Jose Rizal: The Man and the Hero (An Anthology of Legacies and Controversies)


Ronnie Espergal Pasigui - 2006
    

Life is Strange: Welcome to Arcadia Bay/Welcome to Blackwell Academy


Matt Forbeck - 2018
    This detailed book is a student guide to Blackwell Academy and Arcadia Bay. Overlaid onto the pages is graffiti: notes, doodles, sketches and photographs from the Blackwell students themselves, including contributions from the beloved protagonists Max and Chloe. Life Is Strange 2 is an upcoming episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It will be the third entry of the Life Is Strange series and the second developed by Dontnod since the original. The five-episode series will begin in September 2018. Author BiographyMatt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has sixteen novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book and the historical horror novel Carpathia. - Life Is Strange By Matt Forbeck (Hardback)

Tomb Raider Archives, Volume 1


Dan Jurgens - 2016
    Armed with her iconic twin pistols, and aided by roguish playboy Chase Carver and her buttoned-up assistant Madeline Hovan, Lara crisscrosses the globe in search of adventure. Join Lara as she fights against a shadowy organization intent on her destruction, faces the ultimate betrayal, and uncovers legendary treasures.This deluxe hardcover collects issues #1-#15 of the 1999 Top Cow Tomb Raider series and features the art of superstar artists Michael Turner, Marc Silvestri, David Finch, Andy Park and many more, all in an oversized format.

Rage


Matthew Costello - 2011
    Buried deep below the ground in life-sustaining Arks, these chosen few are tasked with one vital mission—to restore civilization to a devastated planet hundreds of years after the impact.When Lieutenant Nick Raine emerges from his Ark, he finds a future indistinguishable from nightmare. Humankind has not been entirely destroyed on the surface world, and a primitive new society has emerged in which life is nasty, brutish, and short. Mutants and bandits prey upon the weak, and a mysterious military group known as the Authority preys upon everyone. Worst of all, a would-be tyrant seeks to impose his will upon the shattered planet. Armed with nothing more than his combat training and survival instincts, Raine must rise to meet the challenges of the wasteland.

Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games


Lizzie Stark - 2012
    A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents’ beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.

The Game Believes in You: How Digital Play Can Make Our Kids Smarter


Greg Toppo - 2015
    Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book:*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond.*A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities.*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft.Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Gamers


Thomas K. Carpenter - 2011
    Ten points for keeping your room tidy. Seventy-two points for the Bioeconomic Game Design pop quiz on the ride to school in your personal FunCar. Another thirty for making every hurdle in gym class. Life is a game, unless you're not the one winning.Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it takes to keep her best friend, Zaela, from falling behind in LifeGame. Zaela has gifts of artistry that amaze Gabby, but none of those skills translate in LifeGame and with final exams coming up, they can't afford to waste a single minute. But when a mysterious group called the Frags contacts Gabby claiming to know what really happens to the losers of LifeGame, she must choose between winning and what she believes in.

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound


Scott Rigby - 2011
    It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

The Sacrifice (Left 4 Dead)


Michael Avon Oeming - 2010
    It accompanies a campaign in both Left 4 Dead and Left 4 Dead 2 of the same name. It also serves as a prequel to the campaign from Left 4 Dead 2 called The Passing, which makes allusions to the events.

Killing Is Harmless: A Critical Reading of Spec Ops: The Line


Brendan Keogh - 2012
    

Aspho Fields


Karen Traviss - 2008
    Marcus Fenix and Dominic Santiago fought alongside Dom’s elder brother Carlos at Aspho Fields in the epic battle that changed the course of the Pendulum Wars. There’s a new war to fight now, a war for mankind’s very survival. But while the last human stronghold on Sera braces itself for another onslaught from the Locust Horde, ghosts come back to haunt Marcus and Dom. For Marcus–decorated war hero, convicted traitor–the return of an old comrade threatens to dredge up an agonizing secret he’s sworn to keep.As the beleaguered Gears of the Coalition of Ordered Governments take a last stand to save mankind from extermination, the harrowing decisions made at Aspho Fields have to be re-lived and made again. Marcus and Dom can take anything the Locust Horde throws at them–but will their friendship survive the truth about Carlos Santiago?From the Paperback edition.

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Call of Duty: Black Ops


Brady Games - 2010
    DETAILED ANALYSIS reveals their strengths and weaknesses, and how to use them to maximum effect.GRIPPING ARTWORK makes This guide a MUST-HAVE Collectible for any Call of Duty fan.ACHIEVEMENT and TROPHY ROSTERS describe how to earn rewards and unlock SPECIAL features and items.Exclusive MAPS illustrate the levels and pinpoint mission-critical items and locations.UNCOMPROMISING MULTIPLAYER coverage provides expert tactics for every type of Co-Op, Team-Based, and Head-to-Head play mode.

Speccy Nation


Dan Whitehead - 2012
    The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.

Sticky White Mess: A Love Story


Robert Bevan - 2014
    He attempts to teach her how to "work some magic". Can he and his friends help her "earn some experience"?