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Clanbook: Gangrel
Brad Freeman - 1995
Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.
The Novels of P.G. Wodehouse
P.G. Wodehouse - 2009
Austin's 1903Three Men and a Maid 1922Uneasy Money 1917The White Feather 1907A Wodehouse Miscellany, Articles & Stories 1916
Unseen Academicals: Adapted for the Stage
Stephen Briggs - 2015
Each area has its own team – and rivalry means supporters never mix. Until a Dimwell fan falls for a Dolly Sisters girl.And now an ancient bequest means the wizards of Unseen University must win a football match, without using magic.Luckily they’re coached by the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too).As the match approaches, four lives are entangled and changed forever. Because the thing about football – the important thing about football – is that it is not just about football.As all children know, the way you get into a fantasy world is by accident… You go into the wardrobe, looking for somewhere to hide and – bingo. And that’s how Stephen Briggs found Discworld.In 1990, he wrote to ask Terry if he could stage Wyrd Sisters. That was the first time anyone, anywhere in the world, had dramatised Terry’s work. He had no idea it would go any further than one play (possibly two). But it did. So far, he has now adapted, staged and published twenty-two plays.He and Terry also worked together to produce the original Discworld Maps and Diaries, Nanny Ogg's Cookbook, The Discworld Companion (now called Turtle Recall
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
Clanbook: Setites
Richard Watts - 1995
I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Chances Part 2: Lucky's Story
Jackie Collins - 1991
But when he fled the country to escape prosecution and entrusted her with his hard-won empire, Gino realized that Lucky Santangelo is no different than him—Lucky is a woman who could seize the reins of power with all the cunning, drive, and strength of a true Santangelo. Poised, sensuous, hungry for pleasure, Lucky is in love with power—and determined to fight for it. From New York penthouses and the villas of Southern France to the casinos of Las Vegas and the bedrooms of Beverly Hills, here's the unforgettable story of a woman on top of a world of love, sex, and wealth—where power is the ultimate aphrodisiac.
Weapons of Legacy: A Magic Series Supplement (Dungeons & Dragons Supplement)
Bruce R. Cordell - 2005
The book includes many pre-defined weapons, outlining theirnames, history, powers, stats, necessary rituals for unlocking their powers, andadventure hooks. How the weapons can gain power is discussed, as well as thefeats with which they might be used. Also included are discussions of othermagic items such as magic armor, rings, and staves.AUTHOR BIO: BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including the
Expanded Psionics Handbook
™. He also co-authored
Sandstorm
™,
Libris Mortis: The Book of Undead
™,
Planar Handbook
™,
Epic Level Handbook
™, and
Underdark
™.KOLJA RAVEN LIQUETTE is best known for authoring The Waking Landsweb site. He has also published articles in
Dragon
® Magazine.TRAVIS STOUT is a freelance designer who has written several articles for
Dragon
® Magazine and whose previous design credits include
Lost Empiresof Faerûn
™ and the
Player’s Guide to Faerûn
™.
Great Flying Stories
Frederick Forsyth - 1991
Wells, Edgar Allan Poe, Richard Bach, Roald Dahl, Len Deighton, and seven other famous writers explore the novelty, the adventure, and the skill of flying, in stories ranging from the fantastic to the factual.
Imperial Munitorum Manual
Graham McNeill - 2007
In the style of a military weapons catalogue, this text features over 60 entries on weapons, kit and equipment utilised by the Imperial Guard, as well as details about the organisation that provides it, the Departmento Munitorum.
The Loom of Thessaly
David Brin - 2011
Who guides our fate? And can we ever hope to wrest control for ourselves? In this novella, "The Loom of Thessaly" , classical mythology merges with impudent modern spirit into a science fiction legend that speculates upon the nature of reality.
Sharn: City of Towers
Keith Baker - 2004
The city of Sharn is a source of great intrigue and adventure on Eberron, making it the launching point for most campaigns and adventures. Sharn: City of Towers describes how Sharn looks and works, from power and politics to trade and commerce, and with four-color illustrations throughout. There are detailed geographical descriptions of every part of the city, with a complement of maps for visual reference. Monsters and villains prevalent in the city make an appearance, and there is detailed information on what characters can do and obtain in Sharn to improve their adventuring skills. Dungeon Masters will find a wealth of information on running campaigns in Sharn, and adventure hooks are provided for immediate gameplay.
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Fiendish Codex II: Tyrants of the Nine Hells
Robin D. Laws - 2006
"Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.