Book picks similar to
The Art of John Alvin by John Alvin
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film-tv
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David Fincher: Interviews
Laurence F. Knapp - 2014
1962) did not go to film school and hates being defined as an auteur. He prefers to see himself as a craftsman, dutifully going about the art and business of making film. Trouble is, it's hard to be self-effacing when you are the director responsible for Se7en, Fight Club, and The Social Network. Along with Quentin Tarantino, Fincher is the most accomplished of the Generation X filmmakers to emerge in the early 1990s.This collection of interviews highlights Fincher's unwavering commitment to his craft as he evolved from an entrepreneurial music video director (Fincher helped Madonna become the undisputed queen of MTV) into an enterprising feature filmmaker. Fincher landed his first Hollywood blockbuster at twenty-seven with Alien3, but that film, handicapped by cost overruns and corporate mismanagement, taught Fincher that he needed absolute control over his work. Once he had it, with Se7en, he achieved instant box-office success and critical acclaim, as well as a close partnership with Brad Pitt that led to the cult favorite Fight Club.Fincher became circumspect in the 2000s after Panic Room, shooting ads and biding his time until Zodiac, when he returned to his mantra that -entertainment has to come hand in hand with a little bit of medicine. Some people go to the movies to be reminded that everything's okay. I don't make those kinds of movies. That, to me, is a lie. Everything's not okay.- Zodiac reinvigorated Fincher, inspiring a string of films--The Curious Case of Benjamin Button, The Social Network, and The Girl with the Dragon Tattoo--that enthralled audiences and garnered his films dozens of Oscar nominations.
The Art and Making of The Dark Knight Trilogy
Jody Duncan - 2012
A fresh, dynamic reboot of the franchise, Batman Begins explored Bruce Wayne's evolution from billionaire orphan to Gotham City's dark avenger. The film deconstructed the super-hero genre and put an indelible stamp on it – Nolan's character-driven, hard-edged realism gave Batman a new, "real-world" origin story.A 2008 sequel, The Dark Knight, took those compelling foundations and raised the stakes, pitting Batman against a deranged master criminal, the Joker (Heath Ledger, whose performance won him a posthumous Academy Award® for Best Supporting Actor), in an all-out war for Gotham's soul. At once a sprawling crime epic, a rumination on moral relativism, and a blockbuster action film, The Dark Knight expanded the scope and depth of Batman Begins and broke box-office records.Now, the final film in The Dark Knight Trilogy, The Dark Knight Rises, brings Nolan's Batman saga to an end. An epic disaster movie on a global scale, The Dark Knight Rises blends the tragic, character-driven roots of Batman Begins with the thrilling action and thematic complexity of The Dark Knight.The Art and Making of The Dark Knight Trilogy tells the complete behind-the-scenes story of these three monumental films. Based on in-depth interviews with Nolan and all of the films’ key cast and crew - including cowriters David S. Goyer and Jonathan Nolan, cinematographer Wally Pfister, and composer Hans Zimmer - and supported by lavish art and never-before-seen photography, the book reveals the creative development and design behind The Dark Knight Trilogy. Each chapter is devoted to a separate step of the filmmaking process, highlighting how Nolan's vision and working methods - favoring repertory-style casting, tenets of classicla drama, and practical effects - helped make the definitive Batman for a new generation.
A-Z Great Film Directors
Andy Tuohy - 2015
A striking, design-led reference book, A-Z Great Film Directors features Andy Tuohy's portraits of 52 directors significant for their contribution to cinema including kings of world cinema Wong Kar-Wai and Akira Kurosawa, arthouse pioneers Fritz Lang and David Lynch as well as the often under-appreciated female directors Kathryn Bigelow and Jane Campion.With text by film journalist Matt Glasby, each director's entry will also have a summary of the essential things you need to know about them, why they're important, a list of their must-see films, and a surprising fact or two about them, as well as images of their key films throughout.So whether you're already a film afficionado, or looking for a helpful cheat to pass convincingly as an arthouse fan, you'll love this guide to international directors, past and present.
Stardust: The Visual Companion
Stephen Jones - 2007
Tristran Thorn vows to retrieve a fallen star and deliver it to his beloved. His quest leads over an ancient wall, into a magical realm strange beyond imagining…This stunning hardcover volume follows the storyline of the movie, with commentary & interviews with the starry cast and the crew, enchanting color photos, and beautiful, fully painted production art, the full magical screenplay and an exclusive introduction by Neil Gaiman.
Compendium of Acrylic Painting Techniques: 300 Tips, Techniques and Trade Secrets
Gill Barron - 2014
Learn how to choose and mix colors, and create a multitude of effects using only one set of tubes. Discover how to make your own equipment, set up a "studio" space, and use household materials to save money. Beginners can follow processes stage-by-stage, while more experienced artists can dip in and out for help with specific problems. A unique section on how to develop your art and take it to a wider public is full of professional secrets which can bring you success much more quickly. “Try it” and “Fix it” panels placed throughout the book suggest ways of practicing and developing new skills, and avoiding or correcting common painting errors.
The Art of Star Wars: Episode I—The Phantom Menace
Jonathan Bresman - 1998
But the creative process began long before the movie release, as a team of amazingly talented artists gave form to George Lucas's extraordinary vision...This lavish volume features more than six hundred examples of the art created for The Phantom Menaceeach a masterpiece in its own right: conceptual illustrations, sequential art, and brilliant, fully executed paintings. Digging deep into the exclusive Lucasfilm archives, The Art of Star Wars: The Phantom Menace details Episode 1's revolutionary use of traditional and high-tech media. Inside you'll find:
Magnificent paintings that capture the exotic environments of Naboo, Tatooine, and Coruscant
Key action sequences, including the Podraces on Tatooine and the riveting ground and space battles
Fascinating insights and photos revealing the secrets of the artists at work
The earliest conceptual drawings, following the evolution of Darth Maul, Qui-Gon Jinn, Queen Amidala, and Jar Jar Binks
Exciting new poster art, created expressly for Episode 1
Now you can explore the creative impulse behind all the astonishing, masterfully crafted designs of the moview blockbuster with The Art of Star Wars: Episode 1: The Phantom Menace.
Hitchcock
François Truffaut - 1966
Here is a rare opportunity to eavesdrop on two cinematic masters from very different backgrounds as they cover each of Hitch's films in succession. Though this book was initially published in 1967 when Hitchcock was still active, Truffaut later prepared a revised edition that covered the final stages of his career. It's difficult to think of a more informative or entertaining introduction to Hitchcock's art, interests, and peculiar sense of humor. The book is a storehouse of insight and witticism, including the master's impressions of a classic like Rear Window ("I was feeling very creative at the time, the batteries were well charged"), his technical insight into Psycho's shower scene ("the knife never touched the body; it was all done in the [editing]"), and his ruminations on flops such as Under Capricorn ("If I were to make another picture in Australia today, I'd have a policeman hop into the pocket of a kangaroo and yell 'Follow that car!'"). This is one of the most delightful film books in print. --Raphael Shargel
The Art of The Avengers
Jason Surrell - 2012
This keepsake volume is an experiential journey through the entire film from beginning to end - featuring stunning concept art; full-color photographs from the set, as well as the finished film; excerpts from the script; and exclusive interviews with the cast and crew, including writer/director Joss Whedon, producer Kevin Feige and, of course, the Avengers themselves. From costume and production design to visual effects and creature creation, THE ART OF THE AVENGERS is a lavish showcase of all the artistry and creativity that brings the Marvel Cinematic Universe to life onscreen. Avengers Assemble!
The Art of Walt Disney: From Mickey Mouse to the Magic Kingdoms
Christopher Finch - 1973
0-8109-4964-4$60.00 / Harry N. Abrams, Inc.
Teenage Mutant Ninja Turtles: The Ultimate Visual History
Andrew Farago - 2014
Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!
The Art of the Hunchback of Notre Dame
Stephen Rebello - 1996
The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.
How to Read a Film: Movies, Media, Multimedia
James Monaco - 1977
Now, James Monaco offers a revised and rewritten third edition incorporating every major aspect of this dynamic medium right up to the present.Looking at film from many vantage points, How to Read a Film: Movies, Media, Multimedia explores the medium as both art and craft, sensibility and science, tradition and technology. After examining film's close relation to such other narrative media as the novel, painting, photography, television, and even music, Monaco discusses those elements necessary to understand how films convey meaning and, more importantly, how we can best discern all that a film is attempting to communicate.In a key departure from the book's previous editions, the new and still-evolving digital context of film is now emphasized throughout How to Read a Film. A new chapter on multimedia brings media criticism into the twenty-first century with a thorough discussion of topics like virtual reality, cyberspace, and the proximity of both to film. Monaco has likewise doubled the size and scope of his Film and Media: A Chronology appendix. The book also features a new introduction, an expanded bibliography, and hundreds of illustrative black-and-white film stills and diagrams. It is a must for all film students, media buffs, and movie fans.
David Lynch
Michel Chion - 1992
This lively book is a uniquely comprehensive account of the only director to have a smash hit TV series in the same year as winning the Golden Palm at Cannes.
Live Cinema and Its Techniques
Francis Ford Coppola - 2017
But the time is not far off, Live Cinema and Its Techniques demonstrates, when a director or a collaborative team of filmmakers working across the internet will create "live" movies that will be sent instantly via satellite for viewing throughout the world.Yet the creative demands posed by airing live sporting contests, as impressive as the final product is, pale in contrast with the ambitions of "cinematic auteurs," who are inspired by great directors, like Serge Eisenstein, Max Ophuls, or Alfred Hitchcock, among many others. As daunting as the challenge is, the process of integrating the highest artistic standards of previous generations into the medium of "live cinema" can, Coppola explains, be achieved, thus creating an entirely new art form for the so-called "screen." Tapping into his own encyclopedic knowledge of twentieth-century film history, Coppola threads his vision of this burgeoning cinematic medium with autobiographical and historical vignettes gleaned from the past, recalling his own boyhood obsession with film and his early fascination with the "Golden Age of Television," when 1950s viewers were treated to live productions of classics, like Days of Wine and Roses and Requiem for a Heavyweight.Especially exciting is the exhilaration and drama that results from retraining actors and using a multitude of cameras to create a film that has the in-the-moment energy of a live event. Having already tried out this new medium with "proof-of-concept workshops" at Oklahoma City Community College and at UCLA, Coppola has created an invaluable guide for students and teachers alike. Filled with discussions of how to rehearse actors, how to choose scenery and location, and how to overcome theatrical, as well as technical, obstacles, Live Cinema and Its Techniques reveals how the spontaneity of this new genre can ultimately transport filmmaking into a new era of creativity still unimaginable today.Featuring chapters on:A Short History of Film and TelevisionThe Actors, Acting, and RehearsalThe Question of Style in the CinemaObstacles and Other Thoughts on Live Cinema No Matter What They May BeEquipment: Now and in the Near Future
Creating Motion Graphics with After Effects: Essential & Advanced Techniques
Chris Meyer - 2000
More than a step-by-step review of the features in After Effects, you will learn how the program thinks so that you can realize your own visions more quickly and efficiently. This full-color book is jammed full of tips, gotchas, and sage advice that will help you survive whatever your next project throws at you. Creating Motion Graphics 4th Edition has been heavily revised, reuniting the previous two volumes plus adding detailed coverage of new features introduced in After Effects 7 and CS3 Professional to form one massive, essential reference. The enclosed DVD-ROM contains source footage and project files for the numerous exercises which help reinforce each concept. The DVD also includes over 180 pages of additional information, including lengthy Bonus Chapters on Expressions and Effects.Authored in CS3, also included is access to a free web chapter written for CS4. * Free CS4 web chapter included with the book* Mastering animation through the use of keyframes, motion paths, and the Graph Editor* Blending imagery using alpha channels, masks, mattes, modes, and stencils* Building groups and hierarchies through parenting and nested comps* Extended coverage of type animation, paint tools and 3D space* Advanced subjects such as keying, motion tracking, expressions, and video issues* Includes over 180 PDF pages of bonus content on the DVD* Extensive coverage of the new CS3 features including the Shape and Puppet tools, Brainstorm, per-character 3D text, color management, and more!