Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players


Stefan Fatsis - 2001
    But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life — playing competitively in tournaments across the country. It is also the story of how the Scrabble game was invented by an unemployed architect during the Great Depression and how it has grown into the hugely successful, challenging, and beloved game it is today. Along the way, Fatsis chronicles his own obsession with the game and his development as a player from novice to expert. More than a book about hardcore Scrabble players, Word Freak is also an examination of notions of brilliance, memory, language, competition, and the mind that celebrates the uncanny creative powers in us all.

IELTS Practice Tests Plus 2


Morgan Terry - 2005
    This title provides essential practice in all four modules of the IELTS examination: Listening, Reading, Writing and Speaking.

World of Warcraft Cataclysm - Signature Series Guide


Joe Branger - 2010
    In this high-fantasy guide, you will be introduced to two new races, the Worgen and Goblins, and learn all about the unique races and classes that will help you complete your quests. You'll also discover how to battle enemies for gear and glory and how to join guilds with other players. There is a dedicated step-by-step guide, designed for brand-new players, to help you start your journey into World of Warcraft game. This "World of Warcraft: Cataclysm Signature Series Guide" features official artwork, designed for beauty and ease-of-use. It's a must-have guide for any World of Warcraft player.

BioShock Infinite Strategy Guide


Brady Games - 1996
    Learn the location of every Vigor, vending machine, and static piece of Gear for 100% completion.THE ENEMIES OF THE PEOPLEExpert strategies and tactics for dealing with the denizens of Columbia. Learn the strengths and weaknesses of every heavy hitter so you can dispatch them when the need arises.THE GUNS OF LIBERTYDetailed data and information for all of the arms and armament of BioShock Infinite. Learn the best uses for every gun and Vigor in this dangerous world.AND MUCH, MUCH MORE!Special supplementary information by the Irrational Games’ staff, information for unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a vast collection of images you won’t find anywhere else!

The Juice Lady's Guide to Juicing for Health


Cherie Calbom - 2000
    The author explores juicing remedies, backed by scientific data and extensive research, to treat everything from allergies to water retention. This guide shows readers how to get the maximum healing potential by incorporating freshly made juices, especially vegetable juices, into their daily plans for health, healing, and recovery.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Nobody Girl


Leslie DuBois - 2011
    This might explain why she fell for a no good womanizer like Jason James. When their short painful marriage comes to a heartbreaking end, Delia must find the courage to start her life again. A new successful career as a high school teacher and a passionate summer romance with sexy Chase Donovan finally make her feel like she’s more than just a nobody. But her world is shattered once again when Chase turns out to be one of her students.

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!


Brian Tinsman - 2003
    Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

The Red Dragon & The West Wind: The Winning Guide to Official Chinese & American Mah-jongg


Tom Sloper - 2007
     The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun–and win–while playing mah–jongg.

Unit Origami: Multidimensional Transformations


Tomoko Fuse - 1990
    In this book, she explains her method for combining folded-paper units in an insertion fashion that results in an endless sequence of multidimensional variations giving new life and freshness to old-fashioned origami classics. Another dynamic departure is the way she employs a single origami work as an axis around which to assemble various other multidimensional parts.Hours of fascinating fun await the origami devotee who follows her along the path to creating original multidimensional forms that are practically architectural in nature. Ranging from technically simple folds to more demanding ones, the many delightful and varied works in this book are highly stimulating and make wonderful presents for family and friends.

1001 Winning Chess Sacrifices and Combinations


Fred Reinfeld - 1955
    Originally published: New York: Sterling Publishing Co., Inc., 1955.

Suzuki Violin School, Vol 3: Violin Part


Shinichi Suzuki - 1971
    Martini) * Minuet, BWV Anh. II 114/Anh. III 183/Anh. II 115 (J. S. Bach) * Gavotte in G Minor, Gavotte en Rondeau from Suite in G Minor for Klavier, BWV 822 (J. S. Bach) * Humoresque, Op. 101, No. 7 for Piano (A. Dvor�k) * Gavottes I and II from Suite III in C Major for Violoncello, BWV 1009 (J. Becker) * Gavotte in D Major (J. S. Bach) * Bourr�e, Bour�es I and II from Suite III in C Major for Violoncello, BWV 1009 (J. S. Bach). This title is available in SmartMusic.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Discovering Chess Openings: Building a Repertoire from Basic Principles


John Emms - 2006
    The key to successful opening play is not simply learning lines off by heart; instead it's the understanding of the basic principles, and here the reader is guided through the vital themes: swift development, central control and king safety.