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Tome of Magic: Pact, Shadow, and Truename Magic
Matt Sernett - 2006
These magic subsystems function alongside the existing D&D ® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.Pact MagicPowerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic -- a combination of symbols and secret rituals -- to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.Shadow MagicThe Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.Truename MagicEvery creature has a truename -- the word of its creation. The truenamer knows the primal language of the universe -- the language of Truespeech -- and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
The Moth Saga: Book 4-6
Daniel Arenson - 2014
One half lies drenched in eternal daylight, the other cloaked in endless night. All is light or darkness. All is the sun or the moon. All but me..."The Moth Saga, a bestselling fantasy series, tells the story of Moth, a world torn in two--its one half always in sunlight, the other cloaked in endless night. This bundle includes books four, five, and six in the series: Daughter of Moth, Shadows of Moth, and Legacy of Moth.Many eras ago, the world of Moth fell still, leaving one side in perpetual daylight, the other in darkness. Madori might be unique in Moth: her father is a son of sunlight, her mother a daughter of darkness. As war rages between Moth's two halves, Madori must find a way to heal this broken world . . . and to heal her own torn soul.
Drow of the Underdark
Robert J. Schwalb - 2007
Everything you want to know about drow and their subterranean homeland - as well as some things you didn't want to know - can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
Thunder Point Collection Volume 3
Robyn Carr - 2021
MIRA brings you three full length novels in one collection! Welcome to Thunder point, a small town along the Oregon coast with towering cliffs, a picturesque bay, and the finest people you could ever hope to meet.This box set includes:ONE WISH (A
Thunder Point
Novel)By #1
New York Times
bestselling author Robyn CarrCome back to Thunder Point! From the #1 New York Times bestselling author of the Virgin River series, book 7 in her beloved Thunder Point novels, where second chances can be complicated, but finding love might be simple…A NEW HOPE (A
Thunder Point
Novel)By #1
New York Times
bestselling author Robyn CarrCome back to Thunder Point! From the #1 New York Times bestselling author of the Virgin River series, book 8 in her beloved Thunder Point novels, where second chances can be complicated, but finding love might be simple…WILDEST DREAMS (A
Thunder Point
Novel)By #1
New York Times
bestselling author Robyn CarrFrom the #1 New York Times bestselling author of the Virgin River series, Robyn Carr, rediscover the charming coastal town of Thunder Point, where hard work and determination are all it takes to make dreams come trueRead the
Thunder Point
Series by Robyn Carr:Book One: The WandererBook Two: The NewcomerBook Three: The HeroBook Four: The ChanceBook Five: The PromiseBook Six: The HomecomingBook Seven: One WishBook Eight: A New HopeBook Nine: Wildest Dreams
Tomahawk Revenge/ Black Powder Justice
David Robbins - 1997
Only tough mountain men like Nathaniel King had the strength and knowledge to carve out a life in that savage region. But when a war party of Blackfoot Indians kidnapped his friend Shakespeare McNair, Nathaniel found his survival skills tested as never before. If King made one mistake, neither he nor Shakespeare would ever tell anyone their tale.Black Powder JusticeIn 1828, few white men dared to venture into the immense, unsettled region west of the Mississippi. And of those who did, only courageous men like Nathaniel King had the skills and strength to survive the harsh, frozen wilderness. But when three vicious trappers ambushed him and kidnapped his pregnant wife, Winona, King faced the greatest challenge of his life. For if Nate did not rescue Winona and their unborn child, the life he had worked so hard to build would be worthless.ABOUT THE AUTHOR David L. Robbins was born on Independence Day 1950. He has written more than three hundred books under his own name and many pen names, among them: David Thompson, Jake McMasters, Jon Sharpe, Don Pendleton, Franklin W. Dixon, Ralph Compton, Dean L. McElwain, J.D. Cameron and John Killdeer. Robbins was raised in Pennsylvania. When he was seventeen he enlisted in the United States Air Force and eventually rose to the rank of sergeant. After his honorable discharge he attended college and went into broadcasting, working as an announcer and engineer (and later as a program director) at various radio stations. Later still he entered law enforcement and then took to writing full-time. At one time or another Robbins has lived in Pennsylvania, Texas, Oklahoma, Kansas, Montana, Colorado and the Pacific Northwest. He spent a year and a half in Europe, traveling through France, Italy, Greece and Germany. He lived for more than a year in Turkey. Today he is best known for two current long-running series – Wilderness, the generational saga of a Mountain Man and his Shoshone wife – and Endworld is a science fiction series under his own name started in 1986. Among his many other books, Piccadilly Publishing is pleased to be reissuing ebook editions of Wilderness, Davy Crockett and, of course, White Apache. Check us out at www.piccadillypublishing.org
Power of Faerûn (Forgotten Realms)
Ed Greenwood - 2006
Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince? Power of Faerûn shows players and Dungeon Masters how to play high-level characters and run high-level campaigns in the Realms. It presents worthy challenges and opportunities for heroes who have had their fill of crawling through caverns and plundering forsaken tombs.For use with these Dungeons & Dragons® productsPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™Forgotten Realms Campaign Setting
Dungeon Master's Screen: A 4th Edition D&D Accessory
Wizards of the Coast - 2008
Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.
Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)
Richard Baker - 2015
The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.
Heroes of Horror
James Wyatt - 2005
"Heroes of Horror" provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Fiendish Codex I: Hordes of the Abyss
Ed Stark - 2006
They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Monster Manual IV
Gwendolyn F.M. KestrelKolja Raven Liquette - 2006
Sure to be popular with both Dungeonmasters and players, this supplement to the D&D(R) game provides descriptions for a vast array of new creatures. Each monster is illustrated and utilizies a new statblock format that facilitates faster gameplay. In addition, each monster gets more pages than used in previous supplements to detail sample encounters and pregenerated treasure hordes. Also included are details on how to incorporate creatures in a Forgotten Realms(R) or Eberron(R) campaign. This product is tied to 2006's Year of the Dragon theme, which will be the target of marketing from RPGs, novels, and miniatures brands.
Alpha Hunted: The Complete Series
J.M. Klaire - 2015
A great story with lots of twists! I was literally spellbound." "I love J. M. Klaire's stories. They are hot, sexy, sexy stories of finding your true mate." Get every story in the Alpha Hunted series, all in one huge bundle collection of shifter goodness! BEFORE THE HUNT: PREQUEL When a wolf shifter with commitment issues teams up with a runaway bride to find her a new groom- the claws come out and the fur flies! Meet Sandra, a runaway bride looking to provide for her widowed mother, and Naythan, a wolf shifter determined never to settle down. This prequel to the Alpha Hunted series takes place about nine months before Alpha Hunted: Keelyn & Bane. ALPHA HUNTED: KEELYN & BANE Fate’s dark design brings them together... in a mating neither is ready for. Five years after witnessing her father's death, Keelyn has become what she never wanted to be: a were-hunter. Surprisingly good at the career she'd had thrust upon her that fateful day, she heads to the yearly gathering to pay her farm's rent with money earned from hunting werewolf hearts and pelts. Bane and his wolf pack are also headed to the yearly gathering when Bane, the pack's Alpha, finally scents the female his wolf says is to be their forever mate. There's only one problem- she also scents of death and wet wolf hide. When Bane follows Keelyn into the woods, neither are prepared for the passion, or the truths, they're each about to face. Can they survive the revelations that lie ahead? Or has fate doomed them to an impossible love? ALPHA HUNTED 2: BELLA & MAC Feeling desperate and alone, pregnant with a baby left behind during a rape, the last thing Bella needs is for her were-hunter sister to bring strange men home. Mac, a bear shifter traveling with his adopted wolf pack, scents pregnant Bella as his mate. Mac's first instinct is to provide for and protect Bella, but Bella's first instinct is to aim a shovel at his head. Secrets and shifters being welcomed into a house of were-hunters, who each hold secrets of their own. What could possibly go wrong? ALPHA HUNTED 3: IVY, DAVID & RYKER When two wolf-pack enforcers show up right in the middle of some serious family drama, Ivy is almost too busy with her own personal crisis to notice how hot the tattooed bad boys are. With secrets being revealed left and right, her family being hunted, and her own hidden identity a key to the whole thing, the last thing she needs is two lone wolves claiming that she, and only she, can complete their triad and become their mate. Not sure she even believes in fated mates, and needing to keep her family together while getting to the bottom of a mystery three generations in the making, she tells the men no. And no isn't a word they are used to hearing. ALPHA HUNTED 4: ENID & THE KING Enid raised her three young daughters to hate, and hunt, shifters. So, of course one mated a werewolf, the other a bear, and the third mated not one but two of the rag-tag pack's wolf enforcers. When Enid finds herself entwined in the lives of her girls, their mates, and their king, who just happens to be a sexy-as-sin dragon shifter, her first thought is, "FML.