The Science Fiction Hall of Fame, Volume One, 1929-1964


Robert SilverbergFritz Leiber - 1970
    Selected by a vote of the membership of the Science Fiction Writers of America (SFWA), these 26 reprints represent the best, most important, and most influential stories and authors in the field. The contributors are a Who's Who of classic SF, with every Golden Age giant included: Isaac Asimov, Ray Bradbury, Arthur C. Clarke, John W. Campbell, Robert A. Heinlein, Fritz Leiber, Cordwainer Smith, Theodore Sturgeon, and Roger Zelazny. Other contributors are less well known outside the core SF readership. Three of the contributors are famous for one story--but what stories!--Tom Godwin's pivotal hard-SF tale, "The Cold Equations"; Jerome Bixby's "It's a Good Life" (made only more infamous by the chilling Twilight Zone adaptation); and Daniel Keyes's "Flowers for Algernon" (brought to mainstream fame by the movie adaptation, Charly). The collection has some minor but frustrating flaws. There are no contributor biographies, which is bad enough when the author is a giant; but it's especially sad for contributors who have become unjustly obscure. Each story's original publication date is in small print at the bottom of the first page. And neither this fine print nor the copyright page identifies the magazines in which the stories first appeared. Prefaced by editor Robert Silverberg's introduction, which describes SFWA and details the selection process, The Science Fiction Hall of Fame: Volume One, 1929-1964 is a wonderful book for the budding SF fan. Experienced SF readers should compare the table of contents to their library before making a purchase decision. Fans who contemplate giving this book to non-SF readers should bear in mind that, while several of the collected stories can measure up to classic mainstream literary stories, the less literarily-acceptable stories are weighted toward the front of the collection; adult mainstream-literature fans may not get very far into The Science Fiction Hall of Fame: Volume One, 1929-1964. --Cynthia Ward· Introduction · Robert Silverberg · in · A Martian Odyssey [Tweel] · Stanley G. Weinbaum · nv Wonder Stories Jul ’34 · Twilight [as by Don A. Stuart; Dying Earth] · John W. Campbell, Jr. · ss Astounding Nov ’34 · Helen O’Loy · Lester del Rey · ss Astounding Dec ’38 · The Roads Must Roll · Robert A. Heinlein · nv Astounding Jun ’40 · Microcosmic God · Theodore Sturgeon · nv Astounding Apr ’41 · Nightfall · Isaac Asimov · nv Astounding Sep ’41 · The Weapon Shop [Isher] · A. E. van Vogt · nv Astounding Dec ’42 · Mimsy Were the Borogoves · Lewis Padgett · nv Astounding Feb ’43 · Huddling Place [City (Websters)] · Clifford D. Simak · ss Astounding Jul ’44 · Arena · Fredric Brown · nv Astounding Jun ’44 · First Contact · Murray Leinster · nv Astounding May ’45 · That Only a Mother · Judith Merril · ss Astounding Jun ’48 · Scanners Live in Vain · Cordwainer Smith · nv Fantasy Book #6 ’50 · Mars Is Heaven! · Ray Bradbury · ss Planet Stories Fll ’48 · The Little Black Bag · C. M. Kornbluth · nv Astounding Jul ’50 · Born of Man and Woman · Richard Matheson · vi F&SF Sum ’50 · Coming Attraction · Fritz Leiber · ss Galaxy Nov ’50 · The Quest for Saint Aquin · Anthony Boucher · ss New Tales of Space and Time, ed. Raymond J. Healy, Holt, 1951; F&SF Jan ’59 · Surface Tension [Lavon] · James Blish · nv Galaxy Aug ’52 · The Nine Billion Names of God · Arthur C. Clarke · ss Star Science Fiction Stories #1, ed. Frederik Pohl, Ballantine, 1953 · It’s a Good Life · Jerome Bixby · ss Star Science Fiction Stories #2, ed. Frederik Pohl, Ballantine, 1953 · The Cold Equations · Tom Godwin · nv Astounding Aug ’54 · Fondly Fahrenheit · Alfred Bester · nv F&SF Aug ’54 · The Country of the Kind · Damon Knight · ss F&SF Feb ’56 · Flowers for Algernon · Daniel Keyes · nv F&SF Apr ’59 · A Rose for Ecclesiastes · Roger Zelazny · nv F&SF Nov ’63

Vellum


Hal Duncan - 2005
    Once they were human; now they are unkin, transformed by the ancient machine-code language of reality itself. They seek The Book of All Hours, the mythical tome within which the blueprint for all reality is transcribed, which has been lost somewhere in the Vellum - the vast realm of eternity upon which our world is a mere scratch.The Vellum, where the unkin are gathering for war.The Vellum, where a fallen angel and a renegade devil are about to settle an age-old feud.The Vellum, where the past, present, and future will collide with ancient worlds and myths.And the Vellum will burn. . . .

Dragon Age: Knight Errant


Nunzio DeFilippis - 2018
    A talented thief, Vaea skips the party to take on an easy job recovering a hidden lock box . . . but when she chooses to change the terms of the deal mid-heist, she is entangled in a dangerous mission that is surely above her pay grade.Collects the comic series Dragon Age: Knight Errant, Issues #1-5

World of Warcraft: Bloodsworn


Doug Wagner - 2013
    We meet these warriors as they come forward - from very different lands, backgrounds, traditions...Will they be able to overcome their deep differences and work together to serve the Horde, especially when challenged by a powerful, unfamiliar race claiming to be the real rulers of Azeroth?

Magician


Raymond E. Feist - 1982
    Feist's classic fantasy epic, Magician, has enchanted readers for over twenty years. The revised edition was prepared to celebrate the tenth anniversary of its publication, and incorporates over 15,000 words of text omitted from previous editions.At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician – and the destinies of two worlds are changed forever.Suddenly the peace of the Kingdom is destroyed as mysterious alien invaders swarm the land. Pug is swept up into the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun.Tomas will inherit a legacy of savage power from an ancient civilization. Pug’s destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic. Reviews'Epic scope… fast moving action…vivid imagination'WASHINGTON POST'tons of intrigue and action'PUBLISHERS WEEKLY

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Dead Space: Martyr


B.K. Evenson - 2010
    With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named "The Black Marker," possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.The Black Marker has chosen him to hear his message: You need to prove yourself worthy of eternal life, or the slate will be wiped clean on Earth.This is the story of the origin of "The Black Marker," the foundation of the Church of Unitology, and a discovery that will change the world.

The World of the Witcher


Marcin Batylda - 2015
    This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

Pump Six and Other Stories


Paolo Bacigalupi - 2008
    Social criticism, political parable, and environmental advocacy lie at the center of Paolo's work. Each of the stories herein is at once a warning, and a celebration of the tragic comedy of the human experience.The eleven stories in Pump Six represent the best Paolo's work, including the Hugo nominee "Yellow Card Man," the nebula and Hugo nominated story "The People of Sand and Slag," and the Sturgeon Award-winning story "The Calorie Man."

Sins of the Fathers


Jane Jensen - 1997
    The Voodoo Murders are spreading fear through his native New Orleans. His interest in them is more than professional--it brings back memories of a terrible nightmare that has haunted his sleep since he was a teen.His inexplicable attration to a beautiful woman surrounded by voodoo lore and mystery leads him much too close to an ancient curse and its deadly threat. To escape its diabolical evil, Gabriel, in a race against time and vile magics, must find the key to his survival...a key hidden in a shocking family history.

Dreamsongs, Volume I


George R.R. Martin - 2003
    Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)

Deus Ex: Icarus Effect


James Swallow - 2011
    BUT YOU CAN SEE IT FROM HERE.   In the near future, with physical augmentation gaining ground and nano-cybernetics only years away, the dawn of limitless human evolution is just beyond the horizon, and a secret corporate cabal of ruthless men intends to make sure that humankind stays under its control. But two people on opposite sides of the world are starting to ask questions that could get them killed. Secret Service agent Anna Kelso has been suspended for investigating the shooting that claimed her partner’s life. Anna suspects that the head of a bio-augmentation firm was the real target, and against orders she’s turned up a few leads concerning a covert paramilitary force and a cadre of underground hackers. But the cover-up runs deep, and now there’s a target on her back. Meanwhile, Ben Saxon, former SAS officer turned mercenary, joins a shadowy special ops outfit. They say they’re a force for good, but Saxon quickly learns that the truth is not so clear-cut. So begins a dangerous quest to uncover a deadly secret that will take him from Moscow to London, D.C. to Geneva, and to the dark truth—if he lives that long.The year is 2027; in a world consumed by chaos and conspiracy, two people are set on a collision course with the most powerful and dangerous organization in history—and the fate of humanity hangs in the balance.

Pandora's Star


Peter F. Hamilton - 2004
    The Intersolar Commonwealth, a sphere of stars some four hundred light-years in diameter, contains more than six hundred worlds, interconnected by a web of transport "tunnels" known as wormholes. At the farthest edge of the Commonwealth, astronomer Dudley Bose observes the impossible: Over one thousand light-years away, a star... vanishes. It does not go supernova. It does not collapse into a black hole. It simply disappears. Since the location is too distant to reach by wormhole, a faster-than-light starship, the Second Chance, is dispatched to learn what has occurred and whether it represents a threat. In command is Wilson Kime, a five-time rejuvenated ex-NASA pilot whose glory days are centuries behind him.Opposed to the mission are the Guardians of Selfhood, a cult that believes the human race is being manipulated by an alien entity they call the Starflyer. Bradley Johansson, leader of the Guardians, warns of sabotage, fearing the Starflyer means to use the starship's mission for its own ends.Pursued by a Commonwealth special agent convinced the Guardians are crazy but dangerous, Johansson flees. But the danger is not averted. Aboard the Second Chance, Kime wonders if his crew has been infiltrated. Soon enough, he will have other worries. A thousand light-years away, something truly incredible is waiting: a deadly discovery whose unleashing will threaten to destroy the Commonwealth... and humanity itself. Could it be that Johansson was right?

United States of Japan


Peter Tieryas - 2016
    Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead.   Captain Beniko Ishimura's job is to censor video games, and he's working with Agent Akiko Tsukino of the secret police to get to the bottom of this disturbing new development. But Ishimura's hiding something... He's slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame's origins are even more controversial and dangerous than either of them originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]

Final Fantasy VIII Official Strategy Guide


David Cassady
    BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide!   Platform: PlayStation Genre: RPG