Book picks similar to
Dragon Age Inquisition by David Knight
video-games
game-guides
strategy-guides
fantasy
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
The Infernal City
Greg Keyes - 2009
It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.
An Introduction to Art Techniques (DK Art School)
Ray Campbell Smith - 1996
The subjects included are drawing, perspective, watercolor, pastels, oil painting, acrylics, and mixed media.Easy-to-follow projects -- from drawing natural forms to creating a photo collage -- teach you all the essentials of each subject and inspire you to go on to master more complex techniques. Close-up, step-by-step photographs show artworks being created before your eyes, revealing the secrets of how professional artists produce their work. And the book covers wide range of specific subjects -- from mixing watercolors to blockprintmaking, from tonal drawing to oil painting in layers -- to give a truly comprehensive overview of what you need to know to be a visual artist.Artists Ray Smith, Michael Wright, and James Horton specialize in each medium and have written clear and authoritative texts. With expert knowledge and accessible presentation, this is an top-quality art course in book form.
NieR Automata World Guide Illustation Artbook
Square Enix - 2017
Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説
Moon Glacier National Park
Becky Lomax - 2006
Inside you'll find:Flexible, strategic itineraries, ranging from one day in the park to a week-long road trip, designed for outdoor adventurers, families, road-trippers, and moreThe top experiences and unique ideas for exploring the park: Hike verdant valleys, meander fields of alpine wildflowers, and walk beneath frigid waterfalls and over scenic high passes. Go whitewater rafting, cast a line for wild trout into the Flathead River, or hop on a guided horseback ride. Drive or bike the Going-to-Sun-Road, take in views of peaks and glaciers, and spot wild moose or grizzlies roaming the mountainside. Spend a night in a historic lakeside lodge, or set up camp after a day of adventurous backcountry exploringStrategies for getting to Glacier and coverage of gateway cities and townsExpert tips for travelers looking to go hiking, biking, backpacking, fishing, rafting, and more, plus detailed hike descriptions with individual trail maps and backpacking optionsValuable insight from seasoned explorer and Glacier local Becky Lomax including avoiding crowds, and exploring Glacier's less-visited areasHonest advice on when to go and where to stay inside the park, including hotels, campgrounds, hostels, and RV sitesFull-color, vibrant photos and detailed maps throughoutUp-to-date information on park fees, passes, and reservations, plus essential packing and health and safety information, including how to avoid encounters with grizzlies, mountain lions, and other common wildlifeRecommendations for families, seniors, international visitors, travelers with disabilities, and traveling with petsThorough background on the terrain, culture, and the park's historyWith Moon Glacier National Park's expert advice, myriad activities, and insider perspective, you can plan your trip your way.Hitting the surrounding states? Try Moon Montana & Wyoming or Moon Idaho.For full coverage of America's national parks, check out Moon USA National Parks: The Complete Guide to All 59 National Parks.
Arms and Equipment Guide
Eric Cagle - 2003
The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Beauty and the Beast: Belle's Library: A Collection of Literary Quotes and Inspirational Musings
Linda Woolverton - 2017
But what exactly is on her reading list? In this unique literary journal, enjoy inspiring quotes from some of Belle's favorite books, as well as her insightful notes and colorful drawings. Includes a forward by noted Disney screenwriter Linda Woolverton.
Clients From Hell 2: A collection of anonymously-contributed client horror stories from designers (Clients From Hell: A collection of anonymously-contributed client horror stories from designers)
Bryce Bladon - 2012
The second addition to the Clients From Hell series taps freelance veterans for even more material. Interviews, resources, and particularly poignant tales of client insanity are all included alongside the fan-favourite anecdotes of freelancing dysfunction.For the first time, Clients From Hell takes a step back from finger-pointing and clever name-calling to inform the audience of how to make it as a creative professional. Step one: buy this book. Step two: take heed of these cautionary tales. Step three: we haven't thought of a step three yet. We'll worry about that when revisions come around.Anyone who has ever worked with clients may find these tales frighteningly familiar. New freelancers may think twice about their chosen profession - or at least find relief in the fact that they're not alone in absurd client interactions.And the rest of you? You can just laugh and enjoy your day job.
Deity Linkage Manual: How to Find Your Gods & Goddesses Using Numerology (spiritual parents, matron & patron deities, how to setup altar, prayer, offerings)
S. Myers - 2015
Deity Linkage Manual features a unique system of Numerology that matches deities to your specific vibration or energy. The Manual includes definitive deity lists and valuable information on how to program reality through the use of personal altars. The Deity Linkage Manual will assist beginners and intrigue seasoned practitioners in working with altars and linking up with the gods! Features: * Finding Core Numbers (Numerology) * Deity Lists (80+ Cross Cultures) * Deity Profiles * Altar Offerings, Prayers & Tips * Communication Exercise * And MORE!!
Tales Before Tolkien: The Roots of Modern Fantasy
Douglas A. AndersonDavid Lindsay - 2003
Anderson has cleared away the dross and shown us the golden roots of fantasy before it became a genre.”–Michael Moorcock, author of The Eternal ChampionMany of today’s top names in fantasy acknowledge J.R.R. Tolkien as the author whose work inspired them to create their own epics. But which writers influenced Tolkien himself? In a collection destined to become a classic in its own right, internationally recognized Tolkien expert Douglas A. Anderson, editor of The Annotated Hobbit, has gathered the fiction of the many gifted authors who sparked Tolkien’s imagination. Included are Andrew Lang’s romantic swashbuckler “The Story of Sigurd,” which features magic rings and a ferocious dragon; an excerpt from E. A. Wyke-Smith’s The Marvelous Land of Snergs, about creatures who were precursors to Tolkien’s hobbits; and a never-before-published gem by David Lindsay, author of A Voyage to Arcturus, a novel that Tolkien praised highly both as a thriller and as a work of philosophy, religion, and morality.In stories packed with magical journeys, conflicted heroes, and terrible beasts, this extraordinary volume is one that no fan of fantasy or Tolkien should be without. These tales just might inspire a new generation of creative writers.
The Languages of Tolkien's Middle-Earth
Ruth S. Noel - 1974
It includes a full account of Tolkien the linguist, as well as telling how to write all the languages, with guides to grammar and pronunciation, and a complete dictionary of the fourteen languages.Here is a book to deepen and enhance our enjoyment of those classics of Middle-earth, The Hobbit, The Lord of the Rings, and The Silmarillion.Ruth Noel teaches remedial and developmental reading in Riverside, California. She is the author of The Mythology of Middle-earth, on the relation between The Lord of the Rings and European myth in general. "The author is convincing and fascinating as she connects Tolkien's fantasies with the hallowed myths of other cultures." - Publishers Weekly
Fodor's Pacific Northwest with Oregon, Washington, and Vancouver
Fodor's Travel Publications Inc. - 1987
Customize your trip with simple planning tools • Top experiences & attractions • Practical advice for getting around • Easy-to-read color regional mapsExplore the Portland, Seattle, British Columbia and beyond • Discerning Fodor’s Choice picks for hotels, restaurants, sights, and more • “Word of Mouth” tips from fellow Fodor’s travelers • Illustrated features on whale-watching, wineries, and Pike's Market Place • Best open-air adventures, local breweries, and regional cuisineOpinions from destination experts • Fodor’s writers reveal their favorite local haunts • Revised annually to provide the latest information
The Ultimate Guide to Video Game Writing and Design
Flint Dille - 2006
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
Greek Legends And Stories
M.V. Seton-Williams - 1993
BRAND NEW!! Perfect conditon! Full of interesting facts along with legends and stories that are sure to entertain and delight as well as educate on a culture rich with information.