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Crimson Worlds Collection III
Jay Allan - 2016
Erik Cain, Augustus Garret, and the rest of the high command are grimly satisfied that humanity has been saved from the First Imperium menace. There is no joy, however…no elation at the “victory.” The losses this time were too heavy…too personal…to bear. They had done what was necessary to win the war. Now they had to find a way to live with the gut wrenching decisions that victory had required. Garret needed time. Time for repairs, to replace losses, to learn how to go on in the aftermath of what he’d done. But the fleet wasn’t heading for a well-deserved rest…they were moving into another firestorm. A new menace, one as deadly as the First Imperium, was waiting, and it threatened to shatter the fragile alliance of the Earth powers and throw all human space into another desperate war…one that might be the final confrontation. On world after world, mysterious forces are invading, taking control of the most vital colonies. The invaders are well-drilled powered infantry, veteran forces that quickly shattered the planetary militias and established brutal occupation regimes. The leaders of the Alliance’s forces must rally themselves once again to face this new threat…an unknown enemy that is as well trained, experienced, and equipped as the Marines. Indeed, on some colony worlds rumors are already spreading that the invaders are the Marines themselves, that they have come to conquer, to rule… Even Legends Die Gavin Stark, the ex-head of Alliance Intelligence, and the bitter foe of the Marine Corps, has made his bid for power. The clone soldiers of his Shadow Legions have seized control of dozens of colony worlds, imposing his brutal rule over millions. His plan is no less than to subjugate all mankind. On Earth, Stark’s manipulations have brought the Superpowers to the brink of war, threatening the Treaty of Paris and its prohibition against terrestrial warfare. For a century, man had restricted his wars to space, but now the Powers are sliding closer to the brink…the final battle that could kill billions, and turn Earth into a wasteland. On a few key colony worlds, Erik Cain, Elias Holm, and the remnants of the shattered Marine Corps struggle against Stark’s vast armies…the only hope of turning back the tide of destruction and despair that threatens to engulf all mankind. They are outnumbered and outgunned, but they will fight nevertheless, standing grimly in the breach, holding back Stark and his dark legions. The Marines will fight with the last of their strength and resolve. But this time the cost will be too high to bear, too personal. Even Marines need their heroes, their legends. But even legends die. The Fall The Epic Conclusion to the Crimson Worlds Series… Erik Cain has left the Corps, driven to near madness by an overwhelming need for vengeance. He has sworn to kill Gavin Stark, the madman responsible for his mentor’s death and, with a small band of dedicated followers, he is pursuing his prey across occupied space. Meanwhile, on a dozen colony worlds, Marines land to face the occupying forces of Stark’s Shadow Legions. They are supported by the Janissaries, their longtime enemies, now turned allies, but they are facing a vastly superior enemy entrenched and waiting. But they know what is at stake, and they are determined to prevail.
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Last Christmas
Heide Goody - 2018
A short story in the Oddjobs universe that tries to answer the age-old question: what Christmas present do you get for the demon who has everything?
The Lockdown Trade-Off
Sam West - 2020
In the Cornish seaside town of Treeve, Cat’s husband, Brian Oxley, is on the brink of losing everything. Eight pubs, five restaurants, and six pasty shops worth of everything…When a potential, financial bailout comes in the form of lottery winner Ewan Davies, it is the answer to all of Brian’s prayers. The creepy, ex-furniture restorer makes Brian an offer he can’t refuse. His offer is twenty million.And the price of Brian’s salvation? His wife.Never in her wildest imaginings, could Cat imagine what lies in store for her at the millionaire’s mansion. She will never look at a piece of furniture in the same way again…This is an extreme horror novella. It contains some scenes that readers may find upsetting.
Delta Green: Strange Authorities
John Scott Tynes - 2012
But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
Breakout:
Dominique Mondesir - 2017
Looking for a major payoff to save his brother and sister, he needs money and fast. But when his imprisoned for a crime he didn’t commit and shipped lightyears away from family that need him the most, his options are taken from him one by one. Now locked away in a prison where the vilest and most dangerous reside, hope looks bleak. He needs help and he needs it fast. But can he rely on the most feared bounty hunter in the galaxy, a crazed scientist, a plucky engineer and a backstabbing thief, to get the job done. There’s only one way to find out, but is he willing to bet his life on it?
Bayonet Dawn
Scott Moon - 2016
Unbreakable destiny. Ultimate sacrifice. One man will do anything to save what matters most. Kevin Connelly embarks on a quest to honor the memory of his grandfather, a war hero in a neighborhood without heroes, and rescue his twin siblings from mysterious aliens. His older brother, now the head of their orphaned family has other plans, requiring him to flee a contract with a powerful crime lord. Military enlistment might be the answer to his prayers or the beginning of his destruction. Ace and Amanda-Margaret Connelly learn firsthand the secret of the Siren doom when they are captured by a race of giants opposing their Siren masters. Nothing is what it seems. The human race will soon learn rebels are treacherous allies. Gunnery Sergeant Robert Priest, PhD, is dedicated to the 343rd Marauders despite the horror of Brookhaven and the damage done to his closest friends. Duty doesn't get easier when the Connelly family complicates his mission of vengeance and redemption. Bayonet Dawn is military science fiction packed with camaraderie, action, and a family saga to be remembered. The book strives to realize the best elements of classics in the genre: Starship Troopers, Battlestar Galactica, and Dune.
Cold Trap
Jon Waskan - 2014
Inexplicably, the explorer vanishes, and the object along with him. Nearby, the gears spin on a secret device, setting in motion a chain reaction that could avert a civilization-ending cataclysm. Known only to a select few, the machine must be protected.But watching from the shadows, a brilliant sociopath has plans of his own. . .____________________________________________AboutInspired by Crichton, Asimov, and Brown, “Cold Trap” has intense action, political intrigue, a deep central mystery, and a backdrop of science and high-tech gadgetry, a combination that is sure to resonate with fans of contemporary science fiction and techno-thrillers.____________________________________________ReviewsMelinda Hills for Readers' Favorite (5 Stars)"I really enjoyed the story! ... a well written tale of scientific discovery and political/economic maneuvering for world dominance ... Tremendous creativity and an in-depth look at exo-geology - the study of rocks and deposits on the surface of the moon and other 'space rocks' - create a realistic background for action involving the basic human emotions of love, greed, the desire for knowledge and the hunger for power."
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
On a Pale Ship: A Privateer Tales Series
Jamie McFarlane - 2017
And one scientist is willing to kill to find it… Dorian Anino thought her research would change the world. The discovery of the so-called “hero-gene” taught her and her team that it was possible for some humans to have incredible strength, speed, and agility. But when Dorian discovers that the gene only expresses in people on the brink of death, her team can’t help but be disappointed. Except for Dorian’s protégé, who opts to poison the water supply to unearth more heroes…Luc Gray is a hero through and through. But when the squadron leader loses a pilot and then his position in quick succession, he has no idea what to do next. Without a mission, he jumps at an assignment from Dorian to investigate the pilot’s death. But when the mission puts him in grave danger, Luc is about to find out just how much of a hero he is…To defeat a scientist who wants to play god, Dorian may just have to create her own team of heroes…On a Pale Ship is the first book in a new series in the Privateer Tales universe, a set of military sci-fi space operas. If you like amazing tech, superhuman abilities, and interstellar action, then you’ll love Jamie McFarlane’s powerful tale.
Buy On a Pale Ship to unlock your inner hero today!
Agent of the Imperium: A Story of the Traveller Universe
Marc W. Miller - 2015
In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.
The Dulwich Horror of 1927
David Hambling - 2013
To William Blake and his friends, the mystery of an underground chamber where no chamber should exist is an adventure to punctuate their round of champagne picnics and cocktail parties. But something dark and alien is seeping into this bright world, and shadows from the distant past are rising over Blake's glittering future. The church's congregation are being preyed on, body and soul. A deserted house reveals a disturbing secret. An unnatural and insatiable creature is lurking, madness is afoot...and a whirlwind of chaos and destruction is about to be unleashed from another dimensionBlake and his resourceful friends know archaeology, photography, esoteric lore and even non-Euclidean geometry. But can they even begin to understand the eldritch evil they are facing in time? Can they solve the riddle that lies behind the words Cthulu Fthagn before they are picked off one by one?An HP Lovecraft-inspired novella of madness and chaos to appeal to anyone familiar with the Cthulhu Mythos, and is sure to delight new readers and seasoned fans of the Call of Cthulhu alike.