Panel One: Comic Book Scripts by Top Writers


Pat Gertler - 2002
    Contains annotations, plots, interviews, and scripts by many of comics' hottest writers, including Kurt Busiek, Neil Gaiman, Greg Rucka, Kevin Smith, Jeff Smith, Marv Wolfman, and more.

An Introduction to the History of Western Europe


James Harvey Robinson
    This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Images of the Past


T. Douglas Price - 1993
    The new edition maintains the authors' innovative solutions to two central problems of the course: first, the text continues to focus on about 80 sites, giving students less encyclopedic detail but essential coverage of the discoveries that have produced the major insights into prehistory; second, it continues to be organized into essays on sites and concepts, allowing professors complete flexibility in organizing their courses.

The Most Beautiful Libraries in the World


Jacques Bosser - 2003
    Often architectural treasures in themselves, they were constructed in styles that befitted the riches they stored, from Neoclassical temples to Baroque palaces to Jeffersonian athaeneums. Both public in purpose and intensely private in feel, they have served the noble role of preserving and disseminating that key cultural artifact of mankind - the book - and in doing so, their role has been central to the nourishment and development of the world's great civilizations. To this day the great libraries of the world remain extraordinary environments for scholarship and enlightenment." "Here, for the first time, architectural photographer Guillaume de Laubier takes the reader on a privileged tour of twenty-three of the world's most historic libraries, representing twelve countries and ranging from the great national monuments to scholarly, religious, and private libraries: the baroque splendor of the Institut de France in Paris; the Renaissance treasure-trove of the Riccardiana Library in Florence; the majestic Royal Monastery in El Escorial, Spain; the hallowed halls of Oxford's Bodleian Library; and the New York Public Library, a Beaux-Arts masterpiece. Also included are the smaller abbey and monastic libraries - often overlooked on tourist itineraries - each containing its own equally important collections of religious and philosophical writings, manuscripts, and church history. Through color photography one can marvel at the grandeur of the great public libraries while relishing the rare glimpses inside scholars-only private archives." The accompanying text by journalist and translator Jacques Bosser traces the history of libraries from the Renaissance to the present day, vividly describing how they came to serve the famous men of letters of centuries past and the general public of the ni

Beyond the Game: The Collected Sportswriting of Gary Smith


Gary Smith - 2000
    In Beyond the Game, Gary Smith has brought together his greatest stories, from the inspiring account of basketball coach Jim Valvano's courageous battle against cancer, to an unforgettable tale of a remote valley in Bolivia that plays host to an unusual annual ritual in which the men of rival villages engage in a riotous all-day fistfight. Beyond the Game is not only a collection of great sportswriting; it is a collection of great writing, period. Each of Smith's stories -- of dreams and fears, failure and triumph, self-destruction and salvation -- will profoundly touch you and remain with you long after you have closed the pages of the book.

The Complete Guide to Middle-Earth


Robert Foster - 1974
    Now in a gorgeous new hardcover format with a four-color map of Middle-earth, this is the completely revised guide to every creature, place, and event from the great fantasy epic.

Icons of Men's Style


Josh Sims - 2011
    Icons of Men's Style examines, garment by garment, the most important and famous of these productstheir provenance and history, the stories of their design, the brand/company that started it all, and how the item shaped the way men dress today.

Final Fantasy XII - Signature Series Guide


David Cassady - 2006
    Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.

The Samurai Sword: A Handbook a Handbook


John M. Yumoto - 1979
    A feat of craftsmanship by hereditary artisans, the samurai sword is often judged superior to the famed blades of Western Damascus and Toledo. This complete handbook reveals the lore of the samurai sword, fascinating both for owners and for the intrigued. Detailing the origins and development of the samurai sword, its historical background, styles, famous schools, and differences in construction, outlining methods of identifying and researching the sword, as well as caring for it properly.

Drawing Cutting Edge Comics


Christopher Hart - 2001
    The heroes are grittier. The women are sexier. The pages are designed for maximum impact.Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling.Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics.Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book.

Making Records: The Scenes Behind the Music


Phil Ramone - 2007
    Streisand. Dylan. Pavarotti. McCartney. Sting. Madonna. What do these musicians have in common besides their super-stardom? They have all worked with legendary music producer Phil Ramone. For almost five decades, Phil Ramone has been a force in the music industry. He has produced records and collaborated with almost every major talent in the business. There is a craft to making records, and Phil has spent his life mastering it. For the first time ever, he shares the secrets of his trade.Making Records is a fascinating look "behind the glass" of a recording studio. From Phil's exhilarating early days recording jazz and commercial jingles at A&R, to his first studio, and eventual legendary producer status, Phil allows you to sit in on the sessions that created some of the most memorable music of the 20th century -- including Frank Sinatra's Duets album, Bob Dylan's Blood on the Tracks, Ray Charles's Genius Loves Company and Paul Simon's Still Crazy After All These Years. In addition to being a ringside seat for contemporary popular music history, Making Records is an unprecedented tutorial on the magic behind what music producers and engineers do. In these pages, Phil offers a rare peek inside the way music is made . . . illuminating the creative thought processes behind some of the most influential sessions in music history. This is a book about the art that is making records -- the way it began, the way it is now, and everything in between.

The Complete Book of Heraldry: An International History of Heraldry and Its Contemporary Uses


Stephen Slater - 2002
    It also covers both the larger aspects of heraldry and everyday heraldic uses such as guilds and cities, hospitals and schools, and contains a comprehensive glossary. The international uses of heraldry and the way in which different countries in different ages have interpreted it are also included. Most of Europe and the Americas are covered as well as looking at Scandinavia, Africa and Japan. Intended for both novices and experts, the book has a wide range of content, with specially commissioned artwork from heraldic artists and many previously unpublished illustrations.

Van Gogh's Van Goghs


Richard Kendall - 1998
    The collection is based on works acquired directly from the artist by his brother. Among the treasures reproduced here are Potato Eaters, The Bedroom Self Portrait as an Artist, Wheatfield with Crows, and Harvest.

The Best Bar Trivia Book Ever: All You Need for Pub Quiz Domination


Michael O'Neill - 2014
    president's daughter?Brimming with answers to popular questions like these, The Best Bar Trivia Book Ever arms you with the knowledge your team needs to annihilate your bar trivia competition. This must-have guide features hundreds of facts, covering everything from sports and pop culture to history and science, so that you're always ready to deliver the ultimate trivia smackdown. You'll also get all the ins and outs of your favorite event with information on important bar trivia rules, assembling a team, and claiming victories week after week.Whether you're new to the scene or want to dominate at your local bar, this book will help your team outsmart the competition every single week!

Street Art: The Graffiti Revolution


Cedar Lewisohn - 2006
    Developing out of the graffiti-writing tradition of the 1980s through the work of artists such as Banksy and Futura 2000, it has long since reached the mainstream. Street Art is the first measured, critical account of the development of this global phenomenon.  Tracing street art’s origins in cave painting through the Paris walls photographed by Brassai in the ’20s through the witty, sophisticated imagery found on city streets today, the book also features new and exclusive interviews with key figures associated with street art of the last 35 years, including Lady Pink, Barry McGee, Shepard Fairy, Futura 2000, Malcolm McLaren, Miss Van, and Os Gemeos. Street Art reveals the extent to which the walls and streets of cities around the world have become the birthplace of some of the most dynamic and inspirational art being made today.