Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Speccy Nation


Dan Whitehead - 2012
    The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.

Grand Theft Auto V Limited Edition Strategy Guide


Tim Bogenn - 2013
    We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.

The Mighty Hood


Ernle Bradford - 1977
     Launched in 1918, she spent the interwar years cruising the oceans of the world, the largest vessel afloat and a proud symbol of the Royal Navy. ‘The greatest and most graceful ship of her time, perhaps of any time, she was the last of the Leviathans — those mighty ships, whose movement upon the high seas had determined policy since the last quarter of the 19th century. A generation of British seamen had been trained in her. To millions of people she had represented British sea power and imperial might. With her passed not only a ship, but a whole era swept away on the winds of the world.’ Bradford tells the fascinating story of two ships coming out — the new Prince of Wales, and the old, world-famous Hood, whose history remained in the memories of all those who sailed on her. Their silhouettes visible now against the lines of the sea and the islands: the long sweep of their foredecks, the banked ramparts of their guns, and the hunched shoulders of bridges and control towers. We shall never see their like again, but no one who has ever watched them go by will forget the shudder that they raised along the spine. The big ships were somehow as moving as the pipes heard a long way off in the hills. There was always a kind of mist about them, a mist of sentiment and of power. Unlike aircraft, rockets, or nuclear bombs, they were a visible symbol of power allied with beauty — a rare combination. The thrilling history of a ship who battled the infamous Bismarck, inspired alliances and revenge in a time of great uncertainty and went out with a bang when her one fatal flaw was exploited... Ernle Bradford (1922-1986) was an historian who wrote books on naval battles and historical figures. Among his subjects were Lord Nelson, the Mary Rose, Christopher Columbus, Julius Caesar and Hannibal. He also documented his own voyages on the Mediterranean Sea.

A Habit of Resistance


Fernando A. Torres - 2015
    Sister Marie's latest novitiate is a young woman named Noele whose fiancé, René, fled to Paris only to find it overrun by the Nazis. Now back in sleepy Brassac, both René and Noele realize that decisions of love and liberation can never, truly, be avoided. Sister Marie is not unsympathetic to the emotions with which Noele battles; having gone through a similar struggle when she was young. The offbeat nuns must wrestle with how far to expand the margins of their vows, in hopes of saving their town and themselves. A Habit of Resistance is a humorous, but thought-provoking story of personal denial and redemption.

Diary of a Roblox Noob: Roblox Bloxburg (Unofficial New Roblox Noob Diaries)


Robloxia Kid - 2018
    But the police are no match for the Bloxburg villain, and they simply cannot crack his code. Here comes our Roblox NOOB! Can Noob, along with his new friends Ruby and Dylan solve the riddles and catch the Riddle Man before he strikes again? It certainly does not seem so! And can you solve the riddles? Read to find out! Perfect for anyone madly in love with Roblox, Diary of a Roblox Noob: Roblox Bloxburg will take you on a thrilling adventure you won’t forget any time soon! Read for FREE!

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

The Peenemunde Deceptions


Jim McDermott - 2011
    Otto Fischer, a severely wounded Luftwaffe officer and former criminal investigator, is summoned to solve a seemingly incomprehensible case: the murder of a leading rocket engineer during a devastating air raid. With only days until the SS assume control of the production of a remarkable new weapon, Fischer must find a motive and perpetrator from among several thousand scientists, technicians, soldiers and forced laborers. As he struggles to get the measure of a secretive, brilliant world in which imagination moves far beyond the limits of technology, what at first appears to be a solitary crime draws him into a labyrinth of conspiracy, betrayal and treason.McDermott brings skills previously honed whilst producing well-researched history books to the discipline of writing fiction, creating work that is historically accurate and evocative as well as stylish in a literary sense.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

The Wehrmacht


Bob Carruthers - 2010
    Like old soldiers everywhere, they are fading away. But these soldiers have an incredible and sometimes shocking story to tell. It certainly does not make for comfortable reading. Secrets which have been bottled up for a lifetime are revealed, stories are told at last and memories which have been hidden away for 60 years finally resurface. These are facets of history's most dreadful war being revealed for the very first time. "The Wehrmacht" is a remarkable personal record of the Third Reich's rise and fall from the inside: of how those responsible for the maelstrom sent their armies to conquer only to see them crushed as the world united against them; of men who were seduced by the siren call of Hitler, only to pay a terribly heavy price. It allows the human stories to unfold within the bigger picture behind the major campaigns of the Second World War - from the early Blitzkrieg successes through the submarine warfare of the Battle of the Atlantic, and the brutal hardships of the Russian Front, to the last days of the Reich and the fall of Berlin. "The Wehrmacht" is a brilliantly researched and thought-provoking book that reveals unique human dimensions of the world's greatest military conflict.

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Life Can Be Cruel: The Story of a German P.O.W. in Russia


H.R.R. Furmanski - 2017
    Originally published in 1960, this compact book tells the true story of a German soldier: from his early childhood during the First World War, through to his harrowing experiences on the frontline during the Word War II, culminating in his capture by the Red Army on 20 December 1942…An astonishing first-hand account.