Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

Palace of the Silver Princess


Tom Moldvay - 1981
    

Weapon Master: volume 1


Du You - 2019
    Heavenly Sword and Dragon Slaying Sabre, competing with each other. Peacock Plume and Tyrant Spear, each with their own style. The youngest Sword Crafting Master on Earth had been reborn from another world. With Nine Suns Divine Stove and a scroll of Divine Equipment, he was like a fish in water, standing at the pinnacle of the martial way. The strongs were like the forest, he was the master of ups and downs!

The First Phone Call From Heaven: by Mitch Albom -- Review


Expert Book Reviews - 2013
    The First Phone Call from Heaven is a compelling, emotional read with a mystery that will keep readers intrigued and eager to see the story to its finish. Albom wraps the story up in a surprising way, giving readers a satisfactory yet thought-provoking conclusion. The novel is more sentimental than it is intellectually stimulating, but it does lead readers to question what makes a miracle, and question the importance of faith. Although it deals primarily with Christianity, people of all faiths will find that the story resonates with them. The First Phone Call from Heaven features relatable characters, each coping with the loss of a loved one. As you will learn in this review, Albom's writing style is simple and to the point, making it an easy read that will appeal to anyone looking for an inspirational novel. This review also gives you commentary from literary experts to help you understand where this novel succeeds, as well as where it falls short.

Work Wife Balance


Jo Edwards - 2012
    It's also a joy to read about a strong woman with a big job and fiery opinions, a nice antidote to the sugary sweet sort of chick lit.' DAILY MAILKate King is furiously flailing to keep afloat. As her team bicker, finger-point and cheat their way through rumours of sackings and site closures, her ill-tempered husband is becoming increasingly embittered and secretive. Kate knows she must address his petulant question: "Surely there's more to life than this?" but all her energies are required to dodge the corporate bullets constantly fired in her direction.Under pressure from an attractive, younger colleague, Kate is also concerned by her sudden invisibility to the opposite sex and the alarming appearance of back fat. Disturbingly, beige knitwear has started to call to her from the shelves of M&S.Growing more and more suspicious of her husband's activities, pressure builds on Kate both at work and at home until her turbulent year reaches its climactic end. Can she continue to balance precariously between work and marriage, or is one end of the scales going to hit the ground with a resounding thud?

Take a Cowboy Home for Christmas


Liz Isaacson - 2019
    Get five feel-good, satisfying, and uplifting cowboy romances in this Christian holiday collection. You'll get lost in ranch life, with sexy and sweet cowboys, swoon-worthy, faith-filled romance, and the perfect love story to curl up with as you sip a cup of hot cocoa in front of the fireplace! Her Cowboy Billionaire Best Friend: A cowboy returning to his hometown—and the best friend he left a dozen years before. This Christmas, can they build a family and find their happily-ever-after? #1 bestseller in Clean & Wholesome Romance, #1 bestseller in Christian Romance, #1 bestseller in Christian Westerns Cheering the Cowboy: A cowboy with anger management issues, the woman whose ranch he "stole," and their chance to get everything they want for Christmas...including each other. Her Last Cowboy Christmas: She's tired of having her heart broken by cowboys. He waited too long to ask her out. Can Lance fix things quickly, or will Amber leave Last Chance Ranch before he can tell her how he feels? The Sleigh on Seventeenth Street: A cowboy with skills as an electrician tries a relationship with a down-on-her luck plumber. Can Dylan and Camila make water and electricity play nicely together this Christmas season? Falling for His Next-Door Neighbor: Two next-door neighbors vying for the same job this Christmas...who will win? And who will lose their heart?

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Timelines


Bob Blink - 2010
    Several things bother him however. Despite his technical skills he has made no progress in his attempts to understand how to control his destinations, or in understanding the basic operation of the time complex. Is there something special about the dates and locations pre-programmed into the machine? Is travel to times and places other than he has found even possible? There are clues that the answer to this question is yes, but he has yet to find a way to test what he suspects. He also has no more idea now than when he first chanced upon the time complex as to who or what built it, and why. Despite the hundreds of hours spent in the complex itself or traveling to other time periods, he has never encountered another traveler. The odd symbols on the equipment and what appear to be handwritten records lead him to suspect that the time complex was not created by future humans. If this is so, is there a sinister purpose behind the device, and why were the ‘Builders’ completely absent for so long? Perhaps they have finished their investigations, and have left. If so, why leave it powered and operational?He is also concerned how the complex might be used if he reveals its existence to the wrong people, yet he has come to the conclusion that he needs help if he is to make any headway understanding the secrets locked inside the hidden complex. His decision to disclose the secret to two of his closest friends will set in motion a chain of events he could not have anticipated.After a disastrous trip into the past to ‘show off’ his secret, Jim gains the trust of a fellow traveler from his own future. Together they assemble a select team to unravel the mysteries locked inside the complex. Their investigations lead to a race against time to determine the future of mankind.

Exalted (Exalted, #1)


Alan Alexander - 2006
    The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.

Werewolf: The Wild West: A Storytelling Game of Historical Horror


Richard Kane Ferguson - 1997
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf: The Wild West is a complete rulebook, containing everything you need to play the Garou of the Savage West, whether Pure One or newcomer, human-born or wolf-blood. Fight the undead parasites who maneuver to control fledgling towns, or tear into the corrupt humans who have gone where nobody should. The frontier is a savage battleground, where both glory and death await you. Welcome to the Wild Times.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Bordeaux


Matthew Thayer - 2012
    With stirring imagination and an eye for colorful detail, award-winner Matthew Thayer transports readers back to a European continent that is a sea of green, a sensory overload of natural beauty. Home to woolly mammoth, hairy rhino, wolf pack and forests without end, it is a land unspoiled.There is also danger and adventure at every turn. The book series 30,000 B.C. Chronicles begins with Bordeaux. Strong women, brave men and despicable villains, the characters rise to meet the many challenges of the ancient world. The memories they share of home and the scarred Earth they left behind paint an intriguing picture of mankind’s future.