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The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
Robin's Laws of Good Game Mastering
Robin D. Laws - 2002
Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.
The Devil's Pay
Dave Gross - 2013
Sam and the Devil Dogs may be relaxing in Tarna, but it’s not by choice—they’d rather be employed than resting up. When a dangerous job offer comes from “the old man,” Sam takes the Devil Dogs and their newest recruit, Dawson, on a perilous hunt to capture an unidentified warjack before their rival Steelheads or the horrific Cryx make a claim on the never-before-seen technology.Whether their mission will be worth the risk remains to be seen, but one thing is clear: Sam and the Devil Dogs will do whatever it takes to bring home The Devil’s Pay.
Running with the Demon
Terry Brooks - 1997
Now, in Running with the Demon, Brooks does nothing less than revitalize fantasy fiction again, inventing the complex and powerful new mythos of the Word and the Void, good versus evil still, but played out in the theater-in-the-round of the "real world" of our present. On the hottest Fourth of July weekend in decades, two men have come to Hopewell, Illinois, site of a lengthy, bitter steel strike. One is a demon, dark servant of the Void, who will use the anger and frustration of the community to attain a terrible secret goal. The other is John Ross, a Knight of the Word, a man who, while he sleeps, lives in the hell the world will become if he fails to change its course on waking. Ross has been given the ability to see the future. But does he have the power to change it?At stake is the soul of a fourteen-year-old girl mysteriously linked to both men. And the lives of the people of Hopewell. And the future of the country. This Fourth of July, while friends and families picnic in Sinnissippi Park and fireworks explode in celebration of freedom and independence, the fate of Humanity will be decided . . .A novel that weaves together family drama, fading innocence, cataclysm, and enlightenment, Running with the Demon will forever change the way you think about the fantasy novel. As believable as it is imaginative, as wondrous as it is frightening, it is a rich, exquisitely-written tale to be savored long after the last page is turned.
Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)
L. Richard Baker III - 1995
Illustrations.
Exalted
Christopher Moeller - 2001
The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.
Small Town Odds
Jason Headley - 2004
Enormously likable and a habitual screw-up, Eric Mercer has settled into a sometimes raucous, underachieving life in his one-stoplight hometown—a life cobbled together from his part-time activities as bartender at the American Legion, assistant mortician, and father to his beloved 5-year-old daughter, Tess. Tess seems to be the main reason smart, talented, twenty-four-year-old Eric is staying in town, though her mom, a centerfold-quality beauty, would have it otherwise. When Jill, the lost love of his life, returns to Pinely in the same week that the town goes nuts in preparation for the high school football team's Big Game, life unexpectedly shifts into high gear, and Eric must blunder his way toward enlightenment—fast. Authentic and refreshingly unpredictable, Small Town Odds is written with an acute sense of place and character reminiscent of Richard Russo.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
The Fall of the Governor: Parts I and II
Robert Kirkman - 2014
From co-authors Kirkman, creator of the Eisner Award-winning comic as well as executive producer of AMC's blockbuster TV series, and Jay Bonansinga, Stoker Award-finalist and internationally acclaimed author, comes the gripping third novel in this richly woven, page-turning literary saga, which began with The Walking Dead: Rise of the Governor.In Rise of the Governor, uber-villain Philip Blake journeyed from his humble beginnings directly into the dark heart of the zombie apocalypse, and became the self-proclaimed leader of a small town called Woodbury. In The Road to Woodbury, an innocent traveler named Lilly Caul wound up in the terrifying thrall of Phillip Blake's twisted, violent dictatorship within Woodbury's ever tightening barricades.And now, in The Fall of the Governor, the Governor's descent into madness finally erupts in a tour de force of action and horror. Beloved characters from the comic book, including Rick, Michonne, and Glenn, finally make their entrance onto this nightmarish stage, and fans of The Walking Dead will see these characters in a whole new light. Simmering grudges boil over into unthinkable confrontations, battle lines are drawn, and unexpected twists seal the fates of the innocent and guilty alike.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Unsavory
Jana Deleon - 2014
Bodies Never Found. Police Remain Silent. The headlines ran across the top of every newspaper and television report in Sacramento, California, making the entire city uneasy, especially since “police remain silent” is usually code for “don’t have a clue.” Kitally never considered herself a victim, but when she becomes the kidnapper’s next acquisition, she’s thrown into a nightmare so horrific she wonders if this is the end. Private investigator Lizzy Gardner and her assistants, Hayley and Jessica, set out to find Kitally before she becomes a cannibal’s next meal. Can Lizzy find Kitally before she’s dead meat?
Dogs in the Vineyard
D. Vincent Baker - 2004
Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.
Geist the Sin-Eaters
Alan AlexanderMatthew McFarland - 2009
With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.
Girl Meets World: Follow Your Heart (Disney Junior Novel (ebook))
Walt Disney Company - 2015
When Riley is forced to give up her cell phone and talk face-to-face with her crush Lucas, will she connect or will she shut down? Then, when another girl tries to get Lucas's attention, can Maya help her best friend win back her guy?
Battletech Technical Readout: 3060
Herbert A. Beas IIBryan Nystul - 1997
But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.