Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Devil's Bargain


R.L. King - 2019
    A suburban mom with two young children, her life revolves around her family, her job, and the comforts of home. So when her estranged, wild-child sister comes to her, begging for help and claiming a witch murdered her husband and wants to steal her baby daughter in payment for a long-ago oath, Tamara thinks she’s gone crazy. Until she turns up dead, and the baby vanishes without a trace. If Tamara’s going to get her niece back, she’ll have to expand her worldview fast. She’ll also need some expert help. But where can a normal, practical woman find help dealing with an evil witch? Fortunately for her, aid is closer than she thinks. Who better to give button-down Tamara a crash course in things that go bump in the night than Stanford occult studies professor Dr. Alastair Stone? At least he can offer some tips, even if she’s sure he can’t help her any other way. Because magic isn’t real…right? Welcome to the spooky side of the street, Tamara. Hope you survive the experience. Devil's Bargain is a short, standalone novel in the world of the Alastair Stone Chronicles urban fantasy series. Don't miss the rest of the series: Stone and a Hard Place The Forgotten The Threshold The Source Core of Stone Blood and Stone Heart of Stone Flesh and Stone The Infernal Heart The Other Side Path of Stone Necessary Sacrifices Game of Stone Steel and Stone Stone and Claw The Seventh Stone and two standalone novellas: Turn to Stone Shadows and Stone

Lords of Madness: The Book of Aberrations


Richard Baker - 2005
    Lords of Madness: The Book of Aberrations takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. It provides detailed information about beholders, mind flayers, aboleths, and other popular aberrations, while also introducing several new aberrations. In addition, this book provides new rules, feats, tactics, spells, and equipment for characters that hunt aberrations. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting creatures of this type. The book itself features a prestige format, with heavy use of art throughout and a full-painted cover.

Legacy of Wolves


Marsheila Rockwell - 2007
    Both the Church and the Crown send in agents to investigate. But when the body count continues to rise, these rival factions will have to learn to work together to track down the killers -- even if it means hunting through the highest reaches of power.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Mr. Gray (aka The Meridians)


Michaelbrent Collings - 2011
    Eight years ago, he lost his wife and child at the hands of a killer known only as Mr. Gray. But now, Mr. Gray is back, and with strange powers that allow him to appear anywhere at will. Scott must protect a new family – a woman and her autistic son – from the madman's attacks. All they can do is run...and try to find the secret behind THE MERIDIANS.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Inn at Raven's Crest


Salem Marlowe - 2017
    When the opportunity arises, the two jump at the chance to make this dream a reality. They find an old Victorian home that has been vacant for many years and believe this is their chance to fix up and open the Inn at Raven’s Crest. Maggie quickly learns of the ghosts still living in the house. She befriends them; talks to them; helps them find peace, and offers a way to get to the other side. As the first guests arrives, so does an awful storm which puts out the roads, the power and the internet, thus leaving all of the guests captive at the Inn. When one person is found murdered, and then another, everyone is frightened and not sure who to trust and who the murderer is. There are many signs that point to one and then another suspect before the final chapter is revealed. Inn at Raven’s Crest by Salem Marlowe has a plot we may have read before, but the characters and the events are brand new and kept me glued to my Kindle. Each time I thought I had solved the mystery, another twist changed my mind. I couldn’t help but root for Maggie and Lee and for the future success of the Inn. Each character was well portrayed and had all the human characteristics of good and evil in them. I would love to see what happens when the next set of guests arrive at the Inn. It would be an awesome TV series with new guests arriving weekly. I highly recommend reading Inn at Raven’s Crest; mystery fans will not be disappointed. Two friends buy an abandoned Victorian house and turn it into a bed and breakfast. Before renovations are completed they discover their home has come complete with ghosts, and an old, unsolved murder. Can they solve the mystery and get the ghosts to leave? Or will they get caught up in a new set of murders, ones that are decimating their guests?

Deadlands: The Weird West Roleplaying Game


Shane Lacy Hensley - 1996
    The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.

Dungeons & Dragons Player's Handbook 2: A 4th Edition D&D Core Rulebook


Jeremy Crawford - 2009
    New classes, races, and other options for your D&D(R) game.This book builds on the array of classes and races presented in the first Player's Handbook (R), adding both old favorites and new, never-before-seen options to the game.The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid. Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.

Pages of Pain


Troy Denning - 1994
    Feared by mortal and god alike, she flays her worshipers alive and casts her foes into inescapable labyrinths of despair. Only fools dare ask her to speak. And the Amnesian Hero has come with a question. When the god Poseidon tells a man with no memory how to recover his past, the unwitting warrior seeks out the Lady of Pain and finds himself banished to the Mazes. With the help of a beautiful - but dead - tiefling sorceress, a horned fiend with a dark disposition, and a deranged wind-priest who claims to be the center of the multiverse, he must discover the secret of the Lady's past - or confront a memory so horrifying it could tear him apart!

Landover: Magic Kingdom for Sale - Sold!, the Black Unicorn, Wizard at Large, a Princess of Landover, the Tangle Box, Witches' Brew


Books LLC - 2010
    Source: Wikipedia. Pages: 30. Not illustrated. Free updates online. Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Excerpt: Magic Kingdom for Sale SOLD is the first of Terry Brooks's Magic Kingdom of Landover novels. Written in 1986, it tells the story of how Ben Holiday, a talented but depressed Chicago trial lawyer, comes to be king of Landover, an otherworldly magical kingdom. The book was re-released as part of a Landover omnibus in 2009. The novel begins with Ben Holiday, a trial lawyer from Chicago, lamenting the loss of his wife and unborn child in a car accident. He finds an advertisement in an upscale Christmas catalog claiming to offer a magical kingdom for one million dollars by a man named Mr. Meeks. Although skeptical, Ben pursues the offer out of a desperate need to start a new life. Ben receives a magical medallion and is transported through a swirling mist to the kingdom of Landover. He learns that Landover is a world that connects many other worlds such as Earth. It is surrounded by the Fairy Mist wherein reside creatures of Fairy that created Landover and guard the passages to these worlds. Unfortunately, he finds it not exactly as described. He soon finds that Landover has not had a true king in twenty years. The son of the last king did not wish to take up the throne and escaped with the court wizard, Meeks, to Earth. They have been selling the throne to dozens of people in the past two decades, but no one has been able to face the challenge and successfully complete so much as a few months as king. Further, kings of Landover used to be protected by a magical knight called the Paladin, but he has not been seen since the last king's death. Further, Ben has only four loyal subjects. T...More: http: //booksllc.net/?id=683389