The Devil, the Lovers, and Me: My Life in Tarot


Kimberlee Auerbach - 2007
     Kimberlee Auerbach has been in therapy. She's seen a Reiki Master. She's even given hypnosis a try. They can't give her want she wants... to know her future is going to be bright, that everything will be okay. So she makes an appointment with Iris Goldblatt, "tarot card reader and mirror of the soul." Instead of predicting the future, each card sparks a memory: like the time Kimberlee tried to be wild, and caught crabs from an Argentine painter; or the night her father "proposed" at Morton's Steakhouse (presenting her with an engagement ring for her boyfriend to use); or the moment Kimberlee found the strength to kick out her freeloading ex. In a Wizard of Oz-like twist of fate, Kimberlee realizes she had the answers all along-that's it's not about looking to the future, it's about trusting yourself along the way. Exuberantly alive and refreshingly candid, The Devil, The Lovers & Me, will take you on a journey down one woman's path, only to reflect yours back. You, too, will see yourself in the cards ... The Devil, The Lovers, even the Fool.

Tarot: No Questions Asked: Mastering the Art of Intuitive Reading


Theresa Reed - 2020
    Most all tarot books present card-by-card interpretations as well as an instruction on how to read spreads. This book takes the next logical step inward by presenting the art of reading in a workbook format, and helps you learn to interpret the cards intuitively.The book falls into two parts. The first part concerns learning about the cards, and includes exercises for each card that teaches you to trust your interpretation of the card. The second part helps you develop that ability, a skill that Reed calls “intuition.” All the exercises, stories, card meanings, and techniques really serve one purpose: to go beyond learning Tarot to living it.It’s not enough to memorize the meanings of the cards, and you can’t do a reading with a workbook at your side forever. In order to deliver a meaningful, accurate tarot reading, you need to hone your intuition. Without a comfortable connection to your sixth sense, the tarot readings lack finesse and becomes nothing more than cookie-cutter interpretations. When you’re fluent in your intuition, you can develop better readings and unique interpretations for each person.In this book, Reed teaches by example. She presents the basics of intuitive tarot reading—reading without any questions, any backstory, anything to go on. This book is filled with exercises to hone your intuition and sharpen your interpretation skills.

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

A Complete Guide to the Tarot


Eden Gray - 1970
    With detailed reproductions and explanations, Eden Gray offers explicit advice about the three different methods of reading the cards, and using the tarot for divination and meditation. Both beginning students and advanced devotee will find in this book new insights into the ancient lore of the tarot.

Game Mechanics: Advanced Game Design


Ernest Adams - 2012
    You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you'll practice what you've learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.In Game Mechanics: Advanced Game Design, you'll learn how to:* Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics--from a library in this book--to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play."I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG"Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!" -- Raph Koster, author of A Theory of Fun for Game Design.

Jung and Tarot: An Archetypal Journey


Sallie Nichols - 1980
    Through analogy with the humanities, mythology and the graphic arts, the significance of the cards is related to personal growth and individuation. The major arcana becomes a map of life, and the hero's journey becomes something that each individual can relate to the symbolism of the cards and therefore to the personal life.

WTF is Tarot?: ...& How Do I Do It?


Bakara Wintner - 2017
    No necesitas aprender el tarot porque ya lo sabes. Es desde este punto de partida radical que este libro descompone el antiguo arte de la cartomancia. Esta gu�a fresca, accesible y a veces atrevida, arroja una luz hol�stica sobre c�mo leer el tarot, desde la base de la magia misma hasta la comprensi�n de las complicadas tarjetas para ofrecer lecturas a otros.El autor y lector de tarot Bakara Wintner desempaqueta la magia de los arcanos mayor y menor con sabidur�a cham�nica y el ingenio de una ni�a, iluminando su significado con an�cdotas y analog�as reflexivas que revelan cu�n enraizados est�n estos s�mbolos en nuestra vida cotidiana: podemos sentir a la Luna en una carrera descalza por Prospect Park, aceptar la gracia de Temperance al enamorarnos o identificar cu�ndo es el momento de soltar a un ex con el ahorcado.ENGLISH DESCRIPTION Young Blood, Old Magic: A No-Nonsense Approach to the Ancient Art of Reading TarotYou do not need to learn the tarot because you already know it. It is from this radical jumping off point that WTF Is Tarot breaks down the ancient art of cartomancy. This fresh, accessible and sometimes cheeky guide sheds a holistic light on how to read tarot, from the foundation of magic itself to understanding those tricky court cards to offering readings to others.In WTF Is Tarot, author and tarot reader Bakara Wintner unpacks the magic of the Major and Minor Aracana with shamanic wisdom and girl boss wit, illuminating their meaning with thoughtful anecdotes and analogies that reveal how deeply rooted these symbols already are in our everyday lives: we can feel the Moon in a howling barefoot run through Prospect Park, accept the grace of Temperance in falling in love or a divine intervention, "ghost the haters" with the Six of Swords, or identify when it's time to let go of an ex with the Hanged Man.WTF is Tarot offers far more than a refreshingly candid tutorial on card reading. Bakara goes on to investigate the magic of crystal healing, chakras, meditation and other magical practices. This young witch offers not just a guide, but an invitation for even the most mundane Muggles to welcome magic into their lives, and for experienced wizards to rediscover it once again.

Tarot for Troubled Times: Confront Your Shadow, Heal Your Self Transform the World


Shaheen Miro - 2019
    In Tarot for Troubled Times, Shaheen Miro and Theresa Reed show us how working with the shadow—facing it directly, leaning into it rather than away—releases power that can free ourselves from negative mental habits and destructive emotions to find healing ourselves and others. Tarot, as the authors show, offers a rich and subtle path for this profound transformation.Through this book, you will discover a different approach to tarot, life, and self-empowerment.Befriend our shadow by working with the archetypes of the Major ArcanaDiscover—through affirmations, tarot prescriptions, and other healing modalities—how to empower ourselves and find our true voicesTake our newly found powers and speak out so that we can become a helpful ally for the light and begin to do your greater work in the worldTarot for Troubled Times is not just another book on how to read the tarot—the authors provide specialty readings and suggested practices for issues such as grief, addiction, depression, fear, anger, divorce, illness, abuse, and oppression, and provide practical suggestions for stepping up as an ally or leader so that you can shape social policies. With a selection of mindful, introspective tarot spreads, you’ll learn how the Tarot can help you rewrite your healing story and change your life, and help transform the world.

The New Orleans Voodoo Tarot


Louis Martinié - 1992
    Ancient and earth-honoring, Voodoo's practices take on different forms specific to time and place, but its essence remains focused on the loa--the potent spiritual forces of Voodoo that are manifested directly through human beings and their actions.The authors draw strong parallels between the Waite and Thoth Tarots, the Kabalistic Tree of Life, and the Voodoo tradition as it is practiced in New Orleans. Just as the major and minor arcana of the Tarot represent the archetypes of the human psyche and the natural forces of our world, so do the loa of Voodoo embody the primal energies of the universe. With a variety of spreads and readings, the authors show how the Tarot can be an idea channel through which the loa exercise their powers to teach, advise, and initiate the serious student into their mysteries.

Game Feel: A Game Designer's Guide to Virtual Sensation


Steve Swink - 2008
    The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the designer can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.

The Wildwood Tarot: Wherein Wisdom Resides


Mark Ryan - 2011
    This stunning new tarot card deck introduces us to classic forest archetypes--including the Green Man and Woman, Archer, and Blasted Oak--and explains how to use them as a meditation system, divinatory oracle, or reference. Will Worthington's powerful pagan images connect us with a long-lost world that can help us make sense of our own.

The Wild Unknown Tarot Guidebook


Kim Krans
    

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

The Raven's Prophecy Tarot [Manual]


Maggie Stiefvater - 2015
    The manual does not include a separate ISBN and is not sold separately.The iridescent sheen of a raven's wing reveals a tantalizing glimpse of the future. A tattooed hand, sinews roiling like ley lines, peels back the gossamer veil that separates this world from the next.With art and instructions by Maggie Stiefvater—New York Times bestselling author of the Raven Cycle series—The Raven's Prophecy Tarot reveals the wisdom of dreams, helping you harness the opposing forces of intuition of cunning, Moon and Raven, spirit and intellect. Inspired by Stiefvater's artist mentors, this deck is a path to a more creative life for everyone.

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!


Brian Tinsman - 2003
    Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.