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Art and Eternity: The Nefertari Wall Paintings Conservation Project 1986-1992 by Donald Garfield
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Who I Am and What I Want
David Shrigley - 2003
In this mock autobiographical collection his mischievous drawings capture life's anxieties and ambitions from the mundane to the surreal. Here, at last, is The Truth about beer, doctors, shadow puppets, lunch, dolphins, boredom, and supernatural forces. Seductively strange and addictively amusing, this edgy little book welcomes the uninitiated and rewards the faithful.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Van Gogh's Van Goghs
Richard Kendall - 1998
The collection is based on works acquired directly from the artist by his brother. Among the treasures reproduced here are Potato Eaters, The Bedroom Self Portrait as an Artist, Wheatfield with Crows, and Harvest.
Hockney Pictures
Gregory Evans - 2004
Including more than 300 illustrations, accompanied by quotes from the artist that illuminate the passionate thinking behind the work, Hockney’s Pictures shows the evolution and diversity of Hockney’s paintings, drawings, watercolors, prints, and photography, confirming and reinforcing his position as one of the world’s most popular living artists.
How Islam Created the Modern World
Mark Graham - 2006
while Europe was mired in superstition and feudal chaos. Baghdad was the intellectual center of the world. It was there that an army of translators and scholars took the wisdom of the Greeks and combined it with their own cultural traditions to create a scientific. mathematical and philosophical golden age. Their accomplishments were staggering. including the development of modern medicine. chemistry. and algebra. Muslim scientists correctly calculated the circumference of the globe in the tenth century. Muslim musicians introduced the guitar and musical notation to Europe. And Muslim philosophers invented the scientific method and paved the way for the Enlightenment. At the dawn of the Renaissance. Christian Europe was wearing Persian clothes. singing Arab songs. reading Spanish Muslim philosophy and eating off Mamluk Turkish brassware. This is the story of how Muslims taught Europe to live well and think clearly. It is the story of How Islam Created the Modern World. Mark Graham is the Edgar award-winning author of The Black Maria. third in a series of historical novels which have been translated into several languages. He studied medieval history and religious studies at Connecticut College and has a masters degree in English literature from Kutztown University. He lives in the Lehigh Valley. Pennsylvania.
Agrippina: Sex, Power, and Politics in the Early Empire
Anthony A. Barrett - 1996
According to ancient sources, she achieved her success by plotting against her brother, the emperor Caligula, murdering her husband, the emperor Claudius, and controlling her son, the emperor Nero, by sleeping with him. Modern scholars tend to accept this verdict. But in his dynamic biography—the first on Agrippina in English—Anthony Barrett paints a startling new picture of this influential woman.Drawing on the latest archaeological, numismatic, and historical evidence, Barrett argues that Agrippina has been misjudged. Although she was ambitious, says Barrett, she made her way through ability and determination rather than by sexual allure, and her political contributions to her time seem to have been positive. After Agrippina's marriage to Claudius there was a marked decline in the number of judicial executions and there was close cooperation between the Senate and the emperor; the settlement of Cologne, founded under her aegis, was a model of social harmony; and the first five years of Nero's reign, while she was still alive, were the most enlightened of his rule. According to Barrett, Agrippina's one real failing was her relationship with her son, the monster of her own making who had her murdered in horrific and violent circumstances. Agrippina's impact was so lasting, however, that for some 150 years after her death no woman in the imperial family dared assume an assertive political role.
Egypt: People, Gods, Pharaohs
Rose-Marie Hagen - 1999
Egypt is a perfect case in point, almost a blank slate for most of us as it regards details of their everyday life. This useful and informative book attempts to set the record straight by offering a distinctive take on that most mythologized of epochs. Who would have guessed, for example, that the first strike in recorded history took place in 1152 BC during work on the necropolis in the Valley of the Kings, a protest by construction workers against delayed deliveries of oil and flour? Two fairly banal commodities maybe, but essential: oil protected the skin against the savage desert climate, whilst flour was the base ingredient for thirty different kinds of nutritional cake. It is this detailed examination of the evidence that distinguishes this volume, with chapters on
Los Caprichos
Francisco de Goya - 1799
He read deeply in the French revolutionary philosophers. From Rousseau he evolved the idea that imagination divorced from reason produces monsters, but that coupled with reason "it is the mother of the arts and the source of their wonders." In Spain he saw a country that had abandoned reason, and he peopled Los Caprichos with the grotesque monsters that result from such an action. Plate after plate shows witches, asses, devils, and other strange creatures, many of which are caricatures of members of the society against which Goya was fighting. The plates were first published in 1799. There are still in existence, however, six extremely rare sets of artist's proofs, considered by most who have managed to see them as infinitely superior to the work actually published. Now, for the first time, this edition reproduces one of these sets of 80 prints, together with the "Prado" manuscript, a commentary on the plates. In addition, this collection contains supplementary material to the Los Caprichos series, inlcuding a never-before-published study for Caprichos 10; three unique proofs of plates probably intended for publication with the others; a preliminary drawing for plate I, a self-portrait of Goya (which appears as the frontispiece to this volume); and a unique proof of "Woman in Prison" which may represent an earlier version of Caprichos 32.
Twentieth-Century American Art
Erika Doss - 2002
From the 1893 Chicago World's Fair to the 2000 Whitney Biennial, a rapid succession of art movements and different styles reflected theextreme changes in American culture and society, as well as America's position within the international art world.This exciting new look at twentieth century American art explores the relationships between American art, museums, and audiences in the century that came to be called the American century. Extending beyond New York, it covers the emergence of Feminist art in Los Angeles in the 1970s; the Blackart movement; the expansion of galleries and art schools; and the highly political public controversies surrounding arts funding. All the key movements are fully discussed, including early American Modernism, the New Negro movement, Regionalism, Abstract Expressionism, Pop Art, andNeo-Expressionism.
The Complete Works
Leonardo da Vinci - 2006
Leonardo was an Italian Renaissance polymath: painter, sculptor, architect, musician, scientist, mathematician, engineer, inventor, anatomist, geologist, cartographer, botanist, and writer, and this captivating book provides the reader with a unique insight into the life and work of one of history's most intriguing figures. All of Leonardo Da Vinci's work is presented in this compact volume - from his paintings and frescos, to detailed reproductions of his remarkable encrypted notebooks. As well as featuring each individual artwork, sections of each are shown in isolation to reveal incredible details - for example, the different levels of perspective between the background sections of the Mona Lisa, and the disembodied hand in The Last Supper. 640 pages of colour artworks and photographs of Da Vinci's original notebooks, accompanied by fascinating biographical and historical details are here.
The Rise of the Roman Empire
Polybius
He saw that Mediterranean history, under Rome's influence, was becoming an organic whole, so he starts his work in 264 B.C. with the beginning of Rome's clash with African Carthage, the rival imperialist power, andends with the final destruction of Carthage in 146 B.C.
Gods and Godmen of India
Khushwant Singh - 2004
In this vibrant volume , the author in his own style tackles all issues related to religion, faith, new cults and new movements.
How to Talk about Videogames
Ian Bogost - 2015
Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
The Penguin Historical Atlas of Ancient Greece
Robert Morkot - 1996
Charting topics as diverse as Minoan civilization, the Persian Wars, the Golden Age of Athens, and the conquests of Alexander the Great, the atlas traces the development of this creative and restless people and assesses their impact not only on the ancient world but also on our own attitudes and environment today.
Byzantium
Robert Wernick - 2016
Here, too, are the stories of the extraordinary emperors and generals who brought the empire into being and ultimately presided over its demise. We witness the glittering city of Constantinople from its rise to greatness through its deadly conclusion. Though Byzantium has faded away, its everlasting contributions to our world today are revealed in this fascinating history.