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Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Divergent: The Ultimate Interactive Quiz Book (Divergent Series Quiz Books 1)
Sarah Davids - 2014
You're a genius in my book".
Kathryn Cooper (KatherineCooperWrites.com)
"This is my first Kindle formatted quiz book and I have to say I'm quite impressed with the author's ingenuity."
Gerry Marrs
"Very well done book- great gift for the Divergent fan"
PookieGalore
"It literally turned a book into an interactive quiz that readers/fans can indulge in! It's a great addition for those who are fans of the Divergent series!"
Cassaundra Aunna
"Well this series of book game quizzes will certainly round out your fan collection!"
Samara Sant Divergent is the first book in the Divergent Series (Divergent, Insurgent, Allegiant) by Veronica Roth. This truly unique interactive quiz book game is the perfect addition to your reading enjoyment of this dystopian classic. You may think you know all about the factions (Abnegation, Dauntless, Erudite, Amity & Candor) including symbols, values & mottos? You may think you know the characteristics & what happens with of all of the characters? BUT, how much do you really know? For example, Which of the transfers has a soft spot for Tris? 1) Al 2) Caleb 3) Drew 4) Edward How does Tobias stop the program? 1) He removes the hard drive 2) He shoots out the processor 3) He throws water over it 4) He shuts down the power supply Where did the remaining Abnegation citizens go for safety during the war? 1) The Erudite compound 2) The Amity compound 3) The Dauntless compound 4) The Candor compound I know you'll like the quiz so much that I'm even offering another one absolutely free which you can access just by looking in the 'Look Inside' feature of Amazon. This amazing quiz book is really a must if you are a true fan of this spectacular post-apocalyptic novel - Divergent.
Myth-Ion Improbable and Something M.Y.T.H.-Inc.: Double Myth Adventure Edition
Robert Lynn Asprin - 2015
This time they’re treasure hunting in a dimension that combines the Wild West with the vampire-curse hills of Transylvania—where gold is common as dirt and danger lurks behind every sagebrush.Something M.Y.T.H. Inc.…Revolution is in the air. The king’s court sorcerer is being eyed with suspicion. Not for dabbling in black arts… not for consorting with a demon… not for having a dragon as a pet… not even for being mobbed up. But for the greatest crime of all: raising taxes.Who is this terrible Tyrant? None other than Skeeve the Great.Oh, how the mighty have fallen…
Beezley and the Witch: Books 1-3
Willow Mason - 2019
After the coven excommunicates me, I need to find a new job. So when I see a sign asking for an assistant - only witches need apply - I feel my fortunes might be trending up. Sure, there's a murder to solve, a killer on my tail, and my new boss is a French Bulldog, but at least it's not working checkout in a supermarket. Beezley and I soon form a private investigation service to help with the weird and wonderful cases Fernwood Gully has to offer. Join us as we chase leads into danger and back out again, with the help of some black magic and an occasional chewy dog treat.
This boxed set contains the following titles:
Selective Spells Vexatious Voodoo Muddled Mutt
Aberrant
Glenn Fabry - 1999
We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.
Keeper part 2
Tiffany Evans - 2013
Her ability to control minds in their hands could mean the destruction of the Kember and Drea race. Laced with speed, strength, and a physical ability, each Kember holds the key to not only defeat the Rygons, but to protect one Drea until death. But what happens when one who’s born to protect, hunts instead? During a heated battle with a rogue Kember, Taylee’s forced to run and let her own Kember—the man who raised her—face him alone. With the announcement of her protector’s death, Taylee’s anger and obsession regarding the mysterious murderer take over. She’s hell-bent on bringing her guardian justice, even if it means walking into the enemy’s trap.
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Navigator: The Complete Series
S.D. Tanner - 2016
With hydraulics, armor and advanced vision, Navigators are soldiers of the future, and in the game of survival of the fittest, they become the only hope man has to fight for their right to dominate. Enemy Lines After nearly being executed in a war zone, Staff Sergeant Leon Shield finds himself urgently recalled from deployment, and lands back home to a defeated country. In a matter of days, and without a single shot being fired, a new species has taken over the world. Determined to survive Armageddon, the only chance to fight back is to find a man called Ark, and use an untested technology to become Navigators. Blind Sighted Leon and Ark elect to train their new Navigator squad outside the wire, while Bill works with the weapons engineers to solve the bigger problems. The medical team are taking the critters apart, desperately looking for anything that will give them an edge. Killer Edge Our team match the enemy by creating a little critter magic of their own. New forces join them, and survivors add their weight to the fight, further changing what becomes possible. First contact is made, and believing they are running headlong into failure, Ark learns to take the lesser loss. Broken Arrow The aliens take a step too far and Ark decides it's time to go all in. Sending all of their Navigator battle teams to the nests, they uncover unexpected allies in a final showdown that will determine which side will rule earth.
Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory
Ed Greenwood - 1993
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
The Book of Shadows
Phil Brucato - 1994
We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!
The Werewolf Player's Guide
Justin AchilliEthan Skemp - 1998
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.