The Withering


Joshua Jacobs - 2015
    Unlike the millions before her, she survives. Afraid she is a carrier of the disease, Alice abandons her family and disappears into what remains of the world. Bodies litter the streets. Cities lie in waste. The government ceases to exist. What the Withering doesn't destroy, the Clan kills, cleansing the world of those they hold responsible. Those like Alice.Then one night Alice meets Brandon. He brings word of a rural town untouched by the sickness. He promises a future. He reminds her of what it means to feel... of what it means to love.Yet the Clan is watching. They're always watching.

The Unbelievable Mr. Brownstone Omnibus Three


Michael Anderle - 2019
    Brownstone books 13-18 (including Vax Humana, One Epic Ring, Spontaneous Justice, Shadow of the Ring, The Horsemen Gather, War of the Four Worlds)Vax Humana: James was raised by some good men. What would have happened if twisted cultists like the Brotherhood had found him instead of Fathers McCartney and Thomas? It's time to find out more about the Unbelievable Mr. Brownstone.James isn't from Earth or Oriceran. Where he is from has been a question for years.Will we find out now, or will those who seek to kill what James can become win in the end? One Epic Ring: “But you haven’t taken brain damage. I don’t want to have to take the time to get to know you again. The first time was exhausting enough...” Brownstone accepts a simple job and pisses off the most dangerous criminal in LA.Shay is approached by a powerful billionaire, one who knows her past.Now, Brownstone is ready to provide a beat down, but Shay is asking him for help. Does he stay in LA or fly (something he doesn't like to do) to Cambodia? Spontaneous Justice There is nothing to fear but the Vax Forerunner himself. Or is that something only aliens fear? Brownstone is at to a fever pitch to understand Shay and create something epic, so he makes a decision to ask someone hundreds of years old.The fight of his life and for his life is about to occur. Will he have a future when all is said and done? Shadow of the Ring James achieved something epic with his proposal. Now it is Shay’s turn. In planning the wedding, the tomb raider soon finds she sympathizes with what James had to go through. How does someone top something so special?The world’s mightiest class-six bounty hunter believes he’s conquered his amulet. The symbiont’s dark whispers no longer push him out of control, but a new enemy has decided LA should be his stomping grounds and threatens to break through James’ hard-earned discipline. The Horsemen Gather Barbecue is life.  Everything else is just details.With his life settling into a comfortable routine and the criminals of Los Angeles finally accepting his power, James ponders a future of family and food rather than kicking bounties through walls.  Can a bounty hunter be happy as a pitmaster? James’ idle thoughts of retirement are put on hold when a rogue group of government agents decides to go after the man they feel is the greatest threat to the country.  War of the Four Worlds The government and the underworld have finally learned their lesson about not taking on James Brownstone, but some enemies will never learn.  Some enemies can only be destroyed. James and Shay’s wedding is fast approaching, as is the bounty hunter’s semi-retirement. He’s ready to replace butt-kicking with barbecue, convinced he can have a life filled with something other than constant violence.

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.

The Ambassador Chronicles


Graham McNeill - 2003
    A darkness creeps over the Old World. Everything is tainted with despair and decay. Fear and superstition rule the lives of the faceless masses, and in the shadows, the foul gods of Chaos gibber and shriek, dreaming of the day when all living things bow to them. With his military career coming to an end, General Kasper von Velten thinks he's been put out to pasture when his new assignment as an ambassador to the distant frozen land of Kislev comes through. However, with the unspeakable hordes of Chaos at the walls and a brutal killer at loose in the city, it looks like this may not be the quiet retirement that he expected. Kaspar must use all his skills as a warrior and a statesman to survive.

Neferata: Blood of Nagash


Joshua Reynolds - 2012
    Lahmia has fallen, her vampire children have scattered and she is reduced to draining blood from the beasts of the mountains. After a chance encounter with a party of dwarfs, she sets her sights on a capital for her new empire – the stronghold of Silver Pinnacle. She calls her allies to battle – but can she truly trust Ushoran, Lord of Masks, and his bestial Strigoi vampires?

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Symbaroum


Mattias Johnsson - 2015
    Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

The Birthmarked Trilogy


Caragh M. O'Brien - 2014
    . . Perfect for fans new to the series, the three books of Caragh O'Brien's Birthmarked Trilogy are available together in this bundle. Birthmarked : Gaia has always believed it is her duty, with her mother, to hand over a small quota of babies to the Enclave. But when Gaia's mother and father are arrested by the very people they so dutifully serve, Gaia is forced to question everything she has been taught to believe. Prized: Striking out into the wasteland with nothing but her baby sister and a rumor to guide her, Gaia survives only to be captured by the people of Sylum, a dystopian society where women rule the men who drastically outnumber them, and a kiss is a crime. In order to see her sister again, Gaia must submit to their strict social code, but how can she deny her sense of justice, her curiosity, and everything in her heart that makes her whole?Promised: After defying the ruthless Enclave, surviving the wasteland, and upending the rigid matriarchy of Sylum, Gaia now faces her biggest challenge ever. She must lead the people of Sylum back to the Enclave and persuade the Protectorat to grant them refuge from the wasteland. Is Gaia ready, as a leader, to sacrifice what—or whom—she loves most?Includes bonus chapters from Caragh O'Brien's Vault of Dreamers!

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Three Feet of Sky


Stephen Ayres - 2012
    with a peculiar talent.After years of destitution, Adam Eden's life is finally on the up. But, whilst out celebrating his recent good fortune, Adam unwittingly chooses death over embarrassment.Awaking in a future of leisure, luxury, and immortality, Adam suffers serious shrinkage and is branded an 'undesirable'. Shunned by family and neighbours for his first-life sins, can he find respect and redemption in this tightly controlled world? Facing a grim eternity, Adam wants out.A randomly chosen day trip changes everything.Though cruel and heartless, they always let you choose your weapon.

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

Sword of Justice


Chris Wraight - 2010
    Beset by greenskins, and hampered on all sides by the ambitions of rival magnates, he is soon fighting to keep the fractious province together. But the rot runs deep. Powerful forces in Altdorf seem determined to see him fail, and suspicion falls on even his most trusted allies. When all is at its bleakest, the mark of Chaos and the full horror of his task is finally revealed. Alone, doubted by those closest to him, this will be Schwarzhelm's greatest ever challenge, one on which the destiny of the Empire itself depends.