Journey to the Edge of the Light: A Story of Love, Leukemia and Transformation


Cristina Nehring - 2011
    Then her life was irreversibly transformed—and so was her philosophy. In this wholly unexpected personal account, the author of A Vindication of Love: Reclaiming Romance for the Twenty-first Century (2009) offers us a Vindication of Life as inspiring as it is heartbreaking. The story of Cristina and her little daughter, Eurydice, is a tale of redemption and self-reinvention. It is about expanding definitions of love--and it is about confronting death. Not least, it speaks to us of life’s sweeping ironies: Sometimes bad luck is the new good luck, and the realization of your worst fears may be the greatest gift you can receive.Biography: Nehring first acquired national attention through her fiery criticism in the pages of Harper's Magazine, The Atlantic Monthly and The New York Times Book Review. A "compassionate contrarian," she won many awards for her politically incorrect cultural and literary essays. Her first book, A Vindication of Love (Harper Collins, 2009) argues for a bolder, braver, wilder form of modern loving, drawing extensively on literary and historical analysis. It was published to wide acclaim and translated into several languages. Nehring also works as a travel writer for Condé Nast Traveler, and holds a Ph.D. in English from the University of California, Los Angeles. She lives in Paris and Los Angeles.

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Dungeons & Tombs


Jim Zub - 2019
    Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

A Star Shattered: The Rise & Fall & Rise of Wrestling Diva


Tammy "Sunny" Sytch - 2016
    World famous wrestling diva Tammy Lynn “Sunny” Sytch has written a tell-all autobiography that follows her into the ring and on the road, through her romantic relationships, domestic abuse, her battle with cancer, incarceration, getting sober and the release of her adult film with Vivid Entertainment.

Slap Shot Original: The Man, the Foil, and the Legend


Dave Hanson - 2008
    In Slap Shot Original, Dave Hanson gives readers not only a behind the scenes look at what life was like on the set during the filming of the classic movie, but also treats them to stories from the actors and players themselves.

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

The Immortal Game: A History of Chess, or How 32 Carved Pieces on a Board Illuminated Our Understanding of War, Art, Science and the Human Brain


David Shenk - 2006
    Its rules and pieces have served as a metaphor for society including military strategy, mathematics, artificial intelligence, literature, and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by different popes, rabbis, and imams. In his wide-ranging and ever fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the new aesthetic of modernism in 20th century art, to its 21st century importance to the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may for individuals be what it has been for civilization: a virus that makes us smarter.From the Hardcover edition.

Harry Potter - The Ultimate Quiz Book


Chris Peacock - 2011
    From questions even a muggle should know all the way through to trivia that would test Dumbledore himself, this is a fantastic way to enjoy the wizarding world even more. This version has been specially formatted for Kindle by Andrews UK.

The Frontier Lord


Duncan M. Hamilton - 2015
    18,000 words (72 pages)— Appearances can be deceiving… To Rolf, Mirabay is the city of dreams. Called the Jewel of the West, it is the place of kings and heroes and great deeds. The chance to visit is not an opportunity Rolf is willing to miss. At first glance, the city is everything he expects, but with an appearance and accent more suited to the Marches rather than the refined salons and sophisticated ballrooms of the city, he is met with the prejudice reserved for those from the rural provinces. Dreams and preconceptions rarely meet with reality, however and as the city begins to lose its lustre for Rolf, those he thought him an uncouth blow-in from the Marches learn the error of their ways.

Day of the Dragon


Richard A. Knaak - 2001
    Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and re if the world of Azeroth is to see another dawn.

Darksiders: The Abomination Vault


Ari Marmell - 2012
    . . but only by unleashing total destruction.   Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.

I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

I Don't Want to Be the Hero Vol. 1


M.E. Thorne - 2021
    The Goddess raised us, sheltered us, and defended us from the Demon Lord and their horrifying minions that roamed the wasteland. The sacred aurora that surrounded The City was the ultimate sign of her benevolent protection, keeping us safe.My name is Mal, and ever since I was a boy I've been treated as an outcast, a freak, and a malcontent because of my ability to see magic. For the other citizens, magic was the invisible manifestation of Goddess’s love, but to me, it was just a colorful spread of enchantments, cantrips, blessings, and hexes. And once I’ve seen a spell, I can understand it, and then I can break it apart.When I graduated from school, I had expected to be given the job of a ditch-digger. Instead, I was shocked when I was dubbed the next hero.Heroes are sent out in the wasteland, to slay monsters and to challenge the Demon Lord. It’s a suicide mission. But once I was shoved out of the aurora, I found out that the outside world was drastically different than what I had been told. The demons, dragons, and orcs might be my best shot for surviving the insanity I’ve been thrown into.Warning: This novel contains descriptions of violence, graphic sex, unconventional relationships (M/FF+ harem), and limitless adventure.

Pokémon Emerald Version: Prima Official Game Guide


Levi Buchanan - 2005
    It's a Team Aqua and Team Magma rematch! ·Tips for collecting the 200 + 2 Pokémon to complete the Hoenn Pokédex ·How to clear all 7 Battle Frontier arenas and get the Silver Symbols ·Detailed walkthrough guides you through story mode ·Maps cover every region, including all-new, as-yet-unexplored areas ·Field, Battle, and Contest moves lists, plus Items list ·How to play Pokémon Emerald with Pokémon Ruby and Pokémon Sapphire, Pokémon FireRed and Pokémon LeafGreen, and Pokémon Colosseum

Octagon


Fred Saberhagen - 1981
    Each player has certain attributes, including skill, strength, courage, cunning, and daring. Each has his kingdom. Each can ally with or attack any of the others . . . But one player seems to have confused the reality of the game with the reality of the world: a player with the attributes of machinelike precision and mechanical ruthlessness. His name is Octagon, and he's out for blood. Even though he doesn't have any.