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The Witcher: Role-Playing Game Artbook by CD Projekt Red
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The Jodi Picoult Collection #4: Change of Heart, Handle with Care, and House Rules
Jodi Picoult - 2012
Now her life is a waiting game. Waiting for time to heal her wounds, waiting for justice. In short, waiting for a miracle to happen. For Shay Bourne, life holds no more surprises. The world has given him nothing, and he has nothing to offer the world. In a heartbeat, though, something happens that changes everything for him. Now, he has one last chance for salvation, and it lies with June's eleven-year-old daughter, Claire. But between Shay and Claire stretches an ocean of bitter regrets, past crimes, and the rage of a mother who has lost her child. Handle with CareEmotionally riveting and profoundly moving, Handle with Care brings us into the heart of a family bound by an incredible burden, a desperate will to keep their ties from breaking, and, ultimately, a powerful capacity for love. Written with the grace and wisdom she's become famous for, beloved #1 New York Times bestselling author Jodi Picoult offers us an unforgettable novel about the fragility of life and the lengths we will go to protect it. House RulesJacob Hunt is a teen with Asperger’s syndrome. He’s hopeless at reading social cues or expressing himself well to others, though he is brilliant in many ways. But he has a special focus on one subject—forensic analysis. A police scanner in his room clues him in to crime scenes, and he’s always showing up and telling the cops what to do. And he’s usually right. So Jacob’s small hometown is rocked by a terrible murder, law enforcement comes to him. Jacob’s behaviors are hallmark Asperger’s, but they look a lot like guilt to the local police. Suddenly the Hunt family, who only want to fit in, are directly in the spotlight.
Gothic Art Now
Jasmine Becket-Griffith - 2008
Gothic Art Now brings together for the first time the finest, the freshest, the darkest and the most exciting talents from around the world. The work covers the most compelling gothic art across various media, from paintings and illustrations to photography, sculpture, and digital art.Featured gothic art includes the breathtaking sculptures of H.R. Giger, the ethereal watercolors of Natalia Pierandrei, the grim fairytale paintings of David Stoupakis, the hypnotic oil paintings of David Bowers, the haunting photography of Shannon Hourigan, the sinister dolls of Scott Radke, the delicately dismal portraits of Dorian Cleavanger, and numerous other terrifying and thought-provoking artistic creations in literature, digital media, film, and advertising. Inside information from the artists on how they created their work along with a full artist directory are also featured.Contents:Foreword by acclaimed gothic art author and illustrator BromIntroductionFemmes FatalesMen in BlackGothic EleganceIndustrial Goth Lurking HorrorDark FantasyCreepy CreationsGrim Comics
A Dictionary of Color Combinations
Sanzo Wada - 2011
Wada was ahead of his time in developing traditional and Western influenced colour combinations, helping to lay the foundations for contemporary colour research. Based on his original 6-volume work from the 1930s, this book offers 348 color combinations, as attractive and sensuous as the books own design.
Reaver #1
Justin Jordan - 2019
Deep within this savage and untamed land, a darkness builds at that must be stopped at all costs. To do so, the Imperials assemble six of its most despicable prisoners—a turncoat, a skin eater, a sorcerer and his bodyguard, a serial killer, and the Devil’s Son—the only ones who can stop the end of the new world. They are Hell’s Half-Dozen. Join JUSTIN JORDAN (LUTHER STRODE) and REBEKAH ISAACS (Buffy the Vampire Slayer) for REAVER—a dark, grim fantasy for a post-Game of Thrones world.
Anatomy for the Artist
Sarah Simblet - 2001
This superb drawing guide helps you unravel its complexity and capture its aesthetic on paper. Packed with instructive illustrations and specially-commissioned photographs of male and female models, Anatomy for the Artist unveils the extraordinary construction of the human body and celebrates its continuing prominence in Western Art today. Through her detailed sketches, acclaimed artist Sarah Simblet shows you how to look inside the human frame to map its muscle groups, skeletal strength, balance, poise, and grace.Selected drawings superimposed over photographs reveal fascinating relationships between external appearance and internal structure. Six drawing classes guide you through human anatomy afresh, offering techniques for observing and drawing the skeleton, including the head, ribcage, pelvis, hands, and feet. By investigating a series of masterworks juxtaposed against photographs of real-life models, Dr. Simblet also traces the visions of different artists across time, from Holbein's Christ Entombed to Edward Hopper's Hotel Room.For any artist, learning about the human body is always a palpable delight. This imaginative reference guide will enhance your anatomical drawing and painting techniques at every level.
The Art of Halo
Eric Trautmann - 2004
This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
Resident Evil: Archives: Umbrella's Virus Uncovered
Brady Games - 2005
In-depth explanation of the relationships between characters. Coverage of locations and more from both movies and all games. Genre: Action/AdventureThis product is available for sale in North America only."
How to Do Things with Videogames
Ian Bogost - 2011
Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.
The World of Chas Addams
Charles Addams - 1991
A retrospective collection of the humorous, macabre artwork of Charles Addams features black-and-white drawings and full-color covers from The New Yorker, in a selection that spans more than fifty years in Addams' career.
Shiro Amano: The Artwork of Kingdom Hearts
Shiro Amano - 2008
Shiro Amano: The Artwork of Kingdom Hearts contains over 100 color images from the manga adaptation of the popular video game franchise.
World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
Christie Golden - 2020
Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth
Fun with a Pencil
Andrew Loomis - 1939
His first book, Fun With a Pencil, published in 1939 is a wonderfully crafted and engaging introduction to drawing, cartooning, and capturing the essence of a subject all while having fun. With delightful step-by-step instruction from Professor Blook, Loomis's charming alter ego on the page.
The Art of Monsters, Inc.
John Lasseter - 2001
opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job.The newest film from Pizar Animation Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a groundbreaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry, and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.
The Art of Kung Fu Panda
Tracey Miller-Zarneke - 2008
Unexpectedly chosen to fulfill an ancient prophecy, Po's dreams become reality when he joins the world of Kung Fu and studies alongside his idols-the legendary fighters Tigress, Crane, Mantis, Viper and Monkey-under the leadership of their guru, Master Shifu. But before they know it, the vengeful and treacherous snow leopard Tai Lung is headed their way, and it's up to Po to defend everyone from the oncoming threat.Every page of The Art of Kung Fu Panda brings you behind-the-scenes and into the studios of DreamWorks Animation, where artistry and storytelling reign. Featuring more than 300 pieces of visual development artwork, behind-the-scenes stories and insights from the filmmakers, with special attention on character design and awesome CG effects, The Art of Kung Fu Panda is a timeless book sure to inspire and delight.