Book picks similar to
Video Game Design Revealed by Guy W. Lecky-Thompson
programming
game
games
video-games
Killing Is Harmless: A Critical Reading of Spec Ops: The Line
Brendan Keogh - 2012
Programming Scala
Venkat Subramaniam - 2009
You can use it to write traditional, imperative, object-oriented code. But you can also leverage its higher level of abstraction to take full advantage of modern, multicore systems. Programming Scala will show you how to use this powerful functional programming language to create highly scalable, highly concurrent applications on the Java Platform. The increasing popularity and availability of multicore processors is creating a whole new set of challenges--although you can enjoy true concurrency, you're now faced with higher contention and synchronization issues. Deploying an existing application on a multicore processor may bring out previously hidden concurrency issues. Java's multi-threading facility by itself isn't enough---it's a very low level abstraction. Instead, you need a paradigm that provides a higher level of abstraction to deal with concurrency. It's time to embrace Functional Programming. Scala is a hybrid Object-Oriented/Functional Programming language on the JVM. Using Scala, you can create traditional imperative programs, intermix them with Java code, and at the same time take advantage of higher levels of abstraction. You can use features that lead to concise, highly expressive code that remove the pain of dealing with concurrency.Programming Scala will show you the fundamentals of functional programming using Scala. Very quickly, you'll learn how this statically typed language can give you dynamic capabilities to create concise, scalable, highly capable concurrent code. Pragmatic programmers always use the right tool for the job. For concurrent programming on the Java VM, Scala is the tool, and Programming Scala by award-winning author Venkat Subramaniam is your guide.
Unit Operations: An Approach to Videogame Criticism
Ian Bogost - 2006
Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.
Moving Targets
C.L. Werner - 2013
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
Arcade Mania: The Turbo-Charged World of Japan's Game Centers
Brian Ashcraft - 2008
Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.
Fallout 3 Game of the Year Edition - Prima Official Game Guide
David Hodgson - 2009
• Covers the entire main game and all five Add-On games: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.• Your Essential Wasteland Companion: walkthroughs and over 200 detailed maps give you all the tactics, locations, items, and rewards!• Info and stats on all the perks, armor, weapons, items, factions, and entities you'll encounter.• Moral compass choices revealed! Villain or virtuous? Our guide's flowcharts will let you know which road to follow for your chosen path.• Giant map poster to guide you through the Wasteland.
Programming Entity Framework: DbContext
Julia Lerman - 2011
This concise book shows you how to use the API to perform set operations with the DbSet class, handle change tracking and resolve concurrency conflicts with the Change Tracker API, and validate changes to your data with the Validation API.With DbContext, you’ll be able to query and update data, whether you’re working with individual objects or graphs of objects and their related data. You’ll find numerous C# code samples to help you get started. All you need is experience with Visual Studio and database management basics.Use EF’s query capabilities to retrieve data, and use LINQ to sort and filter dataLearn how to add new data, and change and delete existing dataUse the Change Tracker API to access information EF keeps about the state of entity instancesControl change tracking information of entities in disconnected scenarios, including NTier applicationsValidate data changes before they’re sent to the database, and set up validation rulesBypass EF’s query pipeline and interact directly with the database
Foreign Involvement: A Chuck Winters Thriller
Robert E. Smith - 2018
He soon gets caught up with a nemesis character that spews death and destruction, hiding throughout the world like a chameleon---causing Winters to leave his serene retirement and take chase.
Bonds of Courage
Sandy Hill - 2012
Within an hour, the family is torn asunder. While her husband is away, Indians seize her and their sons, carrying them to an unknown fate. Only her teenage daughter escapes. Alone in the world, young Jane fights to make her way, while her father searches frantically for her. Amidst the turmoil of the Revolutionary War, the family struggles to reunite. Soon even greater tragedy erupts. Book club discussion questions included. Also by Sandy Hill: "Tangled Threads," set in a 1890s cotton mill village. The novel tells the story of two strong women whose lives intersect through the years in both painful and joyful ways.
Blue Falls: Complete Trilogy
Harper Maguire - 2019
But theirs is particularly unique... Part One Warren Bane lives a double life. By day, he’s vice principal at Blue Falls, Idaho’s, elementary school. By night, he runs with his pack through the forests on the outskirts of town. Hiding his wolf-shifting identity isn’t always easy, but it’s worth it to live free with his family on the twenty-eight-acre plot of land that his father first settled the pack on forty years ago. It’s a good life, but not one that he can ever share with a human woman. So when beautiful Indie Zimmerman walks into his school’s third-grade classroom, the attraction he feels for her isn’t just problematic. It’s downright dangerous. Indie Zimmerman has moved to Blue Falls for a fresh start after the deaths of her parents. Being near the grandparents who helped raise her, taking her very first teaching job straight out of college, in a town surrounded by a landscape straight out of a storybook—everything seems to be going great. Then her instant attraction to rugged Warren Bane puts her in the path of unexpected danger. Part Two Zimmerman is torn between two worlds. On the one hand, her love for Warren makes her want to fight to understand this new world she’s suddenly been thrust into—his world. On the other hand, she desperately wants to return to the normalcy of her life. But that can never be. For now, survival is the name of the game. Warren Bane is brokenhearted as he watches Indie. In addition to the pain he feels seeing the woman he loves suffer, there’s the present danger hanging over both their heads and over the lives of the entire pack. Someone is out to destroy them, one by one. Several of his dearest friends have already been murdered and Warren is determined to avoid losing yet another loved one to the specter suddenly haunting his pack. Gabriela. Part Three Warren Bane’s focus has now switched from survival to battle. With the very lives of his pack and of his mate, Indie Zimmerman, at stake, he’s forced to turn to help to the last person he’d ever think to trust—Peter. Besides the fact that Peter’s particular supernatural abilities are unnerving even to a wolf shifter, Peter’s attraction to Indie continues to be a bone of contention between the two men. But with everything on the line, there’s nothing left to do but join forces. Gabriela’s quest for revenge first brought Indie Zimmerman into the line of fire. Now a fully-fledged wolf shifter, Indie feels as much of a loyalty to her pack and to her love, Warren, as she does to her human grandparents. But that loyalty will be tested to the extremes as she, Warren, and Peter begin a frantic search to take down the woman who is seeking to destroy everything they hold dear.
Racecar: Searching for the Limit in Formula SAE
Matt Brown - 2011
With fewer people and resources than any of the top competitors, the only way they were going to win was to push the limit, go for broke, and hope for more than a little luck. By the time they got to the racetrack, they knew: In the fog of fierce competition, whether you win or lose, you learn the hardest lessons about engineering, teamwork, friendship, and yourself.
Revenge School San Francisco
Myles Knapp - 2014
This guy’s so timid, I wonder if anyone can teach him the stuff he needs to learn. “Revenge School clients have to be seriously violated. We don’t help people with little stuff. Last week a guy wanted us to kill his neighbor for making a pass at his wife. That guy needs testosterone injections, not us. My team will help you destroy whoever beat you and your friend, but we aren’t free. Your first payment is $10k.” “Ten-thousand dollars,” Richard blinked. The hand stirring his Chai Tea shook and the spoon created a wave that slopped onto the Formica table. “If we succeed we’ll pay you back from the funds we take from your enemies.” “So then it costs me nothing?” “Revenge won’t cost you a dime. It won’t make you a dime. It will make you a man.”
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee - 2003
James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Janet H. Murray - 1997
In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.