George Washington's Rules of Civility


Moncure Daniel Conway - 1890
    Washington was born February 11, 1731 O. S., so that while writing in this book he was either near the close of his fourteenth, or in his fifteenth, year. It is entitled "Forms of Writing," has thirty folio pages, and the contents, all in his boyish handwriting, are sufficiently curious. Amid copied forms of exchange, bonds, receipts, sales, and similar exercises, occasionally, in ornate penmanship, there are poetic selections, among them lines of a religious tone on "True Happiness." But the great interest of the book centres in the pages headed: "Rules of Civility and Decent Behaviour in Company and Conversation." The book had been gnawed at the bottom by Mount Vernon mice, before it reached the State Archives, and nine of the 110 Rules have thus suffered, the sense of several being lost...

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

Cooking for Geeks: Real Science, Great Cooks, and Good Food


Jeff Potter - 2007
    Author and cooking geek Jeff Potter helps you apply curiosity, inspiration, and invention to the food you prepare. Why do we bake some things at 350°F / 175°C and others at 375°F / 190°C? Why is medium-rare steak so popular? And just how quickly does a pizza cook if you “overclock” an oven to 1,000°F / 540°C? This expanded new edition provides in-depth answers, and lets you experiment with several labs and more than 100 recipes— from the sweet (a patent-violating chocolate chip cookie) to the savory (pulled pork under pressure).When you step into the kitchen, you’re unwittingly turned into a physicist and a chemist. This excellent and intriguing resource is for inquisitive people who want to increase their knowledge and ability to cook.• Discover what type of cook you are and learn how to think about flavor• Understand how protein denaturation, Maillard reactions, caramelization, and otherreactions impact the foods we cook• Gain firsthand insights from interviews with researchers, food scientists, knife experts, chefs, and writers—including science enthusiast Adam Savage, chef Jaques Pépin, and chemist Hervé This

Dungeons & Dragons Starter Set


James Wyatt - 2014
    This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.

Guinness World Records Gamer's Edition 2008


Guinness World Records - 2008
    Guinness World Records Gamer's Edition features record-breaking computer- and video-game accomplishments from around the world, including high scores, biggest tournaments, largest cash prizes, and the most successful games.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

The Unofficial LEGO Builder's Guide


Allan Bedford - 2005
    Focusing on building actual models with real bricks, The Unofficial LEGO Builder's Guide comes with complete instructions to build several cool models but also encourages you to use your imagination to create your own fantastic creations. Inside, you'll learn:The best ways to connect bricks and creative uses for those patterns Tricks for calculating and using scale (it's not as hard as you think) The step-by-step plans to create a train station on the scale of LEGO people (a.k.a. "minifigs") How to build spheres, jumbo-sized LEGO bricks, micro-scaled models, and a mini space shuttle Tips for sorting and storing all of your LEGO piecesThe Unofficial LEGO Builder's Guide also includes the Brickopedia, a visual guide to nearly 300 of the most useful and reusable elements of the LEGO system, with historical notes, common uses, part numbers, and the year each piece first appeared in a LEGO set. The firm foundation for your LEGO hobby starts here!

The Silver Eyes


Scott Cawthon - 2015
    It’s been exactly ten years since the murders at Freddy Fazbear’s Pizza, and Charlotte, who goes by the name Charlie, has spent the last ten years trying to forget. Her father had owned Freddy Fazbear’s Pizza and had built its four adult-sized animatronic animals. After meeting up with her friends, curiosity leads them back to the old pizza place, and they find it hidden, but still standing. They discover a way inside, but things are not as they used to be: the four mascots that delighted and entertained them as children have changed. The animatronic animals have a dark secret and a murderous agenda.

Final Fantasy XV: The Dawn of the Future


Jun Eishima - 2019
    This deluxe, hardcover edition includes full-color inserts featuring concept art and exclusive content.To oppose the gods or yield to fate?That is the question confronting each of the characters in The Dawn of the Future. Ardyn, having saved countless lives from the Starscourge, means to become the Founder King of Lucis and instead is cast into tragic exile. On the day the Empire falls, as the imperial capital collapses around them, Commodore Aranea is entrusted with the life of a singular young girl. The Oracle Lunafreya, upon awakening from the slumber of death, discovers that her body has undergone an extraordinary transformation. And after gazing upon the eternal, Noctis, the True King, finally comes to terms with his destiny. Herein lie the stories of the dawning of a new world in Final Fantasy XV.

The Ankh of Isis Trilogy


Éric Corbeyran - 2013
    His subsequent flight from their grasp leads to Desmond joining the Assassins in their fight against the Templars. Betrayal leads to Desmond “recovering” the memories of his ancestor, Aquilus as he searches for the power of the mystical Ankh and savage Barbarian tribes, led by the deadly Assassin Accipiter, prepare to attack.

The Art of the Witcher: Gwent Gallery Collection


Katarzyna RedesiukIlker Serdar Yildiz - 2017
    Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!

Hobby Games: The 100 Best


James Lowder - 2007
    Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.

Nobilis


R. Sean Borgstrom - 1999
    Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.