Book picks similar to
Nocturnum by Darrell Hardy
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call-of-cthulhu
The Sarah Roberts Series Vol. 4-6
Jonas Saul - 2013
He idolizes Sarah Roberts from afar, and has done so for more than five years. He has studied her pictures, memorized her news clippings and now waits in the dark for the day when he can make Sarah his hostage.A steel cage waits for Sarah, where Elmore has practiced what he will do to her. The other girls he has practiced with now lay discarded, buried about his property. He keeps their fingernails and toenails to roll between his teeth, to savor their strength, to feel the nails weaken and give in, just as his victims do.Elmore has a plan for Sarah, and she walks right into his trap. Sarah Roberts is his hostage and no one knows where they are. In Sarah Roberts Book Four, The Hostage, Sarah is in a fight not just for her freedom, but also her life.The Victim (Sarah Roberts Book Five)In Book Five, Sarah Roberts is The Victim.Sarah is killed in a horrible car accident, the DNA found in the car verified as hers. But the government men at the Sophia Project have faked her death to keep her to themselves.After her funeral, she shows up in the food court of a busy mall where a violent exchange takes place. Things go wrong fast. The people protecting Sarah die within seconds from a mysterious drug. She runs, escaping the clutches of the police who want to figure out her connection to the murderers. A group of men called The Rapturites surface to take responsibility for the carnage. They want Sarah raptured as the end times are upon us. As the police hunt her, and the Rapturites get close, people she loves, old friends who have helped her in the past, start to die around her. Vivian, her sister, watches. Vivian listens. Sarah executes.In Sarah Roberts Book Five, Sarah is The Victim, and there's nothing she can do about it. Except she won't stay dead.The Enigma (Sarah Roberts Book Six)In Book Six, The Enigma, Sarah Roberts heads to Las Vegas, Nevada.Her dead sister has left her a message with two tasks to complete in Vegas. She is supposed to choose a random guy with a cell phone and send a message to a number her sister has supplied. Before she can complete this first task, she notices a man following her. This man begs her, with tears in his eyes, to not send the text.On the west side of Vegas, a man is being tortured. Sarah's second task is to arrive at a certain time to stop it. When she shows up late, people start to die. The man who had followed her also shows up. With people dead at the warehouse, the police want to know what she's doing in Vegas and why she was there.All Sarah wants is to get her bike and leave Las Vegas. But Maxwell Ramsey has a different plan for Sarah. She has entered his territory and intervened in his business. She has cost him money and time as he plans the acquisition of a local casino. For that, Sarah has to be removed.What she doesn't expect are the deep ties to her family and what that means to her now, and in the future.In Book Six, The Enigma, Sarah Roberts is in Vegas gambling with her life and can only make it out alive if she plays her cards right.
Halo: The Essential Visual Guide
Jeremy Patenaude - 2011
Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Twisted Souls
Shaun Hutson - 2006
A fear that eats away at you - fear of death, of illness, of needles, of fire. Even of feeligns themselves. In London, Emma Tate's life is collapsing around her - her job is in jeopardy, her parents have been killed in a car crash for which she blames herself, and her husband's business is failing. Seeking respite, Emma, her husband and two of their friends hope to find some temporary peace in a country house. But Roxton is a place of strange secrets. What is the reason for the closure of the mine? What riddles are hidden in the stained glass of the church? What mysterious force is at large? Emma's desire to uncover these secrets will lead her into a nightmare from which there will be no waking.
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
The Strange Case of Dr. Jekyll and Mr. Hyde and Other Stories
Robert Louis Stevenson - 1969
Jekyll and Mr. Hyde --The Suicide Club --The bottle imp --The body-snatcher --Olalla.
Scion Hero
John Chambers - 2007
Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scionsthe offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.
XCOM 2: Resurrection
Greg Keyes - 2015
Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.
Elder Scrolls V: Skyrim Legendary - Prima Official Game Guide
David Hodgson - 2013
• MORE THAN 1,100 PAGES – Complete, accurate, and Bethesda approved content covering all game add-ons.• LARGE 2-SIDED MAP POSTER – All Hold Capitals, Strongholds, and important locations labeled.• MORE THAN 500 ENEMIES and 2,000 ITEMS DETAILED – Exhaustive Bestiary and Inventory chapters detail critical data.• MORE THAN 350 QUESTS – All possible quests revealed with best outcomes highlighted.• MORE THAN 250 COLLECTIBLES GATHERED – Explore the main and hidden locations across Skyrim and Solstheim.• 3,000+ HOURS PLAYED – Expert advice on character creation and tactical knowledge for the most difficult battles.• Updated eGUIDE ACCESS – Use the interactive world map, which now includes Solstheim and additional Dragonborn™ content.
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Clanbook: Lasombra
Richard Dansky - 1996
Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.
The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.