Book picks similar to
AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design by Alexis Kennedy
nonfiction
essays
modern
availability-looking
More Letters From The Pit: Stories of a Physician’S Odyssey in Emergency Medicine
Patrick J. Crocker - 2020
Back Road Curves (Surprise Shifters Book 1)
Krysta Fox - 2020
She’s the fiercely independent woman who never planned to return to the town she left behind years ago. But when circumstances bring them back together, will they take a chance on each other and let love lead the way?MEREDITHSurprise was never really my home. It was more a safe place for me to run when I had no one but my Aunt Denise left in my life. I never expected to be living next to the hottest guy in town or that he would ever notice me. Years later, I’ve built a life of my own, until a desperate call from my aunt brings me back to the town I left behind. And right into his path. Ethan is strong, handsome and when he pulls me over for speeding, he sets my heart racing. But I’m only here for a short time. Can I walk away again when the time comes?ETHANI followed my father into a military life, but when my final tour ends, something calls me back to Surprise. As a Deputy, I can use my shifter abilities to help others. When I pull over a car driving too fast, I’m shocked to see that the woman of my dreams is back in town. Meri is even more beautiful than she was before, and my wolf demands that I get closer to her. But will I be able to let her go when her time here is up? Or will I lose my heart all over again?
The Game Design Reader: A Rules of Play Anthology
Katie SalenJussi Holopainen - 2005
A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Art's Cello (Kindle Single)
James N. McKean - 2014
Told in eloquent, honest prose, Art’s Cello is a story about coming to terms with the past and letting go of the failures we allow to define us — and, in the process, honoring the lives of those we’ve lost. Jim McKean is an international award-winning violinmaker, author, and corresponding editor of Strings Magazine. He is a graduate of the first violinmaking school in America and the former president of the American Federation of Violin and Bow Makers. His novel, Quattrocento, was published in 2002. Cover design by Evan Twohy.
Lost At Sea: The Jon Ronson Mysteries
Jon Ronson - 2012
Collected here from various sources (including the Guardian and GQ America) are the best of his adventures. Always intrigued by our ability to believe the unbelievable, Jon meets the man preparing to welcome the aliens to earth, the woman trying to build a fully-conscious robotic replica of the love of her life and the Deal or No Deal contestants with a fool proof system to beat the Banker. Jon realises that it’s possible for our madness to be a force for good when he meets America’s real-life superheroes or a force for evil when he meets the Reverend ‘Death’ George Exoo, who has dubiously assisted in more than a hundred mercy killings.He goes to a UFO convention in the Nevada desert with Robbie Williams, asks Insane Clown Posse (who are possibly America’s nastiest rappers) whether it’s true they’ve actually been evangelical Christians all along and rummages through the extensive archives of Stanley Kubrick. Frequently hilarious, sometimes disturbing, always entertaining, these compelling encounters with people on the edge of madness will have you wondering just what we’re capable of.
Bloom for Yourself II: Let go and grow
April Green - 2018
And in the process of building myself back up, I learned that you are allowed to leave some pieces behind-you are allowed to become the person you design yourself to be.'A collection of notes and poetic reflections, journaling how April learned to let go of everything that was holding her back in order to grow into the person she deserved to become.Bloom for Yourself II is a book you can plant in your soul and return to each time you feel ready to let go and grow.April Green's second book in the 'Bloom for Yourself' series gives readers even more help and guidance in overcoming pain and heartache. Her words are shared by thousands of people all over the world, including Jenna Dewan and Shantel Vansanten.The 'Bloom for Yourself' books are written for anyone feeling lost, alone, depressed or unworthy. They are books to be read many times over as you come to experience April's extraordinary gift for helping you understand that you are never truly alone.
50 Essays: A Portable Anthology
Samuel Cohen - 2003
The carefully chosen table of contents presents enough familiarity to reassure instructors, enough novelty to keep things interesting, and enough variety to accommodate many different teaching needs. The editorial apparatus has been designed to support that variety of needs without being intrusive. In its second edition, 50 Essays continues to offer selections that instructors love to teach, with even more flexibility and more support for academic writing.
Dice Games Properly Explained
Reiner Knizia - 2000
The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.
Air Crashes and Miracle Landings: 85 CASES - How and Why
Christopher Bartlett - 2018
Air Crashes and Miracle landings is a great resource for every pilot who wants a clear summary of the Whats, Hows and Whys behind the key aviation accidents. This book should be part of Human Factors and Crew Resource Management training." Richard de Crespigny--captain of Qantas QF32 Now has eighty-five accounts, some short, some long, with hard-hitting analyses, ranging from the disappearance of Amelia Earhart to that of Malaysian Airlines MH370, not forgetting AF447 where many human factors in addition to technical ones were responsible. Each chapter covers a specific type of incident in chronological order showing the evolution of accidents over time, and how many should never happen again because of advances in technology. Covering so many incidents, it provides background facts and insights for professionals and aficionados of the Air Accident Investigations/MAYDAY TV series, amongst others Lessons from these incidents made flying so safe today.
Scalper: Inside the World of a Professional Ticket Broker
Clancy Martin - 2011
Icons of England
Bill Bryson - 2008
Many of the contributors bring their own special touch, presenting a refreshingly eclectic variety of personal icons, from pub signs to seaside piers, from cattle grids to canal boats, and from village cricket to nimbies.First published as a lavish colour coffee-table book, this new expanded paperback edition has double the original number of contributions from many celebrities including Bill Bryson, Michael Palin, Eric Clapton, Bryan Ferry, Sebastian Faulks, Kate Adie, Kevin Spacey, Gavin Pretor-Pinney, Richard Mabey, Simon Jenkins, John Sergeant, Benjamin Zephaniah, Joan Bakewell, Antony Beevor, Libby Purves, Jonathan Dimbleby, and many more: and a new preface by HRH Prince Charles.
A Poem for Every Night of the Year
Allie Esiri - 2016
The poems - together with introductory paragraphs - have a link to the date on which they appear. Shakespeare celebrates midsummer night, Maya Angelou International Women's Day and Lewis Carroll April Fool's day.Perfect for reading aloud and sharing with all the family, it contains a full spectrum of poetry from familiar favourites to exciting contemporary voices. Alfred, Lord Tennyson, W. B. Yeats, A. A. Milne and Christina Rossetti sit alongside Roger McGough, Carol Ann Duffy and Benjamin Zephaniah.
Game Feel: A Game Designer's Guide to Virtual Sensation
Steve Swink - 2008
The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the designer can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
Some Remarks: Essays and Other Writing
Neal Stephenson - 1994
He’s taken sf to places it’s never been (Snow Crash, Anathem). He’s reinvented the historical novel (The Baroque Cycle), the international thriller (Reamde), and both at the same time (Cryptonomicon).Now he treats his legion of fans to Some Remarks, an enthralling collection of essays—Stephenson’s first nonfiction work since his long essay on technology, In the Beginning…Was the Command Line, more than a decade ago—as well as new and previously published short writings both fiction and non.Some Remarks is a magnificent showcase of a brilliantly inventive mind and talent, as he discourses on everything from Sir Isaac Newton to Star Wars.