The Dark Legacy of Shannara Trilogy


Terry Brooks - 2014
    A perfect jumping-off point for new readers that’s sure to delight dedicated fans, the entire Dark Legacy Shannara adventure is now available in one thrilling eBook bundle:WARDS OF FAERIEBLOODFIRE QUESTWITCH WRAITHAlso includes the Paladins of Shannara short stories: “Allanon’s Quest,” “The Weapons Master’s Choice,” and “The Black Irix”!When the world was young, the power of magic ruled—and the Elfstones warded the race of Elves and their lands, keeping evil at bay. But when an Elven girl fell hopelessly in love with a Darkling boy of the Void, he carried away more than her heart.   Thousands of years later, tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. Elves have distanced their society from the other races. The dwindling Druid order and its teachings are threatened with extinction. A sinister politician has used treachery and murder to rise as prime minister of the mighty Federation. Meanwhile, poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl’s heartbreak and the shocking truth about the vanished Elfstones. But never has a little knowledge been so very dangerous—as Aphenglow quickly learns when she’s set upon by assassins.Yet there can be no turning back from the road to which fate has steered her. Whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come. But when the Druids mount an expedition to locate the missing stones, they quickly discover there may be even more at stake than they ever expected.

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Eragon's Guide to Alagaësia


Christopher Paolini - 2009
    Alagaësia comes alive in a lush and detailed look at an unforgettable magical land. From elves, dwarves, Urgals, humans, and dragons, to the natural landscape and the magic it contains, Eragon himself offers the reader an unsurpassed tour. This oversized, full-color book provides 15 spreads chock full of spectacular artwork, engaging novelty elements, and fascinating insights into Eragon’s home. With gorgeous jewels adorning the cover and pages filled with envelopes, gatefolds, samples of dragon skin, and more, Eragon’s Guide to Alagaësia is sure to appeal to the legions of fans of Christopher Paolini’s bestselling Inheritance cycle.

Michael Crichton's Jurassic World: Jurassic Park / The Lost World


Michael Crichton - 1997
    Now at last in one volume, Michael Crichton's Jurassic Park and The Lost World--the two incomparably suspenseful, supremely scary, utterly unputdownable, worldwide best-selling return-of-the-dinosaurs novels, which together constitute Jurassic World.--front flap

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

The Books of Earthsea


Ursula K. Le Guin - 2018
    Le Guin’s Earthsea novels are some of the most acclaimed and awarded works in literature—they have received prestigious accolades such as the National Book Award, a Newbery Honor, the Nebula Award, and many more honors, commemorating their enduring place in the hearts and minds of readers and the literary world alike.Now for the first time ever, they’re all together in one volume—including the early short stories, Le Guin’s “Earthsea Revisioned” Oxford lecture, and a new Earthsea story, never before printed.With a new introduction by Le Guin herself, this essential edition will also include fifty illustrations by renowned artist Charles Vess, specially commissioned and selected by Le Guin, to bring her refined vision of Earthsea and its people to life in a totally new way.Contents:Introduction“Earthsea Revisioned” (a retrospective essay by the author)A Wizard of EarthseaThe Tombs of AtuanThe Farthest ShoreTehanuTales from EarthseaThe Other Wind“The Word of Unbinding”“The Rule of Names”“The Daughter of Odren” (never before published in print)"Firelight" (never before collected with other Earthsea stories; originally published in Paris Review Summer 2018)With stories as perennial and universally beloved as The Chronicles of Narnia and The Lord of The Rings—but also unlike anything but themselves—this edition is perfect for those new to the world of Earthsea, as well as those who are well-acquainted with its enchanting magic: to know Earthsea is to love it.

Races of the Wild (Dungeons & Dragons Supplement)


Skip WilliamsEmily Fiegenschuh - 2005
    It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.

The Complete Book of Humanoids


Bill Slavicsek - 1993
    Following on the success of the handbooks dealing with elves, gnomes, and dwarves, it provides all the information necessary to play intelligent humanoid creatures as PC's. Illustrations, many in color.

Broken Sky: #01


Chris Wooding - 1999
    It’s about a pair of twins who find themselves torn from the safety of their home and thrown into the conflict, and how they become key players in the battle for both dimensions against the despotic King Macaan and his daughter.

Libris Mortis: The Book of the Undead


Andy Collins - 2004
    It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.

Monster Manual


Skip Williams - 2003
    Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised "Monster Manual" holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised "Monster Manual" now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.

The Fall of Neskaya


Marion Zimmer Bradley - 2001
    Set in the tumultuous era of The Hundred Kingdoms, a terrible time of strife and war, this unique fantasy world is divided into a mutlitude of small belligerent domains vying for power and land. One ambitious and corrupt tyrant will stop at nothing to control Darkover-even wield the terrifying weapons of the matrix.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

Words Like Coins


Robin Hobb - 2012
    This lovely little volume featured stories by Kate Elliott, Kelley Armstrong, C.E. Murhphy and myself. It sold out in a heartbeat.Since then, I’ve heard from a number of readers asking if there is any way to get a copy of the story. I am pleased to say that “Words Like Coins” is now available as a lovely e-book with literally fantastic illustrations by Tom Kidd."