Book picks similar to
Essential Game Audio: A Complete Education in Producing Sound and Music for Video Games by Steve Horowitz
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game-design
games
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Poetry in (e) Motion: The Illustrated Words of Scroobius Pip
Scroobius Pip - 2010
One of the UK’s most exciting up-and-coming hip-hop artists, Scroobius Pip, is a master of the spoken word lyric.From his childhood musings in the school playground to his feelings on the rat race, Pip has selected from his online fan collective artistic collaborations that bring the power of his lyrics to the printed page, creating an innovative multimedia collection of modern poetry.
Ruth and Martin’s Album Club
Martin Fitzgerald - 2017
Make them listen to it two more times. Get them to explain why they never bothered with it before. Then ask them to review it.What began as a simple whim quickly grew in popularity, and now Ruth and Martin’s Album Club has featured some remarkable guests: Ian Rankin on Madonna’s Madonna. Chris Addison on Marvin Gaye’s What’s Going On. Brian Koppelman on The Smiths’ Meat is Murder. JK Rowling on the Violent Femmes’ Violent Femmes. Bonnie Greer on The Beach Boys’ Pet Sounds. Martin Carr on Paul McCartney’s Ram. Brian Bilston on Neil Young’s Harvest. Anita Rani on The Strokes’ Is This It. Richard Osman on Roxy Music’s For Your Pleasure. And many, many more.Each entry features an introduction to each album by blog creator Martin Fitzgerald. What follows are delightful, humorous and insightful contributions from each guest as they have an album forced upon them and – for better or worse – they discover some of the world’s favourite music.Ruth and Martin’s Album Club is a compilation of some of the blog’s greatest hits as well as some exclusive material that has never appeared anywhere before. Throughout, we get an insight into why some people opt out of some music, and what happens when you force them to opt in.
Paramore
Ben Welch - 2009
Combining muscular guitars and driving rhythms with an irresistible pop sensibility, their blistering live show and endlessly dynamic front woman Hayley Williams has taken them from club shows in their hometown to sell-out arena dates across the world - and earned them a fiercely dedicated fan-base along the way. But with their success has come the pressure of growing up under the media's scrutiny. Small-town kids from Tennessee thrust into international stardom, they have had to negotiate their adolescence alongside the demands of a gruelling tour schedule and numerous line-up changes. This test of character brought them to the brink of collapse. And yet, from this adversity Paramore returned with their most confident, accomplished and deeply personal album to date - Brand New Eyes. This unauthorised book is the first to tell their story and details the early years forming the band, their explosive debut record, the strident, platinum-selling follow-up Riot! and their status in late 2009 as the 'next major rock act' in the world.
Fire And Rain: The James Taylor Story
Ian Halperin - 2000
When he was seventeen years old, his demons led him to a Massachusetts mental institution where he confronted them the only way he knew how, by writing his first songs. Thirty years later, Taylor's songs are among the most popular in the annals of music, but the demons are still with him. But unlike many of his contemporaries who faced a similar struggle, Taylor managed to emerge as an inspirational figure. Fire and Rain traces this remarkable path, including his troubled marriage to pop star Carly Simon and the premature alcoholism-related death of his brother: Taylor's ten-month stay in the exclusive private psychiatric institution where he finished high school; His self-imposed exile to England where he submitted some of his music to the Beatles' Apple Records, which signed him to his first record contract in 1968. Paul McCartney mentored Taylor's early career; The story behind his second album, Sweet Baby James, which contained the song "Fire and Rain" about the hopelessness of mental illness and suicide; As Taylor's fame increased, so did his problems with heroin, alcohol, and mental illness. In the seventies, the singer nearly fell over the edge many times.
One Direction
Lynn Peppas - 2013
From their start on the UK TV show X Factor to sold-out concerts, MTV Video Music Awards, and chart-topping hits, Harry, Niall, Liam, Louis, and Zayn show no signs of slowing down. The group's first album Up All Night made history as the first debut album by a British group to enter at number one on the US Billboard 200 chart. Full-color photos and fascinating facts make this book a must for any 'Directioner.'"--Provided by publisher.
Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games
Lizzie Stark - 2012
A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents’ beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
Anna Anthropy - 2013
We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need--whether we create games, study them, review them, or build businesses on them.Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.Liberate yourself from stale cliches and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty: the "push and pull" of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Ariana Grande
Marie Morreale - 2014
Readers will find out how Ariana got her start on the stage of a Broadway musical, how she broke through to a huge audience on TV, what her day-to-day life is like, and what she plans on doing next. The well-organzied chapters help readers identify key details while the photos add clarity and enable students to better understand the text.
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
Scott Rigby - 2011
It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
Surf City: The Jan and Dean Story
Dean Torrence - 2016
As a memoir The Jan and Dean Story has elements of humor, tragedy and redemption. It tells their story from the early high school friendship struck up between Jan Berry and Dean Torrence and their ascent to the dizzying heights of stardom riding the crest of the “surf” craze. The Jan and Dean Story is as much about the culture of the 1960s as it is about music. Dean has lived an incredible life and continues to promote a lifestyle and surf culture that is now universally admired and followed throughout the world.The story also recounts Jan’s tragic car accident and his ability to recover enough to continue to perform will be inspiring to many readers even those not familiar with surf music. For pop culture addicts and music buffs alike this book is indispensable. As early teen icons, Jan and Dean left an indelible mark on the music of the 60’s and the American psyche.Dean Torrence is still touring and creating music and often appears with the Beach Boys and other groups from the heyday of surf music.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Complete Guide to Film Scoring
Richard Davis - 2000
Interviews with top film scoring professionals add the priceless insight of the wisdom that comes with experience.
Connecting with Students Online: Strategies for Remote Teaching & Learning
Jennifer Serravallo - 2020
Now that you're making the shift to online teaching, it's time to answer your biggest questions about remote, digitally based instruction:How do I build and nurture relationships with students and their at-home adults from afar? How do I adapt my best teaching to an online setting? How do I keep a focus on students and their needs when they aren't in front of me? Jennifer Serravallo's Connecting with Students Online gives you concise, doable answers based on her own experiences and those of the teachers, administrators, and coaches she has communicated with during the pandemic. Focusing on the vital importance of the teacher-student connection, Jen guides you to:effectively prioritize what matters most during remote, online instruction schedule your day and your students' to maximize teaching and learning (and avoid burnout) streamline curricular units and roll them out digitally record highly engaging short lessons that students will enjoy and learn from confer, working with small groups, and drive learning through independent practice partner with the adults in a student's home to support your work with their child. Featuring simplified, commonsense suggestions, 55 step-by-step teaching strategies, and video examples of Jen conferring and working with small groups, Connecting with Students Online helps new teachers, teachers new to technology, or anyone who wants to better understand the essence of effective online instruction. Along the way Jen addresses crucial topics including assessment and progress monitoring, student engagement and accountability, using anchor charts and visuals, getting books into students' hands, teaching subject-area content, and avoiding teacher burnout.During this pandemic crisis turn to one of education's most trusted teaching voices to help you restart or maintain students' progress. Jennifer Serravallo's Connecting with Students Online is of-the-moment, grounded in important research, informed by experience, and designed to get you teaching well-and confidently-as quickly as possible. Jen will be donating a portion of the proceeds from Connecting with Students Online to organizations that help children directly impacted by COVID-19.
Westlife: Our Story
Westlife - 2008
The book will chronicle the band’s story from the grass-roots of Sligo, Ireland to multi-platinum records, celebrity collaborations and chart achievements. But bubbling under this public face is a private and unseen story never before recorded, crammed with candid personal revelations, including of course the departure of Brian McFadden.Westlife have been a staple part of British entertainment for years, yet the public has no idea of the astounding life they have led – and still live – behind the headlines and soundbites. Here, for the first time, Westlife will take us into their confidence and reveal their lives and amazing ten year journey as the UK’s biggest pop band as never before.