The Best of Robert E. Howard: Crimson Shadows (Volume 1)


Robert E. Howard - 2007
    Howard is one of the most famous and influential pulp authors of the twentieth century. Though largely known as the man who invented the sword-and-sorcery genre-and for his iconic hero Conan the Cimmerian-Howard also wrote horror tales, desert adventures, detective yarns, epic poetry, and more. This spectacular volume, gorgeously illustrated by Jim and Ruth Keegan, includes some of his best and most popular works.Inside, readers will discover (or rediscover) such gems as "The Shadow Kingdom," featuring Kull of Atlantis and considered by many to be the first sword-and-sorcery story; "The Fightin'est Pair," part of one of Howard's most successful series, chronicling the travails of Steve Costigan, a merchant seaman with fists of steel and a head of wood; "The Grey God Passes," a haunting tale about the passing of an age, told against the backdrop of Irish history and legend; "Worms of the Earth," a brooding narrative featuring Bran Mak Morn, about which H. P. Lovecraft said, "Few readers will ever forget the hideous and compelling power of [this] macabre masterpiece"; a historical poem relating a momentous battle between Cimbri and the legions of Rome; and "Sharp's Gun Serenade," one of the last and funniest of the Breckinridge Elkins tales.These thrilling, eerie, compelling, swashbuckling stories and poems have been restored to their original form, presented just as the author intended. There is little doubt that after more than seven decades the voice of Robert E. Howard continues to resonate with readers around the world.

Appendix N: The Literary History of Dungeons & Dragons


Jeffro Johnson - 2017
    It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.

Eberron: Rising from the Last War


Wizards of the Coast - 2019
     This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?- Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.- Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples.- Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.- Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.- Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.- Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.- Confront horrific monsters born from the world's devastating wars.

Swords Against Darkness


Andrew J. Offutt - 1977
    Offutt.Contents:7 · Foreword · Andrew J. Offutt · fw 12 · Nekht Semerkeht · Robert E. Howard & Andrew J. Offutt · nv * 49 · The Tale of Hauk · Poul Anderson · nv * 80 · The Smile of Oisia · George W. Proctor · nv * 118 · Pride of the Fleet · Bruce Jones · ss * 135 · Straggler from Atlantis · Manly Wade Wellman · nv * 170 · The Ring of Set [Simon of Gitta] · Richard L. Tierney · nv * 206 · Largarut’s Bane · Raul Garcia Capella · ss * 220 · Dragons’ Teeth [Dama (& Vettius)] · David Drake · nv Midnight Sun #2 ’75 250 · The Sustenance of Hoak [Ryre] · Ramsey Campbell · nv *

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

The Book of Wonder


Lord Dunsany - 1912
    Tolkien--from which almost all fantasylands have devolved--also took shape and flower from Dunsany's example." --The Encyclopedia of Fantasy Most fantasy enthusiasts consider Lord Dunsany one of the most significant forces in modern fantasy; his influences have been observed in the works of H.P. Lovecraft, L. Sprague de Camp, Fritz Leiber, Jack Vance, and many other modern writers. The Book of Wonder is Dunsany at his peak of his talent. The stories here are a lush tapestry of language, conjuring images of people, places, and things which cannot possibly exist, yet somehow ring true. They are, in short, full of wonder. Together with Dunsany's other major collections, A Dreamer's Tales and Tales of Three Hemispheres, they are a necessary part of any fantasy collection.

Academic Exercises


K.J. Parker - 2014
    Parker, and it is a stunner. Weighing in at over 500 pages, this generous volume gathers together thirteen highly distinctive stories, essays, and novellas, including the recent World Fantasy Award-Winner, “Let Maps to Others”. The result is a significant publishing event, a book that belongs on the shelf of every serious reader of imaginative fiction.The collection opens with the World Fantasy Award-winning “A Small Price to Pay for Birdsong”, a story of music and murder set against a complex mentor/pupil relationship, and closes with the superb novella “Blue & Gold”, which features what may be the most beguiling opening lines in recent memory. In between, Parker has assembled a treasure house of narrative pleasures. In “A Rich, Full Week”, an itinerant “wizard” undergoes a transformative encounter with a member of the “restless dead.” “Purple & Black”, the longest story in the book, is an epistolary tale about a man who inherits the most hazardous position imaginable: Emperor. “Amor Vincit Omnia” recounts a confrontation with a mass murderer who may have mastered an impossible form of magic.Rounding out the volume — and enriching it enormously — are three fascinating and illuminating essays that bear direct relevance to Parker’s unique brand of fiction: “On Sieges”, “Cutting Edge Technology”, and “Rich Men’s Skins”.Taken singly, each of these thirteen pieces is a lovingly crafted gem. Together, they constitute a major and enduring achievement. Rich, varied, and constantly absorbing, Academic Exercises is, without a doubt, the fantasy collection of the year.Contents:- A Small Price to Pay for Birdsong (2011)- A Rich, Full Week (2010)- Amor Vincit Omnia (2010)- On Sieges (2009)- Let Maps to Others (2012)- A Room with a View (2011)- Cutting Edge Technology (2011)- Illuminated (2012)- Purple and Black (2009)- Rich Men’s Skins; A Social History of Armour (2013)- The Sun and I (2013)- One Little Room an Everywhere (2012)- Blue and Gold (2010)Cover illustration by Vincent Chong

The Return Of The Sorcerer: The Best Of Clark Ashton Smith


Clark Ashton Smith - 1931
    This work offers both readers and scholars a collection of short fiction and short novels by Clark Ashton Smith.Contains the stories The Return of the Sorcerer The City of the Singing Flame The Vaults of Yoh-Vombis The Double Shadow The Monster of the Prophecy The Hunters from Beyond The Isle of the Torturers A Night in Malnéant The Chain of Aforgomon The Dark Eidolon The Seven Geases The Holiness of Azédarac The Beast of Averoigne The Empire of the Necromancers The Disinterment of Venus The Devotee of Evil The Enchantress of Sylaire

Ill Met in Lankhmar


Fritz Leiber - 1970
    White Wolf presents the entire seven-novelette Lankhmar series in four volumes.The two greatest heroes ever are back, proving why Fritz Leiber is a literary legend. Join Fafhrd and the Grey Mouser as they take you on unforgettable adventures. Includes Swords and Deviltry and Swords Against Death.

Jirel of Joiry


C.L. Moore - 1934
    L. Moore created Jirel, ruler of Joiry, in reaction to the beefy total-testosterone blood-and-thunder tales of '30s pulp magazines, but Jirel is no anti-Conan. She's a good Catholic girl, stubbornly purposeful, relentless in pursuit of enemies or vengeance, hard-boiled and a little stupid, and cannot be distracted by mere physical attractiveness. Indeed, in Jirel's world, beauty = decadence = corruption. Were these stories written today, inevitably Jirel would have a lot of hot sex, but as they were first published in Weird Tales between 1934-1939, sexual attraction is mostly only vividly implied. No loss. Jirel's journeys through unnatural landscapes and her battles with supernatural opponents are still wonderful to read, and though newcomers Red Sonja and Xena are more famous now, Jirel rules as the archetypal, indomitable redheaded swordswoman in chain mail and greaves, swinging her "great two-edged sword."Contents:· Jirel Meets Magic · nv Weird Tales Jul ’35 · Black God’s Kiss · nv Weird Tales Oct ’34 · Black God’s Shadow · nv Weird Tales Dec ’34 · The Dark Land · nv Weird Tales Jan ’36 · Hellsgarde · nv Weird Tales Apr ’39

Imaro


Charles R. Saunders - 1981
    a tale of a young man’s continuing struggle to gain acceptance amongst his people, and to break the cycle of alienation and violence that plagues his life. Imaro is heroic fantasy like it’s never been done before. Based on Africa, and African traditions and legends, Charles Saunders has created Nyumbani (which means “home” in Swahili), an amalgam of the real, the semi-real, and the unreal. Imaro is the name of the larger-than-life warrior, an outcast, who travels across Nyumbani, searching for a home. Like his contemporaries, Karl Edward Wagner (Kane) and Michael Moorcock (Elric), Charles Saunders brings something new to the traditional heroic fantasy tale. A broad knowledge of, and passion for, the history and myths of Africa led to the creation of a heroic fantasy character the likes of which the world has never seen. Imaro is no Tarzan… no Conan… Imaro is a warrior out of African legend.Saunders' novel fuses the narrative style of fantasy fiction with a pre-colonial, alternate Africa. Inspired by and directly addresses the alienation of growing up an African American fan of Science Fiction and Fantasy, which to this day remains a very ethnically homogonous genre. It addresses this both structurally (via its unique setting) and thematically (via its alienated, tribeless hero-protagonist). The tribal tensions and histories presented in this fantasy novel reflect actual African tribal histories and tensions, and provide a unique perspective to current and recent conflicts in Africa, particularly the Rwandan genocide and the ongoing conflict in The Sudan.

Dungeon Crawl Classics RPG


Joseph Goodman - 2012
    You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Warhammer 40,000


Games Workshop - 2017
    No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.