Book picks similar to
Permanent Character Folder & Adventure Records (Advanced Dungeons & Dragons/9029) by E. Gary Gygax
dungeons-and-dragons
fantasy
audio_wanted
caoimhe-s-books
Tooth and Nail
Domino Finn - 2020
Don't let anyone tell you different.My name is Shyla Crowe, and I'm in hock to a demon I never met. My father started me off early, robbing magical antiquities from rich bastards. Thieving was the family business, and business was humming.Until my father got himself dragged to the pits of Hell. Now the only thing staving off his eternal torment is a monthly cash delivery to my new devil employer.Fortunately, not all hellions are evil, and thanks to an old family grimoire, I have the power to summon them. So I'm flush with enemies, sure, but I also have a few friends, like a furry know-it-all gremlin and my staunch gargoyle familiar.Summoning, like thieving, is about tools, technique, and team, and I've got them in spades. So it's only a matter of time until I work my father free.It's a good plan until the discovery of an ancient relic uncovers a sinister plot, rigged from the start. Turns out, I'm not fighting for my freedom... I'm fighting for my destiny.
Echoes of the Great Song / Winter Warriors
David Gemmell
The Demons of Paris
Eric Flint - 2018
Demons, imps, and spirits, evil and benign, spill into the universe from the netherworld. In Paris, a series of grisly murders that couldn't possibly be performed by a human, no matter how depraved, leads the Grand Chatelet and his men to try and raise a demon of their own to learn how to combat the creature that is terrorizing the city. Unfortunately—or perhaps fortunately—the demon who is summoned brings with him a van from the Paris of the twenty-first century. The van contains a modern day drama teacher, her son, and eight precocious high school students—along with all of their electronic devices. Soon, their laptops, tablets and cell-phones become possessed by imps and spirits of the netherworld, some of whom are brilliant and all of whom are insatiably curious. Soon it's a race to see which pack of outsiders can create the most turmoil in the late Middle Ages—monstrous demons or precocious teenagers who soon have their own allies and followers among the ranks of demonkind. And King Charles V had already been in trouble! Piled onto his own poor health, a suspicious and contentious church, France's always-quarrelsome nobility—worst of all, his unscrupulous and ambitious brother, Philip the Bold—the king now has both demons and people from the future to contend with. He does have one asset—and not a small one. He can place his trusted Constable of France, Bertrand du Guesclin, in charge of the rambunctious teenagers from the future and their ever-growing legion of demons. And Bertrand has a great asset of his own—his wife Tiphaine de Raguenel, perhaps the best astrologer in all of France and, for sure and certain, not a woman to take seriously the prattling nonsense of youngsters skeptical of her lore and knowledge.
Kissinger: A Biography Part 1 Of 2
Walter Isaacson
It draws on extensive interviews with Kissinger, as well as 150 other sources, including Richard Nixon and Gerald Ford. In addition, it makes use of many of Kissinger's private papers. The result is an intimate narrative, filled with surprising revelations, that takes this century's most colorful statesman from his childhood as a persecuted Jew in Nazi Germany, through his tortured relationship with Richard Nixon, to his twilight years as a globe-trotting business consultant.
Buckles, Boots & Mistletoe
Maggie Shayne - 2015
Even more exciting, each of these stories will spin off into a series of its own. Maggie Shayne’s CHRISTMAS BLUESA true believer returns the music to a lonesome drifter’s soul.Miranda’s Shayne’s FINDING CHRISTMASA small-town coffee shop owner melts a humbug hero’s wounded heart.River Shayne’s A HERO FOR HANNAHCan a woman in grave danger learn to trust one more time?Jessica Lewis’s THE SOLDIER’S CHRISTMAS BABYA lonely serviceman comes home for a holiday he’ll never forget.Grab a cup of eggnog, curl up near the tree, and fall in love with the holidays all over again!
The Art of War Plus the Art of Management: Strategy for Leadership
Sun Tzu - 2005
Volume 1 (this book) is a reprint of the original 1910 edition (published by Luzac & Co., London) of Sun Tzu on the Art of War: The Oldest Military Treatise in the World by Lionel Giles. The Chinese text, Giles' English translation, as well as his extensive notes are all faithfully reproduced. A Wade-Giles to Pinyin conversion table has been added to make the original classic more useful for the modern student. Volume 2, available separately, includes each chapter in Chinese traditional characters, the pinyin transcription, as well as the English translation.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Mission Pack 2: Missions 5-8
J.S. Morin - 2015
Captain Carl Ramsey and the crew of the Mobius are constantly on the run from one bad decision to the next. Every time it looks like they might score big, something goes wrong. But no one ever got ahead by quitting, and the only alternative is honest work. There are always more jobs to pull, more schemes to hatch, and more authorities to evade. Mission 5: Alien Racer A race contest turns into a heist when Carl can’t keep his greed in check. But will he be able to pull it off with billions of holovid viewers watching? Mission 6: Retro Version A relaxing getaway on a nostalgic colony sounds like a nice break for the Mobius crew. But easy living and keeping a low profile aren’t in their DNA. Mission 7: Siege of Mortania Mort’s past catches up with him, and the crew of the Mobius are caught in the wizardly crossfire. Mission 8: Moon of Odysseus One of Carl’s old squadron mates has stumbled onto the location of a salvage prize unlike any the Mobius crew has ever seen: a lost Earth Navy battleship. The only problem is the survivors of the crash aren’t too welcoming of visitors. Bonus Short Story: Pinball Wizardry For Esper Theresa Richelieu, it’s time to graduate from apprentice to wizard. But the final exam isn’t exactly what she had in mind.
The Atlas of the Dragonlance World
Karen Wynn Fonstad - 1987
Karen Wynn Fonstad, author of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, draws you into the lives and places of the DRAGONLANCE Saga as never before.
Cityscape (Dungeons & Dragons Supplement, v 3.5)
Ari Marmell - 2006
The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
Spaceships and Spellcasters
Glynn Stewart - 2018
A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas. Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars
The False Sun
R. Scott Bakker - 2012
A story set in the far antiquity of Bakker's fictional world world of Eärwa, the setting for his Prince of Nothing and Aspect Emperor series.
Races of the Wild (Dungeons & Dragons Supplement)
Skip WilliamsEmily Fiegenschuh - 2005
It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.