carries in his heart the hope of reclaiming his rightful legacy. Furthermore, he longs to be worthy of the hand of woman he loves – the woman he left behind in Whitby. Fierce sea battles, lawless privateers, naval skirmishes and ruthless slave traders combine in a story of adventure and high drama during one of the most colourful periods in maritime history. Matthew’s Prize is the first book in the Matthew Loftus series. Marcus Palliser left his job as Director of Communications at a big computer corporation to live on a small yacht and sail the Mediterranean. He crossed the Atlantic single-handed before returning to Britain to write a series of elegant and well-received historical seafaring novels. The three books in the series, Matthew's Prize, A Devil of a Fix and To the Bitter End, explore life in the Caribbean at a time when it was filled with pirates and warring imperial powers, and have a fresh and invigorating perspective backed up by painstaking historical research. Endeavour Press is the UK's leading independent digital publisher. For more information on our titles please sign up to our newsletter at www.endeavourpress.com. Each week you will receive updates on free and discounted ebooks. Follow us on Twitter: @EndeavourPress and on Facebook via http://on.fb.me/1HweQV7. We are always interested in hearing from our readers. Endeavour Press believes that the future is now.
Bound By Iron
Edward Bolme - 2007
However, his body has just washed ashore in Karrnath, unkempt, dressed in rags--but alive. Now it's up to a hardened soldier out for cold vengeance and a chronicler who's looking for a story to unravel a dead man's past. Original.
Critical Role: Vox Machina—Kith & Kin
Marieke Nijkamp - 2021
A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning ranger and the conning rogue have made their own way in the world of Exandria. The twins have traveled far and experienced great hardship. But with the help of Vex's quick wit and Vax's quicker dagger, they've always kept ahead of trouble. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. Trapped by a hasty deal, Vex and Vax (along with Vex's faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate. As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina – Kith & Kin follows a brand-new adventure that delves into the twin's unexplored history, and returns to some of the iconic moments that forged Vox Machina's most unbreakable bond.
If I Live to Tell
Akeela Hayder Green - 2013
Many of them don’t survive their ordeals and those who do are often either too afraid or too ashamed to speak. If I Live to Tell is unique in that respect. It’s a real, first-person look at the world from the perspective of a woman who has endured tragedy, heartbreak, abuse and betrayal at almost every point in her life.Set on three continents, If I Live to Tell is a rare glimpse into the world and heart of the largely invisible victimized woman. Following one woman’s struggle to discover purpose and identity, If I Live to Tell shows how tragedy can become triumph and how pain can turn to purpose. This is a true story like you’ve never heard before.
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
Ravenloft Campaign Setting:
Bruce Nesmith - 1994
Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.
Explorer's Guide to Wildemount
Matthew Mercer - 2020
The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.