Book picks similar to
Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time by Matt Barton
ebook
non-fiction
history
gaming
Hey! Listen!: A journey through the golden era of video games
Steve McNeil - 2019
He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!
Fable III Signature Series Guide
Doug Walsh - 2010
A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.
The Legend of Zelda: Breath of the Wild: The Complete Official Guide
Piggyback - 2017
100% Complete Strategy to master The Legend of Zelda: Breath of the WildAT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and all Shrines of Trials.TOTALLY COMPREHENSIVE: All side quests, all Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.FREE MAP POSTER: covering the entire game world.QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.
The Middle Ages
Edwin S. Grosvenor - 2016
Once seen as a thousand years of warfare, religious infighting, and cultural stagnation, they are now understood to be the vital connection between the past and the present. Along with the battles that helped shape the modern world are a rich heritage of architecture, arts, and literature, of empire and its dissolution. It was the era of the Crusades and the Norman Conquest, the Black Death and the fall of Constantinople. It is a landscape both familiar and foreign, dark and foreboding at times, but also filled with the promise and potential of the future.
Tomcat Fury: A Combat History of the F-14
Mike Guardia - 2019
From its harrowing combat missions over Libya to its appearance on the silver screen in movies like Top Gun and Executive Decision, the F-14 has become an icon of American air power.Now, for the first time in a single volume, Tomcat Fury explores the illustrious combat history of the F-14, from the Gulf of Sidra to the Iran-Iraq War to the skies over Afghanistan in the Global War on Terror.
God Needs To Go: Why Christian Beliefs Fail
J.D. Brucker - 2012
It brings comfort, purpose, and sense of pride. These feelings mean so much to the Christian. But are these feelings justified? Do Christians have good reason to trust the truth of their beliefs? Author J. D. Brucker brings forth a short collection of arguments against Christian beliefs, exposing the falsehoods of the faith so many all around the world cherish.
Tainted Ladies: Female Outlaws, Renegade Women and Soiled Doves of the Wild West
Vickie Britton - 2012
Silver Dolphins: The Emblem of the Enlisted Submariner
Richard Hansher - 2015
The author doesn't pull any punches describing the good, the bad, the funny and the just plain ridiculous of the Submarine Service. Besides a wealth of information about what it's like to serve on a submarine, you'll meet real life characters like Tongue, Snake and Button Butt John. Did submarines make them rude, crude, and crazy. Or does the Submarine Service act as a magnet for every nut in the Navy? One thing is sure, after two months underwater, and with their back pay in their back pocket, Sub Sailors are as wild as cowboys after a cattle drive. Bar the doors and hide your daughters. Every reader owes it to themselves to use Amazons "Look In" feature to take a peek inside this unique and entertaining book.
WRONG! Retro Games, You Messed Up Our Comic Book Heroes! (Awesomely Nerdy Nitpicks 1)
Chris Baker - 2014
This ebook documents the most egregious – and most hilarious – offenders from the moment Superman flew onto the Atari 2600 in 1978 all the way through 1992, when Konami's classic X-Men sucked in quarter after quarter in arcades. NEARLY 80 SUPERHERO GAMES Some you've played. Some you haven't. And quite a few you never even knew existed in the first place. Some high-/lowlights:
Purple Dark Knight vs. Green Joker in Batman: The Video Game (NES)
Proven instances of "slapping a license" on an already-developed game
Games that stripped Wolverine and He-Man of their most iconic weaponry
A questionable transportation method for the Man of Steel in Superman (NES)
A Transformers game from the creator of Pitfall!
The strangest comic book license ever to hit the Sega Genesis
The most unnecessary tie-in to a superhero animated series of all time
The Danger Mouse Trilogy
That one lonely Thundercats game
ANSWERS TO BURNING QUESTIONS YOU DIDN'T EVEN KNOW TO ASK
Who is "the Princess Peach of superhero games"?
Who was the first Marvel character to be featured in three games? And what's the single gaming appearance he's had since 1985?
Which super-character is most consistently misrepresented in games?
What common superhero gaming feature was pioneered by LJN's otherwise absolutely horrible X-Men NES game?
Which hero's primary gaming nemesis is someone he still has yet to even meet in the comics?
What do an NES game and a major restaurant chain agree is Wolverine's favorite food?
Why is Carnage getting naked on my SNES?!
GAMING PLATFORMS YOU LOVED...OR DIDN'T KNOW EXISTED Atari 2600 | Intellivision | Commodore 64 | Nintendo Entertainment System | Game Boy | Super NES | Sega Master System | Genesis | Game Gear | Lynx | ZX Spectrum | MSX | PC-DOS | MORE! YOUR FAVORITE HEROES (AND SOME YOU'VE NEVER HEARD OF)
From Marvel! Spider-Man | Wolverine and the X-Men | Hulk | Captain America, Iron Man, Hawkeye, Vision, and a bunch of other Avengers | Punisher | Human Torch and the Thing from the Fantastic Four | Silver Surfer | Howard the Duck
From DC! Superman | Batman | Flash | Swamp Thing
From Other Comic Publishers! Conan | Flash Gordon | Judge Dredd | Ex-Mutants
From Toy Lines and Cartoons! Transformers | Teenage Mutant Ninja Turtles | He-Man and the Masters of the Universe | Bartman and Radioactive Man from The Simpsons | G.I.
The Legend of Zelda (Legends of Localization, #1)
Clyde Mandelin - 2015
Because it's a long way from Japan to the West, even for a legendary hero.
The WoW Diary: A Journal of Computer Game Development
John Staats - 2018
It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.
The 100 Greatest Players In NHL History (And Other Stuff): An Arbitrary Collection of Arbitrary Lists
Greg Wyshynski - 2017
Then check out their other lists and insights from the first 100 years of the NHL, including: - The Top 10 Ways The NHL Will Be Different in 25 Years - The Top 10 Most Questionable Decisions Under Gary Bettman - The 10 Worst Teams In NHL History - And the biggest gripes the authors had with each other’s rankings All of this makes THE 100 GREATEST PLAYERS IN NHL HISTORY (AND OTHER STUFF) a must-read for sports fans who love raging debates and the glorious weirdness of hockey!
Atari Inc.: Business is Fun
Marty Goldberg - 2012
- Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!
Prabhakaran: The Story of his struggle for Eelam
Chellamuthu Kuppusamy - 2013
This book provides an account of the life of LTTE chief Prabhakaran, who led an armed struggle against the Sri Lankan state to create Eelam, a separate nation for the Sri Lankan Tamils.The book begins from Prabhakaran’s childhood days in the aftermath of India’s and Sri Lanka’s independence from Britain. The Sri Lankan Tamils were following Gandhi’s non-violent methods to fight for their rights as citizens of Sri Lanka. Prabhakaran, an ardent fan of Bhagat Singh and Subhash Chandra Bose, felt that non-violence would not work against a Sinhala dominated government and began experimenting with violent acts against the Government to send a message. His initial success became the nucleus for the formation of LTTE, which became the quintessential guerrilla organization fighting the State.The book details various incidents of Prabhakaran’s life including terror attacks, assassination of politicians, heads of States and militant leaders; India’s role in the Sri Lankan ethnic conflict; Indian Peace Keeping Force in Sri Lanka; the Eelam wars, negotiations, betrayals and elections; through to his killing in May 2009.
Re:cyclists: 200 Years on Two Wheels
Michael Hutchinson - 2017
The calls to ban it were more or less instant.Re:cyclists is the tale of what happened next, of how we have spent two centuries wheeling our way about town and country on bikes--or on two-wheeled things that vaguely resembled what we now call bikes. Michael Hutchinson picks his way through those 200 years, discovering how cycling became a kinky vaudeville act for Parisians, how it became an American business empire, and how it went on to find a unique home in the British Isles. He considers the penny-farthing riders exploring the abandoned and lonely coaching roads during the railway era, and the Victorian high-society cyclists of the 1890s bicycle craze--a time when no aristocratic house party was without bicycles and when the Prince of Wales used to give himself an illicit thrill on a weekday afternoon by watching the women's riding-school in the Royal Albert Hall.Re:cyclists looks at how cycling became the sport, the pastime and the social life of millions of ordinary people, how it grew and how it suffered through the 1960s and '70s, and how at the dawn of the twenty-first century it rose again, much changed but still ultimately just someone careering along on two wheels.