Book picks similar to
Appendix N: The Eldritch Roots of Dungeons and Dragons by Peter BebergalTanith Lee
fantasy
short-stories
fiction
anthology
At the Mouth of the River of Bees: Stories
Kij Johnson - 2012
These stories feature cats, bees, wolves, dogs, and even that most capricious of animals, humans, and have been reprinted in The Year's Best Fantasy & Horror, Best Science Fiction and Fantasy of the Year, and The Secret History of Fantasy. Kij Johnson's stories have won the Sturgeon and World Fantasy awards. She has taught writing; worked at Tor, Dark Horse, and Microsoft; worked as a radio announcer; run bookstores; and waitressed in a strip bar.Contents:The Man Who Bridged the Mist (2011)Wolf Trapping (1989)The Empress Jingu Fishes (2004)The Bitey Cat (2012)Chenting, in the Land of the Dead (1999)My Wife Reincarnated as a Solitaire—Exposition on the Flaws in my Spouse's Character—The Nature of the Bird—The Possible Causes—Her Final Disposition (2007)Schrödinger's Cathouse (1993)Names for Water (2010)Fox Magic (1993)Spar (2009)The Horse Raiders (2000)26 Monkeys, Also the Abyss (2008)At the Mouth of the River of Bees (2003)The Evolution of Trickster Stories among the Dogs of North Park after the Change (2007)The Cat Who Walked a Thousand Miles (2009)Ponies (2010)
Saffron and Brimstone: Strange Stories
Elizabeth Hand - 2006
This new collection (an expansion of the limited-release Bibliomancy, which won the World Fantasy Award in 2005) showcases a wildly inventive author at the height of her powers. Included in this collection are "The Least Trumps," in which a lonely women reaches out to the world through symbols, tattooing, and the Tarot, and "Pavane for a Prince of the Air," where neo-pagan rituals bring a recently departed soul to something very different than eternal rest. Written in the author's characteristic poetic prose and rich with the details of traumatic lives that are luminously transformed, Saffron and Brimstone is a worthy addition to an outstanding career.* Elizabeth Hand's work has been selected as a Washington Post Notable Book and a New York Times Notable Book, and she has been awarded a Nebula Award and two World Fantasy Awards.
Kobold Guide to Worldbuilding (Kobold Guides to Game Design)
Janna SilversteinMichael A. Stackpole - 2012
It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Complete Adventurer
Jesse Decker - 2005
As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone(TM) and Unearthed Arcana(TM). Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon(R) Magazine.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history
The Book of Swords
Gardner DozoisC.J. Cherryh - 2017
Howard’s Conan the Barbarian, Michael Moorcock’s Elric of Melniboné, Fritz Leiber’s Fafhrd and the Gray Mouser. Classic characters like these made sword and sorcery a storytelling sensation, a cornerstone of fantasy fiction — and an inspiration for a new generation of writers, spinning their own outsize tales of magic and swashbuckling adventure. Now, in the Book of Swords, acclaimed editor and bestselling author Gardner Dozois presents an all-new anthology of original epic tales by a stellar cast of award-winning modern masters — many of them set in their authors’ best-loved worlds. Join today’s finest tellers of fantastic tales, including George R.R. Martin, K.J. Parker, Robin Hobb, Ken Liu, C.J. Cherryh, Daniel Abraham, Lavie Tidhar, Ellen Kushner, and more on action-packed journeys into the outer realms of dark enchantment and intrepid derring-do, featuring a stunning assortment of fearless swordsmen and warrior women who face down danger and death at every turn with courage, cunning, and cold steel.Contents:- The Best Man Wins by K.J. Parker- Her Father’s Sword by Robin Hobb- The Hidden Girl by Ken Liu- The Sword of Destiny by Matthew Hughes- "I Am a Handsome Man", Said Apollo Crow by Kate Elliott- The Triumph of Virtue by Walter Jon Williams- The Mocking Tower by Daniel Abraham- Hrunting by C.J. Cherryh- A Long, Cold Trail by Garth Nix- When I Was a Highwayman by Ellen Kushner- The Smoke of Gold Is Glory by Scott Lynch- The Colgrid Conundrum by Rich Larson- The King’s Evil by Elizabeth Bear- Waterfalling by Lavie Tidhar - The Sword Tyraste by Cecelia Holland- The Sons of the Dragon by George R.R. Martin
Dreams of Distant Shores
Patricia A. McKillip - 2016
Beagle, author of The Last Unicorn.Bestselling author Patricia A. McKillip (The Riddle-Master of Hed) is one of the most lyrical writers gracing the fantasy genre. With the debut of her newest work, Dreams of Distant Shores is a true ode to her many talents. Within these pages you will find a youthful artist possessed by both his painting and his muse and seductive travelers from the sea enrapturing distant lovers. The statue of a mermaid comes suddenly to life, and two friends are transfixed by a haunted estate.Fans of McKillip’s ethereal fiction will find much to delight them; those lucky enough to be discovering her work will find much to enchant them.
Dungeons And Dragons Basic Set [Box Set]
John Eric Holmes - 1974
Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.
Stories: All-New Tales
Neil GaimanDiana Wynne Jones - 2010
. . ." The best stories pull readers in and keep them turning the pages, eager to discover more—to find the answer to the question: "And then what happened?" The true hallmark of great literature is great imagination, and as Neil Gaiman and Al Sarrantonio prove with this outstanding collection, when it comes to great fiction, all genres are equal. Stories is a groundbreaking anthology that reinvigorates, expands, and redefines the limits of imaginative fiction and affords some of the best writers in the world—from Peter Straub and Chuck Palahniuk to Roddy Doyle and Diana Wynne Jones, Stewart O'Nan and Joyce Carol Oates to Walter Mosley and Jodi Picoult—the opportunity to work together, defend their craft, and realign misconceptions. Gaiman, a literary magician whose acclaimed work defies easy categorization and transcends all boundaries, and "master anthologist" (Booklist) Sarrantonio personally invited, read, and selected all the stories in this collection, and their standard for this "new literature of the imagination" is high. "We wanted to read stories that used a lightning-flash of magic as a way of showing us something we have already seen a thousand times as if we have never seen it at all." Joe Hill boldly aligns theme and form in his disturbing tale of a man's descent into evil in "Devil on the Staircase." In "Catch and Release," Lawrence Block tells of a seasoned fisherman with a talent for catching a bite of another sort. Carolyn Parkhurst adds a dark twist to sibling rivalry in "Unwell." Joanne Harris weaves a tale of ancient gods in modern New York in "Wildfire in Manhattan." Vengeance is the heart of Richard Adams's "The Knife." Jeffery Deaver introduces a dedicated psychologist whose mission in life is to save people in "The Therapist." A chilling punishment befitting an unspeakable crime is at the dark heart of Neil Gaiman's novelette "The Truth Is a Cave in the Black Mountains." As it transforms your view of the world, this brilliant and visionary volume—sure to become a classic—will ignite a new appreciation for the limitless realm of exceptional fiction.
Prehistoric, Vol. 1
S.J. LarssonJeff Bracket - 2019
Lost worlds where T-Rex and Velociraptors still roam and man is now on the menu. Laboratories at the forefront of cloning technology experiment with dinosaurs they do not understand or are able to contain. The deepest parts of the ocean where Megalodon, the largest and most ferocious predator to have ever existed is stalking new prey. Plus many more thrillers filled with extinct prehistoric monsters written by some of the best creature feature authors this side of the Jurassic period.
The War of the Lance (Dragonlance TSR)
Margaret Weis - 2004
The War of the Lance contains a number of short stories by popular Dragonlance authors as well as two stories by Weis and Hickman.
The Atlas of the Dragonlance World
Karen Wynn Fonstad - 1987
Karen Wynn Fonstad, author of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, draws you into the lives and places of the DRAGONLANCE Saga as never before.