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Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Meat


Bones Monroe - 2016
    When he sees strange individuals coming, but never leaving his neighbor’s house, he begins to suspect that something nefarious is going on. Now that he saw a small child walk in but never walk out, he and his wife Clara need to figure out what is going on. They will stop at nothing to rescue the innocent boy that is trapped inside before it’s too late. Short story: 10,000 words

Harvey


Phil Rossi - 2009
    Swagger. The voice. The star quality. He stole America's heart and walked away with the crown of Idol Search. Before the door could hit him on the ass, Calvin was dethroned--all because of a little extracurricular activity involving a female judge and a set of handcuffs. Now, he needs to record an album to avoid a lawsuit. His credibility as a musician is on the line. Leaving the media frenzy behind, he heads to a fly-speck town called Harvey, Virginia to write his opus. Something sinister hides in the woods outside of Harvey-—an evil older than the trees themselves. It's hungry and it's tired of waiting.

Escape


David Ryker - 2019
    Her people have fled. And Mitch Ayers is having a real bad day. Fifty years ago, our home was dying. We identified worlds that might be able to support human life. We built Ark Ships: huge colonization vessels carrying thousands of crew. And we set out, not knowing if we could make it to the other side of the blackness, or whether there would be anything there if we did. Mitch wasn't supposed to have to care about any of this. He was supposed to be happily dreaming in stasis for another twenty years. That's until he wakes up on the Ark Ship Nansen, three light years off course, staring right up at the barrel of a gun. All around him, he hears the screams of the dying. Terrorists are wiping out the Nansen's crew while they sleep, and he's the only one who can do a damn thing about it. But ain't that always the way. Mitch knows the Nansen's crew might be the only humans left in the universe. The problem is, he quickly learns that humans aren't alone in the stars. Aliens aren't just out there, they're everywhere. And the first one he meets tries to sink its teeth into his neck... Mitch is a long way from home, and it's not just the aliens he's up against. It's the traitors within his own crew. Now humanity's fate rests on his shoulders. So he'll have to think fast...

Relics of Andromeda


Jonathan Michael Erickson - 2019
    Ancient pieces of technology that seem to have minds of their own, the relics interface with human psychology, granting the power to bend space and time—and often inducing psychosis. When the colonists of Andromeda first discovered the relics, long before Anka was born, humanity was plunged into chaos. Now Anka is carrying a relic in her pack, tasked with securing the object before it can do any harm. She and her companions set out across the desert by foot, marching towards the distant city— even as the relic begins to whisper in her mind...

Girls #1


Joshua Luna - 2005
    Experience the epic horror series about a small town that is invaded by beautiful, murderous, egg-laying clones.Jonathan and Joshua Luna

Two More Pints


Roddy Doyle - 2014
    They chew the fat, set the world to rights, curse the ref, say a last farewell… In this second collection of comic dialogues Doyle’s drinkers ponder:- a topless Kate Middleton- Barack and Michelle Obama (‘fuckin’ gorgeous’)- David Beckham (‘Would you tattoo your kids’ names on the back of your neck?’ ‘They wouldn’t fit’)- Jimmy Savile (‘a gobshite’)- the financial crisis (again)- abortion (again) - and horsemeat in your burger… Once again, those we have lost troop through their thoughts - Lou Reed, Seamus Heaney, Reg Presley, Nelson Mandela (‘he should never have left the Four Tops’), Phil Everly, Margaret Thatcher, Shirley Temple - and they still have that unerring ability to ask the really fundamental questions like ‘Would you take penalty points for your missis?’

The Pawn in the Portal


Nick Cole - 2016
    Ward, a tier-one operator turned mercenary, has just flung himself off the cargo deck of a doomed C-130. Now he’s out of the Drop Zone and evading the undead as a terrible new breed of hunter enters the Wyrd. But these new, faster predators might not be the only thing to fear in an apocalypse beset by zombies, nukes and killer A.I.’s. One of the last warriors of a collapsed government is planning on putting up some big numbers in this final, ultimate game of Survivor, until he finds a mysterious new companion... a stranger dressed in black.

Gloom


Ricky Olson - 2018
    In one, a model addicted to the internet gets invited to an elite party by a stranger. In another, a high school student obsessed with death tries to quench an ever-growing thirst. In others, embarrassing sex is explored, survival of the fittest is exercised, and death is redeemed. Throughout these twelve short stories one thing is common: Olson isn’t afraid to leave any rock unturned while exploring the dark side of the human condition.

Terror on the Tundra (Terror Series Book 1)


J. Erskin Miller - 2017
    Esker Miller, has five previous thrillers that cover diverse but exciting times. But it was Alaska, the northernmost fringe of civilization, that intrigued him most of all. After years of flying over the desolate landscape and hearing the stories of the people there, he imagined a remote island, a desolate, hostile place where evolution was free to create unique creatures. And so, a single pair of shipwrecked Viking war dogs evolved into terrifying Apex Predators that ravaged the island unchallenged. Eventually, the breakup of Arctic ice floated a few of the beasts to the North Slope of Alaska. There, they faced the valiant townspeople of Chintikook Village. Along with a boyish paleontologist and the local schoolteacher, the humans teamed up to battle the attacking creatures they called Super Wolves. It’s an adventure that pits the fangs and claws of giant devil dogs against the wits and bravery of a small group of townspeople who don’t know how to give up despite impossible odds. If you enjoy this story please see jimmillerbooks.com for a peek at his other books

Changeling: The Lost


Ethan SkempTravis Stout - 2007
    Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

MEGACROC


Julian Michael Carver - 2020
    When evidence at the latest scene suggests that a massive predator may be the source of the carnage, a local crocodilian specialist is brought in as a consultant. Soon an effort is launched by the police and the coast guard to successfully locate and capture the ancient creature, which threatens the lives of everyone in the expedition, as well as the surrounding communities.

Delta Green: Alien Intelligence


Bob Kruger - 1998
    Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.