Book picks similar to
Codex: Space Wolves by Games Workshop
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Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Invocations
David AnnandaleJake Ozga - 2019
From the whispering corridors of abandoned hospitals to the shrieking dungeons of ghostly castles, this collection of sinister stories further explores the unspeakable evil at large in the Warhammer worlds. Contains the following stories; Lora Gray - He Feasts Forever Ray Cluley - Flesh and Blood Richard Strachan - The Growing Seasons David Annandale - The Hunt Steven Sheil - The Healer Nick Kyme - Stitches Peter McLean - Blood Sacrifice Jake Ozga - Supplication David Annandale - The Summons of Shadows C. L. Werner - A Sending from the Grave David Annandale - From the Halls, the Silence Justin D. Hill - The Confession of Convict Kline
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Clanbook: Gangrel
Brad Freeman - 1995
Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.
Runefang
C.L. Werner - 2008
Their only chance of survival is to retrieve a lost artifact, the legendary Solland Runfang.
4th Edition Core Rulebook Collection
Wizards of the Coast - 2008
In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
Victories of the Space Marines
Christian DunnBen Counter - 2011
Superhuman warriors stand proud in defiance of inhuman foes, laying waste to the relentless hordes of invaders and forces of chaos. In the remains of their enemies, they are triumphant - they are the space marines.Runes • [Space Wolf / Ragnar Blackmane] • (2011) • Chris WraightThe Rewards of Tolerance • (2011) • Gav ThorpeBlack Dawn • (2011) • C. L. WernerThe Long Games at Carcharias • (2011) • Rob SandersHeart of Rage • [Blood Angels] • (2010) • James SwallowBut Dust in the Wind • [Imperial Fists] • (2011) • Jonathan GreenExhumed • [Deathwatch] • (2011) • Steve ParkerPrimary Instinct • (2011) • Sarah CawkwellSacrifice • [Grey Knights • 2.5] • (2011) • Ben Counter
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
Clanbook: Toreador Revised
Heather Grove - 2000
More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?The Undead Find Their MuseAs part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
The Imperial Infantryman's Uplifting Primer: The Damocies Gulf Edition
Matt Ralphs - 2003
This revised edition contains additional sections on fighting in space and combating the alien tau.
Angel of Fire
William King - 2012
A man of steel and fire, Macharius is the only one with the will to lead the massed armies of the Imperium to victory. As the crusade rolls onwards, it reaches the world of Karsk. In the city of Irongrad, the Imperial forces face the crusade’s end, unless Macharius and his army can defeat the dreaded Angel of Fire.
Deathwatch: The Omnibus
Steve Parker - 2017
Recruited from numerous Space Marine Chapters, their mission is simple: exterminate any xenos threat to the Imperium. Assembled into kill-teams, the Deathwatch are expert alien hunters, equipped to undertake any mission in any environment. None are as dedicated or as skilled in the brutal art of alien annihilation. This action-packed omnibus contains three separate novels written by Steve Parker, Ian St Martin and Justin D Hill, along with a dozen of the best short stories ever written about the Imperium's premier xenos hunters.
The Madness Within
Steve Lyons - 2011
Their only hope remains with a Librarian on the edge of sanity, a potentially tainted Astartes who they are forced to trust. His psychic abilities can lead them to the daemon, where Estabann and Cordoba can avenge their brothers’ deaths. But is the greatest threat a foul denizen of the warp, or the power contained within a psyker’s mind?