Capcom 30th Anniversary Character Encyclopedia


Casey Loe - 2013
    The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!

Organized Enough: The Anti-Perfectionist's Guide to Getting—and Staying—Organized


Helen Amanda Sullivan - 2017
    You don't need a sock drawer that brings you joy or a kitchen from a design magazine; what you do need is to be organized enough to feel in control and serene. Organized Enough offers a ground–breaking, science–driven method for maintaining organization: it addresses not just the steps of decluttering but also of developing the habits to stay clutter–free. Amanda Sullivan shares the method that has brought great success to her clients—from celebrities to hoarders. With seven concepts to help you define your goals and seven essential habits to keep chaos and clutter at bay, you will learn to reframe how you think about your space, your stuff, and your life.

The Whispers of the Fallen


J.D. Netto - 2012
    Netto is a fast-paced, heart pounding, and truly breathtaking read.” Sasha Alsberg, New York Times Bestselling AuthorEver since the dawn of days, rumors about the Diary of Lucifer echoed throughout Elysium. Hidden from all human knowledge, the Diary was kept a secret, locked away in the small village of Agalmath.Isaac and Demetre find themselves in a dangerous journey as they uncover the truth about the Diary and those who guarded it for all these years. However, for Isaac and Demetre, danger lies at every step, hidden in the most unexpected places.Hunted by the Nephilins and the Fallen Stars, they must find others who will join them in the battle against the coming darkness.REVIEWS "I am not normally a fan of this type of book, but I was intrigued and decided to give it a try. I absolutely loved it!"Shannon W. Goodreads Reviewer ★★★★★"This book surprised me in a good way. I didn't expect it to have as much scary moments, but man does Netto know how to write a scene!"Spenser B. Goodreads Reviewer ★★★★★"This. Book. Is. Awesome ! Since last year I haven't found many books which made me say that!"Clemence - Goodreads Reviewer ★★★★★

Taming the To-Do List


Glynnis Whitwer - 2015
    But do we really have more to do than the women who came before us? Maybe not.In Taming the To-Do List, Glynnis Whitwer exposes a seismic shift in society: from one in which most of us were proactive to one in which we carry the burden of having to respond—to every email, text, tweet, and message we receive. This creates a cycle where everyone else sets the priorities for our days rather than us directing our own lives. The result? We procrastinate, putting off the important stuff for later while we tend to the “urgent” stuff right now.It’s time to take back your schedule! Ready to tame that to-do list? This book shows you how.

If You Didn't Bring Jerky, What Did I Just Eat?: Misadventures in Hunting, Fishing, and the Wilds of Suburbia


Bill Heavey - 2007
    His work is adored by readers—one proclaims him “the greatest sportswriter who has ever walked the planet,” and another recently wrote in to nominate him for president of the United States in 2008—and his peers have recognized his work with two prestigious National Magazine Award nominations. If You Didn’t Bring Jerky, What Did I Just Eat? is the first collection of Heavey’s sidesplitting observations on life as a hardcore (but often hapless) outdoorsman. Whether he’s hunting cougars in the southwest desert, scheming to make his five-year-old daughter fall in love with fishing, or chronicling his father’s slow decline through the lens of the numerous dogs he’s owned over seventy-five years, Heavey is a master at blending humor and pathos—and wide-ranging outdoor enthusiasms that run the gamut from elite to ordinary—into a poignant and potent cocktail. Funny, warmhearted, and supremely entertaining, this book is an uproarious addition to the literature of the outdoors.

Complete Kobold Guide to Game Design


Wolfgang Baur - 2012
    The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series—now with all-new material by Wolfgang Baur, Mike Stackpole, and others! From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere"! Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight! Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory

Hobby Games: The 100 Best


James Lowder - 2007
    Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.

Make: Wearable Electronics: Design, Prototype, and Wear Your Own Interactive Garments


Kate Hartman - 2013
    Whether it be for fashion, function, or human connectedness, wearable electronics can be used to design interactive systems that are intimate and engaging.Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear.Each chapter features experiments to get you comfortable with the technology and then invites you to build upon that knowledge with your own projects. Fully illustrated with step-by-step instructions and images of amazing creations made by artists and professional designers, this book offers a concrete understanding of electronic circuits and how you can use them to bring your wearable projects from concept to prototype.

The Final Hours of Portal 2


Geoff Keighley - 2011
    Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.

Ultimate Basic Training Guidebook: Tips, Tricks, and Tactics for Surviving Boot Camp


Michael Volkin - 2005
    Michael Volkin discovered that fact soon after 9-11, when his personal vow to serve my country convinced him to enlist in the U.S. Army. As Volkin quickly discovered, he was utterly unprepared for the new world of the military, "a completely different environment full of unknown exercises and acronyms, where can't eat or talk without permission. Volkin began taking notes on everything and anything with the hope that no one else would have to go through basic training like I did completely unarmed with knowledge that would have eased my transition into the military and allowed me to be more successful.During Operation Enduring/Iraqi Freedom, Volkin organized his notes, interviewed hundreds of other soldiers, and began to write. The result is The Ultimate Basic Training Guidebook, a unique and utterly indispensable guide to successfully coping with and thriving in today's military. The Ultimate Basic Training Guidebook is a comprehensive, practical, and easy-to-follow survival guide written specifically for every new or prospective recruit about to enter any branch of the armed forces. Volkin's book offers step-by-step instructions and solutions, including helpful charts and graphics, for how to prepare both physically and mentally for boot camp. It includes a special eight-week fitness program specifically designed to improve your fitness test scores, specific study guides, an instructional How to"chapter, a list of what to bring (and not to bring) to basic training, tips for success, and much more. The Ultimate Basic Training Guidebook was written by a soldier for men and women who want to become soldiers. No one should enter boot camp without having read this book.

Hamlet's Hit Points


Robin D. Laws - 2010
    You'll read about the relationships between those beats. You'll also find complete analyses of three stories you know already--Hamlet, Casablanca, and Dr. No--to show you how the system works.Written with roleplayers in mind, Hamlet's Hit Points is an indispensable tool for understanding stories, in games and everywhere else.

Move Under Ground


Nick Mamatas - 2004
    Old R'lyeh rises out of the Pacific, ready to cast its damned shadow over the primitive human world. The first to see its peaks: an alcoholic, paranoid, and frightened Jack Kerouac, who had been drinking off a nervous breakdown up in Big Sur. Now Jack must get back on the road to find Neal Cassady, the holy fool whose rambling letters hint of a world brought to its knees in worship of the Elder God Cthulhu. Together with pistol-packin' junkie William S. Burroughs, Jack and Neal make their way across the continent to face down the murderous Lovecraftian cult that has spread its darkness to the heart of the American Dream. But is Neal along for the ride to help save the world, or does he want to destroy it just so that he'll have an ending for his book?

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Cracking Complexity: The Breakthrough Formula for Solving Just About Anything Fast


David Komlos - 2019
    This is complexity. But too many leaders approach complexity the wrong way - they push their people harder and harder and tackle problems one at a time over months, sometimes even years, and nearly always in a linear fashion. It's like setting a pot of water on "low" and waiting for it to boil. To solve the seemingly intractable challenges that leaders bang their heads against for months - to get the metaphorical water to boil - you must generate a high amount of heat very quickly. In this book, the authors share their proven formula for dramatically shortening the process and solving an organization's toughest challenges in mere days.

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.