A Composer's Guide to Game Music


Winifred Phillips - 2014
    Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

The Final Hours of Portal 2


Geoff Keighley - 2011
    Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Creative Guitar 1: Cutting-Edge Techniques


Guthrie Govan - 2000
    This series of three books aim to provide frustrated rock guitarists with new directions to explore their art. Armed with the accompanying CD, featuring detailed examples of pentatonic patterns, minor arpeggios and backing tracks, you will be able to do much more than simply learn solos and licks note for note. This book also contains a thorough explanation of music theory.

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Clipping Through: One Mad Week In Video Games


Leigh Alexander - 2014
    The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.

The Guitar Grimoire: A Compendium of Forumlas for Guitar Scales and Modes


Adam Kadmon - 1991
    Harmony and Theory is as easy as 1, 2, 3. Best of all, scales are graphed out for you in all twelve keys so you can start using them immediately while you learn. Complete explanation of all five-, six-, seven- and eight-tone scales and modes. The essential volume for every guitarist' library. Contents: Scale patterns mapped out in sweeping format (three notes per string) , Conventional patterns , Every scale diagramed in all 12 keys , Quick mode generator charts: easy conversion from relative scales to modes , In-depth numerical analysis of modes , Each scale has chord compatibility charts , Chord and polychord formulas , An interval map for each key , Easier than tabulature , College level made easy , 211 jam-packed pages !! Langue : en anglais

Device 6


Jonas Tarstad - 2013
    All she remembers is an unusually unpleasant doll...Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.

The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects


Ric Viers - 2008
    The book covers topics such as microphone selection, field recorders, the ABCs of digital audio, understanding Digital Audio Workstations, building your own Foley stage, designing your own editing studio, and more.

KPOP BTS QUIZ BOOK: 123 Fun Facts Trivia Questions About K-Pop's Hottest Band


Fandom Media - 2017
     KPOP BTS QUIZ BOOK covers various quiz questions about each member of the group, as well as many interesting facts as a group, such as... "On the November 22, BTS was announced to be officially recognized by THIS organization as a musical group with the most Twitter engagement." "On the very first Episode of American Hustle Life, BTS travels to THIS CITY to learn Hip Hop." "THIS member was an underground rapper in Daegu." "J-Hope said that the kind of super power he would like to have is...?" "When Jimin was asked to describe and compare Rap Monster to something other than a human, he said Rap Monster is like..." "When V celebrated his Birthday (2013.12.30 at MBC Gayo Daejun), he shared birthday with THIS famous singer. He said to V “Hey, is it your Birthday today? It’s mine too! Let’s blow the candle together.” "True or False...? Jungkook's dream when he was little is to become a badminton player, but changed his mind after listening to..." Can you answer the questions? If you can't, that's totally fine cause that's the best way of getting to know your favorite BTS oppa's!

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

I ♥ Justin Bieber


Harlee Harte - 2010
    Following a bidding war between Justin Timberlake and Usher, the fifteen-year-old singing sensation has had four singles hit the Top 40—before his first record was even released. With that kind of popularity, it’s no wonder that Harlee Harte, author of the “I ♥” series, is on the case! Harlee is the celebrity columnist for Hollywoodland High’s student newspaper. Accompanied by her fun, fashion-forward and fabulous friends, Harlee’s “all-access” press credentials let her get up close and personal with Justin backstage, on the road, and even at major awards ceremonies. Not just a paste-up of Justin Bieber facts, Harlee’s columns are full of puzzles, quizzes, and games that bring her devoted readers closer to this top tween celebrity than ever before. Follow Harlee on Justin’s trail as she tries to juggle the ups and downs, twists and turns of her everyday teenage life—school, boys, girlfriends, parents, and, of course, staying connected with all things Bieber.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution


Dean Takahashi - 2002
    It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.