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Pathfinder Player Companion: Monster Summoner's Handbook by Alexander AugunasMichele Condosta
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Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Ghouls: Fatal Addiction
Ronni Radner - 1997
It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Return of the Lazy Dungeon Master
Michael Shea - 2018
Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.
Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P
Dale Henson - 1995
Merry Wrath Mysteries Boxed Set Vol. I
Leslie Langtry - 2016
Instead of black bag drops in Bangkok, she now spends her time leading a young Girl Scout troop. But Merry's new simple life turns not-so-simple when an enemy agent shows up dead at scout camp. Suddenly Merry is forced to deal with her former life in order to preserve her future one. It doesn't help matters that the CIA sends in her former, sexy handler to investigate…or that the hot new neighbor across the street turns out to be the local detective in charge of her case. And when Merry is forced to take on a roommate in the voluptuous form of a turned KGB agent/bimbo, things become trickier than wet work in Waukegan or cookie sales in the spring. Nothing in the CIA or Girl Scouts' training manuals has prepared her for what comes next… Mint Cookie Murder (book #2) Ex-CIA agent turned suburban scout leader, Merry Wrath, is just trying to live a normal, quiet life. But all that goes out the window when a convicted traitor (who’s inconveniently not in his prison cell) dies on her doorstep, and an obese cat, who bears a disturbing resemblance to Hitler, decides to move in. To make things worse, it’s time for the annual troop cookie sale, her new boyfriend’s old college flame shows up to win him back, and someone’s shooting at Merry in the frozen foods section of the grocery store. Is the assassin after her or the cat? Is Riley, her hot former CIA handler, hitting on her? Is Rex, her boyfriend, going to dump her? Will she sell enough cookies to take her troop to Winter Sniper Camp? If Merry doesn't find answer to these questions soon, it may be too late! Marshmallow S'More Murder (book #3) What could be better for former CIA agent turned Girl Scout leader Merry Wrath than taking twelve little girls to Washington DC for a bit of summer fun? Almost anything. Unfortunately, between her girls terrorizing the Secret Service and "accidentally" destroying the hotel pool, Merry has her hands full with this troop. And when her former handler, Riley, is kidnapped Merry has to turn to an old friend from her spy days and her parents, Senator and Mrs. Czrgy, to help her wrangle the troop and rescue the man she once briefly called her boyfriend. Armed only with a perpetually AWOL parent, stalked by a runaway King Vulture, and plagued by a mysterious death from her past, Merry's mayhem weaves a wacky trail from moonshiners in the Blue Ridge Mountains, to the bowels of the Japanese Embassy, to the ductwork of the International Spy Museum. With things heating up with current boyfriend, Detective Rex Ferguson, can Merry decipher clues from her past to find ex¬-boyfriend Riley and finally solve the murder of Yakuza boss, Midori Ito, before the target on her back is filled with lead?
Red Runs the Plain
W.R. Benton - 2007
Army Scout'Escaping from the Oto Indians who brutally slaughtered his whole family, fifteen-year-old Jarel Wade runs aimlessly into a snowstorm. On the verge of death he's rescued by a pair of cantankerous old mountain men as rugged as the mountains off which they live. Taken under their wing, Jarel proves himself worthy of the trail, but something's coming; something far more sinister that will test every ounce of his newly earned skills and mettle. A rogue former British Army officer is systematically exterminating the free trappers. He wants to corner the fur trade for himself, and he commands a pack of thieves, murderers and outcasts who know the mountains as well as they know how to dig Jarel a grave."RED RUNS THE PLAIN is a crackerjack story written by a craftsman at the top of his form. A whirlwind of a tale that will keep you turning pages."— Matt Braun
Holes: A Play
Louis Sachar - 2015
This winner of the Newbery Medal and the National Book Award features Stanley Yelnats, a kid who is under a curse. A curse that began with his no-good-dirty-rotten-pig-stealing-great-great-grandfather and has since followed generations of Yelnats. Now Stanley has been unjustly sent to a boys' detention center, Camp Green Lake, where the warden makes the boys "build character" by spending all day, every day, digging holes five feet wide and five feet deep. It doesn't take long for Stanley to realize there's more than character improvement going on at Camp Green Lake: the warden is looking for something. Stanley tries to dig up the truth in this inventive and darkly humorous tale of crime and punishment-and redemption..
Clanbook: Malkavian Revised
Ethan Skemp - 2000
From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?The Method of MadnessAs part of the revised lineup of clanbooks, Malkavian takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
The Erciyes Fragments
C.S. Friedman - 1999
There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!
Castle Amber (Château d' Amberville)
Tom Moldvay - 1981
you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?
Clanbook: Tzimisce Revised
Lucien Soulban - 2001
The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Dungeons And Dragons Basic Set [Box Set]
John Eric Holmes - 1974
Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.